Page 1 of 6 1 2 3 ... LastLast
Results 1 to 10 of 54
  1. #1
    Player
    Arcari's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    91
    Character
    Arcari Arkhel
    World
    Ultros
    Main Class
    Arcanist Lv 80

    Eureka Background Info + Updates Hinted At During "Yoshi-P's Walk"

    From this Reddit thread:


    -Eureka's first goal was to reanimate "Right after the launch of an MMO".

    -Eureka will get an update in patch 4.3x.

    -The next Eureka area:***** (Word will replace Anemos) will have a few new functions and game play elements added to it. (He hinted at something you can do solo as well)

    -They are planning a levelsync system so players who started late can catch up (note: Not talking about the levelsync for NMs, but a levelsync you can use anywhere in Eureka)

    -If they make it too convenient, Eureka will just turn into another/the usual FFXIV, so they will need to find a balance in between.

    -The next hot fixes (planned for the end of March) will include some improvements to the game play and adjustments to the lock boxes.

    -The hot fixes coming after the above hot fixes will include adjustments to "identifying Anemos crystals" to make it easier to turn Anemos crytals into inferior crystals.

    -They will not implement a "deathscythe" in FFXIV. (TL note: a deathsyche is an item from FF11 with Damage:97 Delay:528 and was overpowered for a craftable "NQ regular item", meaning that it was as strong as top tier weapons for other jobs, even though it was easy to get and cheap on the auction house = market board. Deathscythe Hayashi = current lead item designer who got his name from the same item, was on the stream with Yoshi-p tonight, and to this day and after 14 years, people still remember him and his sins as the man who overpowered a scythe. For those players who haven't played FF11, just imagine the crafted ilv 320 (not 350) NQ weapon being as strong as the Kefka weapon (Ilv375) and only for dark knight).
    Bolded what I felt were the biggest talking points.
    (12)

  2. #2
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    I think the most important point is this:

    People in the comments were worried that Yoshi-p would leave the FFXIV team, because he was promoted to "Executive officer" recently (An extremely high Position where only the CEO is above you), but Yoshi-p told the company that he would only receive the offer if he can still work on FFXIV and they accepted that condition. (Note: Yoshi-p climbed up from a new SE employee to his current executive officer position in only 10 years, which usually never happens in a Japanese company. Usually takes 30+ years or even never in a big company like SE)
    Edit:
    One of the viewers said Yoshi-p's Lala is ugly and he was hurt by that comment. Deathscythe Hayashi agreed to it and Yoshi-p said "I'll kill you" (not to the viewer).
    Never change, Yoshi.
    (19)
    Last edited by Mahrze; 03-24-2018 at 02:00 AM.
    If you say so.

  3. #3
    Player
    Soupa's Avatar
    Join Date
    Oct 2015
    Posts
    261
    Character
    Soupa Eptco
    World
    Coeurl
    Main Class
    Scholar Lv 80
    I knew they wouldn’t leave us hanging.
    (4)

  4. #4
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,039
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Eureka's first goal was to reanimate "Right after the launch of an MMO".
    It's a success : we were full of hope, and in the end it's just meh. Bonus point for the connexion problems.
    (18)

  5. #5
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Genz View Post
    It's a success : we were full of hope, and in the end it's just meh. Bonus point for the connexion problems.
    Yup, they recreated ffxiv 1.0 perfectly, I do not think "a MMO" is the correct translation though. I think it should of said "we were trying to recreate the feel of FFXIV 1.0 to see how the modern playerbase would react to it."
    (3)

  6. #6
    Player
    Rofel's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    416
    Character
    Rofel Dokfel
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    (He hinted at something you can do solo as well)
    (28)

  7. #7
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Maybe could have told us all of this before it? I mean they barely talked about it only hyping it up without any real information. They could have showed us their plans, like how many parts will Eureka have, what will be the content per part..so that we can know what we will get. Dont go around on Fanfests and stuff and hype it up as something so unseen in MMO, so new and innovative and then just talk about it afterwards and say that it should just give people the feeling of starting out in a new MMO. (And when I think back that the start of FF14 nearly turned me off from playing even further than its no wonder that I dislike Eureka since its even worse than that..)

    If you have more mechanics couldnt they just put them into the first part too? Its good that they at least change some of the stuff but its seems to be only minimal changes, not about getting more content itself.

    Also a bit strange that Yoshida did not even do the content itself till now..I mean feeling guilty for these bad bugs is kinda fine..but why should that stop someone from playing the content..I mean if he did it for a time maybe he would have some own ideas how to make it better or why players dont like certain things.
    (14)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  8. #8
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    My takeaways are as follows:

    (1) Why is Yoshi-P and the development team not speaking directly to the community via the forums and a proper Live Letter? Why is the communication not bi-directional? As a player, the single largest frustration I've had with Eureka is the utter silence on the part of the development team up until now. This "walk" of Yoshi-P's feels like a half-arsed attempt at damage control, not an honest attempt for SE to engage players in a dialogue that leads to a better product, a dialogue that has been sorely missing for years now.

    (2) How in the f**k were things like Level Sync not introduced in the first place? "Too convenient" my ass. If SE was worried about convenience, they wouldn't have so badly imbalanced FATE rewards vs. monster-grinding rewards. Things like the lack of Level Sync, the atrocious crystal exchange system, and the immensely problematic object culling system are things that any halfway-decent QA process should have identified before the content was ever released. So, did SE simply ignore these lacks, or is their QA process that bad? These issues have crippled the player reaction to Eureka right out of the gate. Fixing the content later isn't nearly as effective as getting it right the first time.

