And how did that work out? Good WHM players ignore the lily system entirely. Trying to fish for lilies makes you worse as a WHM. You could remove it from the game entirely today and people wouldn't skip a beat in terms of playing the job.
The trick is that players as a collective spend far, far more time actually playing than the developers do. Developers ignore that collective experience at their peril, lest they design something like the lily system where what they intend people to do and the reality are a country mile apart. Intentions mean very little when compared to what they actually do.
Or, as programmers often lament: "The computer does what I tell it to and not what I want."



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