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  1. #11
    Player
    TraeSnow's Avatar
    Join Date
    Sep 2013
    Posts
    104
    Character
    Deo Luminai
    World
    Adamantoise
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Vstarstruck View Post
    Do you know what level sync is? It has been in FFXI for like 8 years, there is NO EXCUSE for this place to lack it, so it is SE's fault.
    https://youtu.be/kGvtpwwHoJo?t=615
    Has nothing to do with level sync. The OP stated their friend was being kicked from NM parties because of their level. You do not need to sync your level to share exp for NMs.

    Since an entire party of level 10s fighting a lvl 19 NM can still achieve gold participation, there is no reason at all in the DESIGN that forces people to only play with high levels for NMs. It is purely player choice, not a flaw in Eureka's design.

    Now, grinding on mobs for exp, then yes, the flaw is with Eureka's design because you need to be with a party your level or you will not get exp. However, the OP stated NM train.
    (8)

  2. #12
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,479
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    You have to do the thing everyone who played XI or 1.0 had to do.
    Spend most of your game time forming a party. If you cannot find a train group, and don't want to solo things, then you find your own party. It will not be fast. This is part of the experience and is a feature.
    (13)

    http://king.canadane.com

  3. #13
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by TraeSnow View Post
    Not being invited to a party purely because high levels are wanted is purely the players fault. Not Eureka's and not SEs. You do not need an entire team of 19s to get Gold participation but people seem to think you do.

    The general rule for Eureka for leveling off mobs is: If solo, fight mobs the same level as you, maybe a level above IF you can handle it and not die. If party, fight 3+ levels higher.
    If your friend is fighting lvl 1 mobs as a lvl 4, then yes, it is going to feel boring and will take forever. For raises, I've never been in an Eureka instance where all players didn't get raised after the NM was over. Ever. During? Eh, depends on MP of the RezMages.

    I leveled to 20 purely off NM trains and in all the parties I was in, no one was ever kicked for their level. So it seems odd your friend is getting invited and then kicked. It does suck being a low level in Eureka, for sure, but not everyone is an elitist. When I make a party, I personally invite anyone that asks for a party. Regardless of level (I even invited a level 1 to NM train because he asked to lol).

    In all, Eureka is partially to blame for being non newb friendly (In sense of low levels having a hard time) but players are also to blame.
    There are ways to encourage people to party together even with level disparity. Eureka has NONE. this is a design failure. The majority of players , and humans in fact, will act in self interest first. This needs to be considered when designing something like this.
    Blaming the players for something they have a choice to do and choosing NOT to cart around dead weight is not ok.
    (6)

  4. #14
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Krotoan View Post
    Blaming the players for something they have a choice to do and choosing NOT to cart around dead weight is not ok.
    ...you think it's unreasonable for people to want everyone to do their fair share? o.O
    (4)

  5. #15
    Player
    Metsonm's Avatar
    Join Date
    Nov 2016
    Posts
    289
    Character
    Met Rhukon
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Canadane View Post
    You have to do the thing everyone who played XI or 1.0 had to do.
    Spend most of your game time forming a party. If you cannot find a train group, and don't want to solo things, then you find your own party. It will not be fast. This is part of the experience and is a feature.
    Frustrating features are bad features, though. Just because it was obtuse in 1.0 doesn't mean it should be bad in 4.0, too.
    (8)

  6. #16
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Penthea View Post
    ...you think it's unreasonable for people to want everyone to do their fair share? o.O
    I think it's unreasonable to expect people to want to have lowbies in their party when they contribute nothing.
    Thus damning lowbies to party with each other , which is a dwindling pool. Since it's dwindling now we have lowbies experiencing the wonder that is the single player eureka grind, which is undeniably slow and tedious.

