Results -9 to 0 of 55

Threaded View

  1. #10
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Alleo View Post
    Maybe could have told us all of this before it? I mean they barely talked about it only hyping it up without any real information. They could have showed us their plans, like how many parts will Eureka have, what will be the content per part..so that we can know what we will get. Dont go around on Fanfests and stuff and hype it up as something so unseen in MMO, so new and innovative and then just talk about it afterwards and say that it should just give people the feeling of starting out in a new MMO. (And when I think back that the start of FF14 nearly turned me off from playing even further than its no wonder that I dislike Eureka since its even worse than that..)

    If you have more mechanics couldnt they just put them into the first part too? Its good that they at least change some of the stuff but its seems to be only minimal changes, not about getting more content itself.

    Also a bit strange that Yoshida did not even do the content itself till now..I mean feeling guilty for these bad bugs is kinda fine..but why should that stop someone from playing the content..I mean if he did it for a time maybe he would have some own ideas how to make it better or why players dont like certain things.
    Now that I think about it, isn't trying to reanimate Right after the launch of an MMO a bad idea to begin with? From what I understand, when a new game launches, it is met with tons of complaints of all the issues in it. with FFXI we got it refined, on an expansion when it was released outside japan. So my only experience with a MMO at launch would be ffxiv 1.0. The experience holds true though in this light, basically no content.

    When they kept hyping it to be new and innovative, I feel lied to. Recreating buggy and lack of content systems is not innovative and different, hence the word recreating...

    Quote Originally Posted by Vhailor View Post
    My takeaways are as follows:

    (1) Why is Yoshi-P and the development team not speaking directly to the community via the forums and a proper Live Letter? Why is the communication not bi-directional? As a player, the single largest frustration I've had with Eureka is the utter silence on the part of the development team up until now. This "walk" of Yoshi-P's feels like a half-arsed attempt at damage control, not an honest attempt for SE to engage players in a dialogue that leads to a better product, a dialogue that has been sorely missing for years now.

    (2) How in the f**k were things like Level Sync not introduced in the first place? "Too convenient" my ass. If SE was worried about convenience, they wouldn't have so badly imbalanced FATE rewards vs. monster-grinding rewards. Things like the lack of Level Sync, the atrocious crystal exchange system, and the immensely problematic object culling system are things that any halfway-decent QA process should have identified before the content was ever released. So, did SE simply ignore these lacks, or is their QA process that bad? These issues have crippled the player reaction to Eureka right out of the gate. Fixing the content later isn't nearly as effective as getting it right the first time.

    (3) In regards to solo options, see my above comment: tossing this in as a response to massive community uproar is not nearly as effective as getting it right the first time.

    I'll repeat something I've said many times before: the FFXIV community is very forgiving, as MMO communities go. Speaking personally, as disappointing as Eureka was for me in terms of shallow content, I'd have held off on major criticism if it had been released as a polished platform upon which new functions and game play elements could be built. If Level Sync had been there out of the gate, if it didn't carry so many Instance downsides (no /tells, no queuing for Roulettes, etc.), if it had legitimate solo options, if balance wasn't so badly skewed toward mindless FATE trains - if all of these exceedingly basic issues had been identified and resolved prior to Eureka's release, I would have gotten behind it as a good start. Too shallow for a long-term solution, but a good start.

    Instead, as usual, it feels like we're beta-testing lazily developed content. If SE is truly going to build upon this platform to make real, solid content - content with some depth - then good on them. That's a follow-up that we haven't seen before in FFXIV, and I'll look forward to their future efforts. But they really shoot themselves in the foot when the initial core release has so many problems.
    +1 agree fully. Though I am confused on the solo thing, didn't they say you could reasonably progress solo when they where making this? So why the 180? how is making a 180 recreating old feel? unless the recreation here is intentionally misleading us for that new MMO feel? (basically what I mean is, did they seriously take this to the extreme literal level of recreating a MMO feel by lying to us on how the content was going to be?)
    (6)
    Last edited by Vstarstruck; 03-24-2018 at 03:19 AM.