Quote Originally Posted by Fyce View Post
I never said that the base mechanics of Eureka changed drastically. You kill trash to make NM spawns, that's true*.
But I could argue that you do exactly the same with any other content in the game: every raid is the same as you fight a difficult boss to get good loot. Every dungeon is the same, you kill trash, reach a boss, and then repeat until you killed the last boss and get out. That argument can be streched so far it becomes ridiculous.

What I'm pointing at is the fact that the way you play and experience the content between Lv.1 and Lv.20 is not the same. Implying that the experience gets better later on as your level of freedom and effectiveness raises.
Yes, you can stretch this argument, but as I already tried to imply: It doesnt hold true for dungeons, trials and raids.
Compare Byakko and Shinryu - both are pretty different fights and thats thanks to their mechanics.
Designing intresting fights is a strong point of this game to me - every raidboss is a different puzzle you have to solve and master, after you've solved and mastered the puzzle of how to play your job at level 70.

Eureka, it seems to me, lacks this puzzle aspect since it lacks mechanics - sure, there are those spawn conditions, but you figure them out once and then you're done with it.
Omega offers you a variety of fights, all requireing different skills, including different mechanics... they're not all the same. It makes a great difference if I fight the Phantom Train or The Guardian. Nidhogg and Shinryu are different fights. Sophia and Lakshmi have different mechanics. It makes a difference if I challenge Garuda, Ifrit or Titan.
In Eureka? Its pretty much just the model that changes - as far as I can tell.

So yes, you might be able to stretch that argument, but you'd be missing the point there then.
If I fight a bear or a dragonfly doesnt make much of a difference.
If I queue for Susano or Ramuh does.

I can accept that Eureka gets "better" - but just in the sense how the white chocolate I dont like gets better when you add almonds to it. What I mean by that is: the content being (slightly) better at a higher level doesnt make it good if the core-element is still not enjoyable.
Someone pointed out earlier that the combat system of this game isnt designed to entertain you for 30 minutes if you're only doing your base-rotation and nothing else. And I believe they're right - but Eureka requires excatly that, wether you're level 1 or 20.
If you dont enjoy mob-chaining-FATE-training at level 1 (or 5 or 10), you probably wont at level 20 either.