Correct me if I'm wrong - I havent played the higher levels yet, but what I've been doing on lowlevels is:
Go to an area with mobs about my (and/or my partys) level range, group them up, kill them, maybe do the FATE if it triggers.
From what I hear on the forum, the shout chat and from friends... arent you basically doing the same on high levels? Killing mobs around your level that are needed to spawn the FATE for Pazuzu?
My experience so far has been that I can indeed explore the map on a lower level, if I'm just careful.
I can indeed kill stuff - its just stuff in my level range. If I couldnt, no one would have ever made it to level 20, because no one would have been able to kill that level 1 fish and get their first exp.
And isnt a legit tactic for lowlevel people to just turn into raise-bots when they join higher level parties?
And doesnt the core-element stay the same? Aka: Isnt level 20 still just killing mobs to spawn FATEs? Sure, theres probably those QoL-changes you've mentioned, but arent you still spending most of your time just standing somewhere, killing one type pf mob over and over to spawn a FATE?
I do agree with the fact that Eureka is terribly uninviting - but honestly: Thats a pretty bad selling point for this content. Any form of entertainment should really try and show its best side during the first hour to convince people to stick with. If the first thing a content shows you is that you cant do anything (and not because you need to improve your skill or learn how to deal with mechanics but simply because even after leveling to level 70, you're being pushed back to fight rats that take ages to die), thats not very good design.
Wether or not it changes and how much a bit aside - locking out "lowlevel" players like this is a pretty bad move.
(And it doesnt really compare to locking out someone who just started the game from doing Savage - those "lowlevel" players are people with at least one class at level 70. Someone who just started the game has legit progression in terms of leveling, learning and getting new skills ahead of them - makes sense not to throw them into Savage directly. All the Eureka level are doing is making you dish out more damage while taking less - and since there arent any new Eureka-mechanics there isnt even a learning progress just on player-side...)



Reply With Quote