    There COULD have been incentives for large level disparities to party together, or high levels to cart around low levels, but there arent.
    (5)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  7. #17
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Canadane View Post
    Spend most of your game time forming a party.
    It's been about a week and a half, and the majority of players in an instance are probably lvl 13 and up. XI didn't have just one job to level in the same way you only have elemental level in Eureka, nor was it possible to get that far that fast through no-lifing. There also eventually was level sync, and even as early as WOTG they had to start adding solo friendly measures to leveling. You can't really defend this system.
    (6)

  8. #18
    Player
    TraeSnow's Avatar
    Join Date
    Sep 2013
    Posts
    104
    Character
    Deo Luminai
    World
    Adamantoise
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Krotoan View Post
    snip.
    Uh, low levels don't "contribute nothing." If they contributed nothing, then a full team of low levels wouldn't be able to achieve gold participation in high level NMs. Healing isn't based on level or your Magia. Red Mage being able to fully revive an entire party with ease is still contributing. (Even high levels die in NMs) They will only deal less damage to NM, but participation is also based on healing. Will they get one hit by mechanics of NM? Possibly, but if they know how to dodge, their chances vastly improve. I remember doing Serket while under level and I never took damage the entire NM.

    Players just seem to think only high levels offer anything to the party, when it isn't entirely true.
    (4)

  9. #19
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Krotoan View Post
    I think it's unreasonable to expect people to want to have lowbies in their party when they contribute nothing.
    Thus damning lowbies to party with each other , which is a dwindling pool. Since it's dwindling now we have lowbies experiencing the wonder that is the single player eureka grind, which is undeniably slow and tedious.

    There COULD have been incentives for large level disparities to party together, or high levels to cart around low levels, but there arent.
    I think Eureka would benefit greatly from a LFG tool or some sort of hidden feature that tosses you into instances with players of similar level.

    That being said I don't think there is a lack of low level players. I still see plenty in Eureka. I think the issue is they're often spread across too many instances. It's not a good experience if you're lvl 5 and you're thrown into an instance with mostly lvl 15+ players, while another instance has plenty of players that are close to your level but isn't full yet.

    I don't think it would be difficult for SE to create a system that places you in an instance based on your level or the average level of your party. Right now the game just tosses you into any instance that isn't full. That's pretty silly.
    (2)

  10. #20
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by TraeSnow View Post
    Uh, low levels don't "contribute nothing." If they contributed nothing, then a full team of low levels wouldn't be able to achieve gold participation in high level NMs. Healing isn't based on level or your Magia. Red Mage being able to fully revive an entire party with ease is still contributing. (Even high levels die in NMs) They will only deal less damage to NM, but participation is also based on healing. Will they get one hit by mechanics of NM? Possibly, but if they know how to dodge, their chances vastly improve. I remember doing Serket while under level and I never took damage the entire NM.

    Players just seem to think only high levels offer anything to the party, when it isn't entirely true.
    If I don't have a healing class (maybe tanking if you're brave) leveled, then I contribute nothing and I shouldn't have to level a whole different class just to do content at a reasonable pace. I understand what lowbies can try to do, but the chances of a level 1-3 dps being picked up by a high level party? Pretty much NIL. The incentive for the high levels is nothing though unless you want a res slave .
    My point isn't that lowbies CAN'T contribute anything, it's that high levels have very little incentive to include all low levels in their parties.
    (in my experience the NM mechanics aren't the difficult part, it's avoiding all the trash that spawns and people drag in)





    Quote Originally Posted by Penthea View Post
    I think Eureka would benefit greatly from a LFG tool or some sort of hidden feature that tosses you into instances with players of similar level.

    That being said I don't think there is a lack of low level players. I still see plenty in Eureka. I think the issue is they're often spread across too many instances. It's not a good experience if you're lvl 5 and you're thrown into an instance with mostly lvl 15+ players, while another instance has plenty of players that are close to your level but isn't full yet.

    I don't think it would be difficult for SE to create a system that places you in an instance based on your level or the average level of your party. Right now the game just tosses you into any instance that isn't full. That's pretty silly.
    Thus a design problem, not something to put on the players. My point exactly.
    (6)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

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