    (3) In regards to solo options, see my above comment: tossing this in as a response to massive community uproar is not nearly as effective as getting it right the first time.

    I'll repeat something I've said many times before: the FFXIV community is very forgiving, as MMO communities go. Speaking personally, as disappointing as Eureka was for me in terms of shallow content, I'd have held off on major criticism if it had been released as a polished platform upon which new functions and game play elements could be built. If Level Sync had been there out of the gate, if it didn't carry so many Instance downsides (no /tells, no queuing for Roulettes, etc.), if it had legitimate solo options, if balance wasn't so badly skewed toward mindless FATE trains - if all of these exceedingly basic issues had been identified and resolved prior to Eureka's release, I would have gotten behind it as a good start. Too shallow for a long-term solution, but a good start.

    Instead, as usual, it feels like we're beta-testing lazily developed content. If SE is truly going to build upon this platform to make real, solid content - content with some depth - then good on them. That's a follow-up that we haven't seen before in FFXIV, and I'll look forward to their future efforts. But they really shoot themselves in the foot when the initial core release has so many problems.
    (24)

  9. #9
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Alleo View Post
    Maybe could have told us all of this before it? I mean they barely talked about it only hyping it up without any real information. They could have showed us their plans, like how many parts will Eureka have, what will be the content per part..so that we can know what we will get. Dont go around on Fanfests and stuff and hype it up as something so unseen in MMO, so new and innovative and then just talk about it afterwards and say that it should just give people the feeling of starting out in a new MMO. (And when I think back that the start of FF14 nearly turned me off from playing even further than its no wonder that I dislike Eureka since its even worse than that..)

    If you have more mechanics couldnt they just put them into the first part too? Its good that they at least change some of the stuff but its seems to be only minimal changes, not about getting more content itself.

    Also a bit strange that Yoshida did not even do the content itself till now..I mean feeling guilty for these bad bugs is kinda fine..but why should that stop someone from playing the content..I mean if he did it for a time maybe he would have some own ideas how to make it better or why players dont like certain things.
    Now that I think about it, isn't trying to reanimate Right after the launch of an MMO a bad idea to begin with? From what I understand, when a new game launches, it is met with tons of complaints of all the issues in it. with FFXI we got it refined, on an expansion when it was released outside japan. So my only experience with a MMO at launch would be ffxiv 1.0. The experience holds true though in this light, basically no content.

    When they kept hyping it to be new and innovative, I feel lied to. Recreating buggy and lack of content systems is not innovative and different, hence the word recreating...

    Quote Originally Posted by Vhailor View Post
    My takeaways are as follows:

    (1) Why is Yoshi-P and the development team not speaking directly to the community via the forums and a proper Live Letter? Why is the communication not bi-directional? As a player, the single largest frustration I've had with Eureka is the utter silence on the part of the development team up until now. This "walk" of Yoshi-P's feels like a half-arsed attempt at damage control, not an honest attempt for SE to engage players in a dialogue that leads to a better product, a dialogue that has been sorely missing for years now.

    (2) How in the f**k were things like Level Sync not introduced in the first place? "Too convenient" my ass. If SE was worried about convenience, they wouldn't have so badly imbalanced FATE rewards vs. monster-grinding rewards. Things like the lack of Level Sync, the atrocious crystal exchange system, and the immensely problematic object culling system are things that any halfway-decent QA process should have identified before the content was ever released. So, did SE simply ignore these lacks, or is their QA process that bad? These issues have crippled the player reaction to Eureka right out of the gate. Fixing the content later isn't nearly as effective as getting it right the first time.

    (3) In regards to solo options, see my above comment: tossing this in as a response to massive community uproar is not nearly as effective as getting it right the first time.

    I'll repeat something I've said many times before: the FFXIV community is very forgiving, as MMO communities go. Speaking personally, as disappointing as Eureka was for me in terms of shallow content, I'd have held off on major criticism if it had been released as a polished platform upon which new functions and game play elements could be built. If Level Sync had been there out of the gate, if it didn't carry so many Instance downsides (no /tells, no queuing for Roulettes, etc.), if it had legitimate solo options, if balance wasn't so badly skewed toward mindless FATE trains - if all of these exceedingly basic issues had been identified and resolved prior to Eureka's release, I would have gotten behind it as a good start. Too shallow for a long-term solution, but a good start.

    Instead, as usual, it feels like we're beta-testing lazily developed content. If SE is truly going to build upon this platform to make real, solid content - content with some depth - then good on them. That's a follow-up that we haven't seen before in FFXIV, and I'll look forward to their future efforts. But they really shoot themselves in the foot when the initial core release has so many problems.
    +1 agree fully. Though I am confused on the solo thing, didn't they say you could reasonably progress solo when they where making this? So why the 180? how is making a 180 recreating old feel? unless the recreation here is intentionally misleading us for that new MMO feel? (basically what I mean is, did they seriously take this to the extreme literal level of recreating a MMO feel by lying to us on how the content was going to be?)
    (6)
    Last edited by Vstarstruck; 03-24-2018 at 03:19 AM.

  10. #10
    Player
    Rofel's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    416
    Character
    Rofel Dokfel
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Alleo View Post
    Also a bit strange that Yoshida did not even do the content itself till now...
    Forgot about this part. Gave me a good chuckle!
    (7)

Page 1 of 6 1 2 3 ... LastLast