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  1. #1
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    lvl sync was added as there was not enough low lvl grouping. It made it so 10+ you can level with your high lvl friends. ffxi didn't get bad after this nor is it in easy mode. Sorry but some of you guys need to lay on the butter I thiink your head is stuck.

    I loved it cuz me and my then b/f cpuld lvl alot to gether.

    Just because a few ppl abused it don't mean it was bad.

    Get off what other ppl did and focus on yourself. Stop complaining about features just because you see very few abusers. The over exageration is beyond annoying.

    I think this game is all complained out. Start making discussions not complaints. And they are not the same.
    (7)

  2. #2
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    AshelyRiot's Avatar
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    Mar 2011
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    Ashely Riot
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    Excalibur
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    Quote Originally Posted by Kilta_Firelotus View Post
    lvl sync was added as there was not enough low lvl grouping. It made it so 10+ you can level with your high lvl friends. ffxi didn't get bad after this nor is it in easy mode. Sorry but some of you guys need to lay on the butter I thiink your head is stuck.

    I loved it cuz me and my then b/f cpuld lvl alot to gether.

    Just because a few ppl abused it don't mean it was bad.

    Get off what other ppl did and focus on yourself. Stop complaining about features just because you see very few abusers. The over exageration is beyond annoying.

    I think this game is all complained out. Start making discussions not complaints. And they are not the same.
    I am gonna have to agree with you on this one. Point is not enough people were xping at lower levels and you needed a group to level up especially if they added all these jobs and you want to level something new up yourself. You would be stuck with no pt for idk how long. Idk how well it would do in XIV but it wasnt a throw in the towel move by SE imo.
    (6)

  3. #3
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    Alegis's Avatar
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    Mar 2011
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    Alegis Leqarna
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    Goldsmith Lv 50
    I have never seen level sync, did quit FFXI before.

    But what ive heard from experienced FFXI veterans, it sucks.
    I hope they improve party-play and never add such crap like level-sync.

    Gameplay for the ones with less time to play because of Family and Work: Yes, please.
    Let Party-play be a no-brainer because of ppl who dont like to use their brain and want to hack&slay Rank 1 mobs all the way up to Rank cap: No, thanks.
    (0)
    Last edited by Alegis; 04-29-2011 at 08:11 AM.

  4. #4
    Player
    viion's Avatar
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    Sky Box
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    Ragnarok
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    Marauder Lv 90
    Quote Originally Posted by Alegis View Post
    I have never seen level sync, did quit FFXI before.

    But what ive heard from experienced FFXI veterans, it sucks.
    Im glad we dont have it here and i hope they never bring it to FFXIV.
    If you dont know what it is how can you say that?

    Read up on it.

    Those who dont want it are usually just jealous of those who had an "easy" levelling curve, or find that cuse someone hit 75 in qufim makes any difference than someone hitting it on colibri (Its just a different mob and ur just doign different skills.......... nothing else)

    Those who do want it realise the potentional to be able to level with friends without having to be forced onto specific jobs or waiting until they catch up or hoping they wait for you to catch up or being sad they cant level with friends as they not high enough.
    (4)

  5. #5
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    AlexiaKidd's Avatar
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    Alex Kidd
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    Marauder Lv 90
    Quote Originally Posted by Alegis View Post
    I have never seen level sync, did quit FFXI before.

    But what ive heard from experienced FFXI veterans, it sucks.
    Im glad we dont have it here and i hope they never bring it to FFXIV.
    What about level sync exactly sucks that you are basing your opinion on?
    (1)

  6. #6
    Player
    Delmontyb's Avatar
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    Mar 2011
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    Brin Zalazar
    World
    Sargatanas
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    Conjurer Lv 90
    Quote Originally Posted by Alegis View Post
    I have never seen level sync, did quit FFXI before.

    But what ive heard from experienced FFXI veterans, it sucks.
    I hope they improve party-play and never add such crap like level-sync.

    Gameplay for the ones with less time to play because of Family and Work: Yes, please.
    Let Party-play be a no-brainer because of ppl who dont like to use their brain and want to hack&slay Rank 1 mobs all the way up to Rank cap: No, thanks.
    Its very clear that you never used XI's level sync, and as a FFXI vet, it was amazing... I don't know why your friends felt it to be so wrong, and I do know people who didn't care for it, so in that case I'd say, then don't use it. But others shouldn't be penalized because some people don't want it.

    In XI, you couldn't level sync until Level 10, it didn't go lower then that, and they could easily add some balance to it in FFXIV... Where as the SP calculations would be based off the sync, and then have some kind of deduction for being over the sync... So in the case of a rank 30 player syncing to a Rank 10 party, players who are Rank 10 get 100% sp/xp while players who are rank 30 get 50% Sp/XP... (Or some other numbers or math, etc, I'm just making up numbers as an example)

    In this case, everyone still gets sp/xp and can party, but the higher level players would get less... And less is better then nothing, as well as throwing off the sp/xp calcs for the lower ranking players.

    With some kind of penalty like this, everyone can group, get sp/xp and thus as players rank up they would naturally be encouraged to move to a new zone, to get the best sp/xp and not re-sync down to 10 again.

