Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 55
  1. #21
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    500
    to many concerns for something that is still so far away.

    everything will be alright, you'll see.
    the worst that could happen if SE actually changes up servers to national/global/fresh would be over/under population on some servers, that's all you can expect.not more not less.

    that is, if the game will actually be a hit again with 2.0, if not, nothing will change at all XD
    (0)

  2. #22
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    I think what the OP is trying to convey is the notion that come 2.0, there will be an influx of new players that will be very far behind compared to those who have already been playing all along.

    It's something that's been bothering me too. I'm afraid that without the support of veteran players to help new players along in 2.0, a lot of newbies might get discouraged and quit. It's going to be a hard game of catch up for them, and things like market inflation due to veterans with large sums of gil is going to be a stumbling block for new players. Couple this with the fact that in a year's time many players will have leveled all of what they wanted to the cap, and you'll have low level players who have no one to play with. You can see this happening already, as the exp rates are so high. You have people shouting for a party in uldah, and the higher level the party is, the faster it fills up. This is because most people have already leveled up past the low levels and therefore have no jobs to play at the lower levels. It's going to get to the point where low level players won't be able to find anyone to play with because everyone is already done leveling.

    Sure new players can play with each other, but in that case you're going to have a rift in the community between pre-2.0 and post-2.0 players. That is something that I think SE needs to address.
    (0)

  3. #23
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Hmm I think you have something there Griss. I guess the problem could just be solved by having new player only servers that are created.

    My only concern was the introduction of PS3 players and new players into servers with economies that have matured to an extent. In this situation it would only increase the chance of an RMT problem, not that most MMO don't have one anyways.

    Also perhaps I was wrong on the data transfer because I know he said it would be a full transfer and potential change in inventory where we would have a ticket to retrieve our items. However, I could have sworn he mentioned that, outside non obtainable 2.0 items, that many items will no longer exist within 2.0~ Unless he just means something along dated items. In which they just cannot be created anymore after people run out of the materials that can no longer be made.

    @Zetsumei right! I mean losing my crap would suck, but hey I mean I think of this like an epic beta test more than an actual MMO right now. However what Griss mentioned could easily work I suppose. Eitherway I guess it is best not to think about it until the time comes.
    (0)
    Last edited by Mardel; 11-30-2011 at 06:06 AM.

  4. #24
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Mardel View Post
    Also perhaps I was wrong on the data transfer because I know he said it would be a full transfer and potential change in inventory where we would have a ticket to retrieve our items. However, I could have sworn he mentioned that, outside non obtainable 2.0 items, that many items will no longer exist within 2.0~ Unless he just means something along dated items. In which they just cannot be created anymore after people run out of the materials that can no longer be made.
    Dated items are going away eventually (1.21 maybe) and Yoshi has stated that certain items will not be OBTAINABLE after 2.0 launches, not that they're necessarily disappearing from your inventory. It wouldn't make much sense to continue paying to play until 2.0 to obtain something that's just going to go poof anyway. The story only being available during the time frame makes sense, but the items are supposed to be a trophy of sorts for sticking around.
    (0)

  5. #25
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mardel View Post
    Eitherway I guess it is best not to think about it until the time comes.
    Well its like i am fond of saying, Bridges will be crossed upon arrival and not a second before.

    There are upsides to jumping into a established server. Yes while things might seem spendy they are not priced that way in a vacuum at least for the most part. You also avoid the growing pains of a establishing economy. I realize that a new server would not have it any where as near as hard as we had it at launch. but there would still be speed bumps.

    One of the things that tends to come up a lot in the remember when conversations I have with other launch players is how rare simple items were in those days. Things like Bronze knuckles were pretty rare mostly due to the rarity of leather workers high enough to process buffalo leather in any fashion. there were also many instances of items not being created simply due to the fact that there components dropped from mobs that we were just not capable of killing with out resorting to all kinds of wackiness.
    (1)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  6. #26
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    You're right Griss. On that note I will see if I can lock this thread. I kind of wanted to see what other people with thinking in terms of economy. I am glad to have read everyone's comments. Hope for a successful relaunch and if servers are remade where you get to choose, maybe I'll see some of you!
    Take Care!
    (0)

  7. #27
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Mardel View Post
    There is already too much gil in the system with only materia melding to reduce it.
    Materia melding is a gil sink?
    Materia melding is not a gil sink. It don't destroy gils. Unless you buy the equip from npc and not from retainer/another player.
    A real gil sink is if you give the gils a npc and not another player.

    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    It's something that's been bothering me too. I'm afraid that without the support of veteran players to help new players along in 2.0, a lot of newbies might get discouraged and quit. It's going to be a hard game of catch up for them, and things like market inflation due to veterans with large sums of gil is going to be a stumbling block for new players. Couple this with the fact that in a year's time many players will have leveled all of what they wanted to the cap, and you'll have low level players who have no one to play with. You can see this happening already, as the exp rates are so high. You have people shouting for a party in uldah, and the higher level the party is, the faster it fills up. This is because most people have already leveled up past the low levels and therefore have no jobs to play at the lower levels. It's going to get to the point where low level players won't be able to find anyone to play with because everyone is already done leveling.

    Sure new players can play with each other, but in that case you're going to have a rift in the community between pre-2.0 and post-2.0 players. That is something that I think SE needs to address.
    SE can just bring new classes for this problem. Then the veteran have something again with level 1 ^^
    (2)
    Last edited by Felis; 11-30-2011 at 06:58 AM.

  8. #28
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Felis View Post
    Materia melding is a gil sink?
    Materia melding is not a gil sink. It don't destroy gils. Unless you buy the equip from npc and not from retainer/another player.
    A real gil sink is if you give the gils a npc and not another player.


    SE can just bring new classes for this problem. Then the veteran have something again with level 1 ^^
    i don't think you understand a gil sink. you buy the item from someone and they do get your gil, but you get their gear so gil does stay in the game with the gear. you attempt to attach multiple materias and blow up the gear, but the multiple pieces of materia. that removes 3 pieces of gear from the game. you spend the gil to buy it a second time and you have less gil than before. i've spent millions on the same piece of gear trying to get it double melded.

    that, my friend, is the exact definition of a gil sink. you do not give the gear to the npc losing money over what you spent, but you blow up the gear and materia and have nothing at all to show for it.
    (0)


    http://crystalknights.guildwork.com/

  9. #29
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by darkstarpoet1 View Post
    i don't think you understand a gil sink. you buy the item from someone and they do get your gil, but you get their gear so gil does stay in the game with the gear. you attempt to attach multiple materias and blow up the gear, but the multiple pieces of materia. that removes 3 pieces of gear from the game. you spend the gil to buy it a second time and you have less gil than before. i've spent millions on the same piece of gear trying to get it double melded.
    If you buy gear from a player then you have less gils, but the amount of gils in the game is the same.
    If you use a real gil sink, like airship, the gils are out of the game.

    that, my friend, is the exact definition of a gil sink. you do not give the gear to the npc losing money over what you spent, but you blow up the gear and materia and have nothing at all to show for it.
    I didn't say to give the npc the gear. I said to give the npc the gils.
    (2)
    Last edited by Felis; 11-30-2011 at 07:55 AM.

  10. #30
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Felis View Post
    If you buy gear from a player then you have less gils, but the amount of gils in the game is the same.
    If you use a real gil sink, like airship, the gils are out of the game.


    I didn't say to give the npc the gear. I said to give the npc the gils.
    when you buy items from me the gil is still in the game. when i blow it up the gear/gil leaves the game. no matter how you look at it things leave the game.
    (0)


    http://crystalknights.guildwork.com/

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast