Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 54
  1. #11
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Genz View Post
    It's a success : we were full of hope, and in the end it's just meh. Bonus point for the connexion problems.
    ya, loot wise it doesn't offer what made a "launch" mmo interesting. In XI, it's not that people wanted an Emperor Hairpin cause it looked it, they wanted it because it was a stat boost that they could use for a good number of levels without having to replace it.

    When you introduce this gear and just make it glamour, you bring no worth to the gear other than XI nostalgia and that only goes so far.

    What SE should of done if they wanted to mimic the nostalgia is introducing spawn NMs that players could fight with a chance to get loot.

    The loot in question could do the following.

    Increased lootbox Drops.

    Increased Magicite Boost

    Increased xp Gains

    Increased Anemos Crystal Drops

    and for a super rare item "Automatically swaps your magicite to the proper weakness of the enemy to deal the most dmg"

    Boost like this would make Eureka gear interesting but by only having the magicite/board as a means of "customization" they brought 0 of the old school MMO nostalgia.

    The idea of having to fight Leaping Lizard 20 times to get their boots for the DEX/AGI doesn't exist in this current form on Eureka.
    (3)

  2. #12
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Vstarstruck View Post
    Now that I think about it, isn't trying to reanimate Right after the launch of an MMO a bad idea to begin with? From what I understand, when a new game launches, it is met with tons of complaints of all the issues in it. with FFXI we got it refined, on an expansion when it was released outside japan. So my only experience with a MMO at launch would be ffxiv 1.0. The experience holds true though in this light, basically no content.

    When they kept hyping it to be new and innovative, I feel lied to. Recreating buggy and lack of content systems is not innovative and different, hence the word recreating...
    Yeah I mean when even those that truly enjoy it (and its great that people do that) had quite a lot of the same improvements as the ones that dislike it. Also if you decide to use so many people per instance the server should manage that. So level synch, no laggs and stuff like that with NM and the exchange for items...these things should have never been part of the improvements because they should have been in there at release. Now we will likely get some changes in 4.3x which is still some time away which might be too late to make those that came late interested in this. At the same time if new Eureka parts come with future content that just means that we will probably have to level through the first part too.

    The problem for me with the "feeling like starting a new MMO launch" is that a new MMO has its own kind of "magic". You go out into a whole new world which you dont know about, a whole start of a story and journey. Here you have a beautiful landmass with re-used monsters..(why do they have the same monsters when they are from a different country?) and the story line is not really there. So all you do is grind. With the exact same abilites you already did for who knows many hours, with the nearly exact same mechanics for monsters and NM. There are no story quests that even MMOs like Black deserts had, you have not a great amount of new characters you interact with. No side activities, nothing. Just grinding the same monsters you already now. I mean its fine if you like that but thats imo not something a MMO truly starts with. Yes its slow to start a new MMO with low amount of skills but still you have distractions that can help it. (Quests and stuff like that) Everything is completely new.

    I cant imagine that I still would play this game if the start had been that way. Only grinding monsters and maybe 1 or two search quests and nothing more until lvl 20..I mean it was still a harsh start and I did let it rest for a while before I tried it again but I would have never tried it again if it was like Eureka.

    They could have given us a big amount of nice quests. Maybe where we learn more about the place and the people. And maybe some daily stuff. Then when the next Eureka came around you could introduce us to more and more. But we right now have nothing next to killing..and only a promise that the next parts will get some more mechanics..(heck even that sentence sounded more like we dont get much of them..)
    (7)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  3. #13
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,143
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Vhailor View Post
    My takeaways are as follows:

    (1) Why is Yoshi-P and the development team not speaking directly to the community via the forums and a proper Live Letter? Why is the communication not bi-directional? As a player, the single largest frustration I've had with Eureka is the utter silence on the part of the development team up until now. This "walk" of Yoshi-P's feels like a half-arsed attempt at damage control, not an honest attempt for SE to engage players in a dialogue that leads to a better product, a dialogue that has been sorely missing for years now.
    Just to inform you that Yoship's Walk and FF14 Adrenaline TV are both JP official shows that exist for a while.
    If you are playing on JP client you often will see the announcement of date and server and encourage people to participate.
    Yoship's Walk is dealing with PvE and Adrenaline TV is dealing with PvP.
    Both shows are usually involving devs show up in a designated server to get close with the community.
    We never got it because.... they dont speak English.
    (1)

  4. #14
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Divinemights View Post
    We never got it because.... they dont speak English.
    This is the problem, even the LL are mostly in JP and the ones with active translations are mmmh......well...let's say they don't really live up to my standards.
    The problem is not that devs do not speak with the community imho it's more about beign a linguistic barrier that the company HAS to break one way or the other

    @Alleo: totally agree with you there about the quests, easily the most insulting part of it
    (9)
    Last edited by Remedi; 03-24-2018 at 05:18 AM.

  5. #15
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,143
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Remedi View Post
    This is the problem, even the LL are mostly in JP and the ones with active translations are mmmh......well...let's say they don't really live up to my standards.
    The problem is not that devs do not speak with the community imho it's more about beign a linguistic barrier that the company HAS to break one way or the other
    They do speak to community, just not this community because of the language.
    FF14 is counterpart of WoW.
    WoW devs like ghostcrawler used to only communicate with English community because he speaks English only.
    All other WoW community likes China, Korean, and Taiwan don't even get a chance.
    (2)

  6. #16
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Because English is a world language which is probably taught in a huge amount of countries. Them talking in English with their community will reach far more people than the FF14 devs only speaking Japanese. Nobody is asking them to have a discussion in every single language..but English is even taught in Japan so there is simply no excuse imo.

    And its bad that they are not speaking to this community since NA and EU together as the western community are bigger than the japanese one.
    (5)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  7. #17
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Not surprised they are a lazy bunch at Activision-blizzard.
    Anyway as said, don't have anything against community stream like duty commenced, but imho they should make those communications more visible even for us
    (5)

  8. #18
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,143
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Alleo View Post
    Because English is a world language which is probably taught in a huge amount of countries. Them talking in English with their community will reach far more people than the FF14 devs only speaking Japanese. Nobody is asking them to have a discussion in every single language..but English is even taught in Japan so there is simply no excuse imo.

    And its bad that they are not speaking to this community since NA and EU together as the western community are bigger than the japanese one.
    Trust me
    They do teach English in Japan but on average Japanese has weakest English among East-Asian nations.
    The type of English you learned in Asian high schools is for exam only.
    This is a fact.
    (2)

  9. #19
    Player
    Dustytome's Avatar
    Join Date
    Aug 2015
    Posts
    2,707
    Character
    Fox Briarthorn
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    (He hinted at something you can do solo as well)
    For example: You can spend 10 minutes killing 1 mob, shout for an invite to a party or take beautiful screenshot of Eureka while praying someone answers your call for a raise. I do hope it's something better than what we have now and allows people to progress at a better rate even if they're having a difficult time making/getting into a party.
    (6)
    Last edited by Dustytome; 03-24-2018 at 05:51 AM.

  10. #20
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,489
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Dustytome View Post
    For example: You can spend 10 minutes killing 1 mob, shout for an invite to a party or take beautiful screenshot of Eureka while praying someone answers your call for a raise.
    I'm half expecting a sightseeing log, so you may not be wrong!
    (2)

    http://king.canadane.com

Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast