ya, loot wise it doesn't offer what made a "launch" mmo interesting. In XI, it's not that people wanted an Emperor Hairpin cause it looked it, they wanted it because it was a stat boost that they could use for a good number of levels without having to replace it.
When you introduce this gear and just make it glamour, you bring no worth to the gear other than XI nostalgia and that only goes so far.
What SE should of done if they wanted to mimic the nostalgia is introducing spawn NMs that players could fight with a chance to get loot.
The loot in question could do the following.
Increased lootbox Drops.
Increased Magicite Boost
Increased xp Gains
Increased Anemos Crystal Drops
and for a super rare item "Automatically swaps your magicite to the proper weakness of the enemy to deal the most dmg"
Boost like this would make Eureka gear interesting but by only having the magicite/board as a means of "customization" they brought 0 of the old school MMO nostalgia.
The idea of having to fight Leaping Lizard 20 times to get their boots for the DEX/AGI doesn't exist in this current form on Eureka.