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  1. #1
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Vidu View Post
    What I mainly wanted to reference wasnt the technical issues but the design issues behind a fight thats fought by up to 144 - I dont even mean that in the way you probably mean "difficulty" but rather in a way of complexety to the fight.
    Its meanigful mechanics that are making fights in this game intresting - and you simply can not have them in content with (1) to many people and (2) a not fixed number of people.
    Kefka gives the DPS a stack-marker each, so the other 4 people have to coordinate to stack with them. Byakko drops those bombs on 3 people, who need to make sure to stand away from each other. Shinryu breathes his earthbreath at you and you need to drag that not into the group. All of that matters for the success of the fight. Healer checks, tank busters and swaps, dps mechanics and enrage... all of the things that are making content a challenge and therefor intresting.
    All of those things cant really happen with large scale FATEs.
    Its not about the content being more "difficult" - we dont need to talk Savage here! - its about the content actually being intresting.

    ...but I feel you dont wanna see that and that we're not gonna come to an agreement here, specially when you're ignoring the point of the core-element still being to fight the boring monsters to spawn the FATEs. Thats okay with me though. I'm happy for everyone who finds some enjoyment, for whatever reason, in Eureka.
    Personally, I prefer an engaging 10-minute fight over a 2 minutes FATE-zerg-rush, thats all.
    All I'm saying, is that NMs have different combat patterns and mechanics. I never said nor implied that they were engaging, or fun, or complex, or anything else than simply being different.
    Even if the difference is subtle, it's still a difference. Something with even a little difference is not identical to something else. That's the very definition of these words. I can't get more objective than that.

    If you disagree with me on that one, then I guess we cannot reach an agreement and should stop here.
    Thank you for you intervention then. (I mean it.)
    (2)

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Fyce View Post
    All I'm saying, is that NMs have different combat patterns and mechanics.
    I did Amarok for the first time yesterday, and I can confirm it has combat patterns and some mechanics...basically those of Cerberus without the chains and the stomach. Problem is, people don't care...they ignore everything, die a dozens of time and just kill it by raising, hitting and dying again and again and again...

    With the Xp loss, Eureka was supposed to make players play a little safer, but since being raised negates all loss, it's doesn't work. So, first, they should fix the clipping of bosses so they'll take display priority, then allow for an Xp buffer when you reach level 20...and then make death always cost Xp, just far less if you're raised.
    (0)