I have 7 relics on one toon and 2 on another with a full set of relic whm armor. This is the easiest relic to date. Don't understand the complaint. The older relics took forever to get just one.




I have 7 relics on one toon and 2 on another with a full set of relic whm armor. This is the easiest relic to date. Don't understand the complaint. The older relics took forever to get just one.



I'd wait before making a comparison.
It's at i355. The grindiest steps in the Anima have always been the ones that put it on par with the raid weapon, 200-210 (Unidentifieds), 230-240 (Umbrite+Sands), 260-270 (Light Farming).
Chances are, the worst step is yet to come.


Even so, this is still the fastest of the "short" grinds. Some people managed to get every single weapon in less than a week. No matter how much they nolifed to achieve that, the fact remains that this has never happened before.




I'm not trying to be rude when I say this.I'm going to be completely honest, I don't like Eureka because I've already been excluded from it. I'm a student with two jobs, XIV is my main game, with this recent update, because I couldn't devote my life to it, I've fallen too far behind to find a party. I can't just solo level, because that takes hours and hours that I don't have, at least with Savage raids I could schedule a group to run with in the middle of the night, but there's just nothing for this type on content. More and more I feel excluded just because I can't devote my life to the game..
People who say things similar to this simply do not know how Eureka works.
Before you panic, try and find real information, ask around or google it.
Not to mention; your concern is about content that is designed to take time, something you are poor in, of course you will take longer.
So the natural conclusion is that you need to fit in as much progression as you can in a limited amount of time. Now luckily for you, you can get EXP bombs in the form of NMs (The way everyone else has leveled by the way)
Simply put: You want to spawn an NM, you need to kill its placeholders.
Who are the place holders? Google (And Reddit) to the rescue, thanks to many players testing and figuring it all out~!
https://www.reddit.com/r/ffxiv/comme...n_eureka_kill/
https://www.reddit.com/r/ffxiv/comme...and_locations/
Personally I prefer to use the map.
Just kill whatever placeholder monster you can (solo or in a group) until the NM appears, invite the people who inevitably shout for invites and kill it together! BAM! A chunk of Crystals, Lockboxes and an Experience bomb will be your reward! Don't forget to change your element to suit the boss, and don't be afraid to change to Defence if the NM is a bit higher then you are, you'll still get gold if you are in a party.
And this is current and before the next update, where they will bring in Level sync, a new solo content and sync down everyone's elemental wheel with the NMs lvl
^^)/ So don't feel disheartened people. Eureka is a hunt!



That is a big problem with it though, it has very slow start up time, then at the end grinding is a joke, it is the complete reverse what progress is.I'm not trying to be rude when I say this.
People who say things similar to this simply do not know how Eureka works.
Before you panic, try and find real information, ask around or google it.
Not to mention; your concern is about content that is designed to take time, something you are poor in, of course you will take longer.
So the natural conclusion is that you need to fit in as much progression as you can in a limited amount of time. Now luckily for you, you can get EXP bombs in the form of NMs (The way everyone else has leveled by the way)
Simply put: You want to spawn an NM, you need to kill its placeholders.
Who are the place holders? Google (And Reddit) to the rescue, thanks to many players testing and figuring it all out~!
https://www.reddit.com/r/ffxiv/comme...n_eureka_kill/
https://www.reddit.com/r/ffxiv/comme...and_locations/
Personally I prefer to use the map.
Just kill whatever placeholder monster you can (solo or in a group) until the NM appears, invite the people who inevitably shout for invites and kill it together! BAM! A chunk of Crystals, Lockboxes and an Experience bomb will be your reward! Don't forget to change your element to suit the boss, and don't be afraid to change to Defence if the NM is a bit higher then you are, you'll still get gold if you are in a party.
And this is current and before the next update, where they will bring in Level sync, a new solo content and sync down everyone's elemental wheel with the NMs lvl
^^)/ So don't feel disheartened people. Eureka is a hunt!
For example, lets say it takes someone 9 days, 2 hrs per day to get level 20, then 1 day to farm
What it should be is get max level in 1.5-2 days then farming for the relics 7.5-8 days.
Even though the total time is the same, situation 2 will appeal to more people then situation 1. You shouldn't be presenting players a mountain to start off with (Come to think of it i learned such analogy on the Japanese forum) It is not good to give players a mountain to climb to start off on. I have seen NO GAME be it main (like FFXI leveling) or sub event (side content like it is in ffxiv) that does this. That is why a lot of people are turned off by it, HELL even music has rules like this:
https://youtu.be/2lQVG7Gf7I4?t=342
This is a major turn off because you are presenting too much of a grind at the start, you need to introduce a small bit at a time, in all the games I played in everything I seen, this is the first time I seen a problem like this.
Last edited by Vstarstruck; 03-25-2018 at 04:26 PM.




I see your point and how it would be good in most settings.That is a big problem with it though, it has very slow start up time, then at the end grinding is a joke, it is the complete reverse what progress is.
For example, lets say it takes someone 9 days, 2 hrs per day to get level 20, then 1 day to farm
What it should be is get max level in 1.5-2 days then farming for the relics 7.5-8 days.
Even though the total time is the same, situation 2 will appeal to more people then situation 1. You shouldn't be presenting players a mountain to start off with (Come to think of it i learned such analogy on the Japanese forum) It is not good to give players a mountain to climb to start off on. I have seen NO GAME be it main (like FFXI leveling) or sub event (side content like it is in ffxiv) that does this. That is why a lot of people are turned off by it, HELL even music has rules like this:
https://youtu.be/2lQVG7Gf7I4?t=342
This is a major turn off because you are presenting too much of a grind at the start, you need to introduce a small bit at a time, in all the games I played in everything I seen, this is the first time I seen a problem like this.
However because Eureka is supposed to be like FFXI, it's kind of fitting to have the level grind (Though its very comparable to other MMOs time wise since its only a few days).
I also keep in mind that like all other relics, this is Stage one only and you'll have to spend lots of time if you want to do 3 or more sets of gear and weapons (personally I am only doing 2 but I know people who want multiples or all of the relic weapons at least)
To me, Eureka's relic 1.0 (including elvling to 19) is the 'small bit' at the start (As you mentioned, small bits at a time). Now we need to wait for the updates for the next bit (iLvL increase, model changes, eLvL increase etc)
They really should have introduced eLvL sync on release though... that was a mistake, I think it would have helped alleviate very casual players confusion.



I got to admit.. you got me there... good job...
Though I would not call it revolutionary, just doing progress backwards.
Nope, as I said ffxi did not do this. Past this I think you really missed my point. No matter what phase or stage you are talking about, you introduce a small amount information and add more as you go on, be it grinds or overall information. Diadem 3.0's system got the progress stages reversed, even if you compare it to anything in FFXI.
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