    Now also, since there might be some who don't know how this also works... You can't just set a level and sync down to it, you must have someone of that level in your party... As they level up the party's sync level goes up too... You can't sync down, unless you get someone who is the player who want to sync with... thus vets end up helping out new players, and people can play with each other however they choose.

    Right now, I never get to play my con with my friends because I'm 25 ranks higher then they are, so end on working on other classes that I don't have any interest in... :S
    (2)
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  7. #7
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    Quote Originally Posted by Delmontyb View Post
    Its very clear that you never used XI's level sync, and as a FFXI vet, it was amazing... I don't know why your friends felt it to be so wrong, and I do know people who didn't care for it, so in that case I'd say, then don't use it. But others shouldn't be penalized because some people don't want it.

    In XI, you couldn't level sync until Level 10, it didn't go lower then that, and they could easily add some balance to it in FFXIV... Where as the SP calculations would be based off the sync, and then have some kind of deduction for being over the sync... So in the case of a rank 30 player syncing to a Rank 10 party, players who are Rank 10 get 100% sp/xp while players who are rank 30 get 50% Sp/XP... (Or some other numbers or math, etc, I'm just making up numbers as an example)

    In this case, everyone still gets sp/xp and can party, but the higher level players would get less... And less is better then nothing, as well as throwing off the sp/xp calcs for the lower ranking players.

    With some kind of penalty like this, everyone can group, get sp/xp and thus as players rank up they would naturally be encouraged to move to a new zone, to get the best sp/xp and not re-sync down to 10 again.

    Now also, since there might be some who don't know how this also works... You can't just set a level and sync down to it, you must have someone of that level in your party... As they level up the party's sync level goes up too... You can't sync down, unless you get someone who is the player who want to sync with... thus vets end up helping out new players, and people can play with each other however they choose.

    Right now, I never get to play my con with my friends because I'm 25 ranks higher then they are, so end on working on other classes that I don't have any interest in... :S
    Yea I must admit as a vet myself level sync helped me a lot with parties. The wait times were very minimal and I could even play with my brother or friends that were lower than me. The problem with level sync comes from not being balanced properly but instead just allowing the syncing down of players while not taking into account the opportunities for exploits.

    Even if they add level sync they should keep analyzing it and keeping watch for exploits such as smn burns in XI.

    edit: Even GW2 is using a level sync feature so why can't SE use a feature they already had? As previously stated I am neutral overall but for XIV I can see a lot more good than bad.
    (1)
    Last edited by Akumu; 04-30-2011 at 04:23 AM.
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  8. #8
    Player
    Delmontyb's Avatar
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    Quote Originally Posted by Akumu View Post
    Yea I must admit as a vet myself level sync helped me a lot with parties. The wait times were very minimal and I could even play with my brother or friends that were lower than me. The problem with level sync comes from not being balanced properly but instead just allowing the syncing down of players while not taking into account the opportunities for exploits.

    Even if they add level sync they should keep analyzing it and keeping watch for exploits such as smn burns in XI.
    Agreed! I think most everyone who wants level sync would love to have some balance with it, but for me level sync allowed me to play with my friends, and brothers, who came in the game years after I had been playing and since at that point I didn't have any lower level jobs I ended up having to power level them on my white mage (for those who don't know, that means standing outside the party, and curing them)

    This was dull for me, as well as not so much fun for them... Enter level sync, I was able to group with them and have a challenge too... It allowed us to find and meet new players and form parties without the need to wait around for hours to get our sixth member, as players would ask, are you ok to sync.

    The responses were "sure!!!" or "no thanks!"

    I'm with you, balance the system, but let us play with our friends and family come PS3 release.
    (0)
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  9. #9
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    RathSkybreaker's Avatar
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    Quote Originally Posted by AshelyRiot View Post
    I am gonna have to agree with you on this one. Point is not enough people were xping at lower levels and you needed a group to level up especially if they added all these jobs and you want to level something new up yourself. You would be stuck with no pt for idk how long. Idk how well it would do in XIV but it wasnt a throw in the towel move by SE imo.
    Hey ashely but regardless I agree with you, but not so much with what kilta was saying. In a sense it is easy mode as you're taking someone with more experience and letting them take away from that learning curve that they had to go through. But regardless I agree with you ash mainly because towards the later years of XI parties at lowbie levels were stupid hard to find... So it was a good thing, not a game breaker until they awarded full exp for all levels.. they should have gimped that. Granted they didn't want people to feel like they're wasting their time, however don't bread a new generation of quifim 75-ers either.. just my 2 cents.. I don't know if I would like the same level sync in this game though...
    (0)

  10. #10
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    level sync or something for non-powerlevel reasons

    Interesting thread. It seems a lot of the people talking either want to power level, or are afraid of it.

    To me level sync has nothing to do with that.

    A friend and I don't have equal time, and its a fact that being a different level makes some things difficult. It also ruins the fun for us when one of us is gimp compared to the other. it really sucks to be a tank when your friend is a few levels higher and you are pretty much useless.

    Level sync fixes that.

    My friend and I duo a lot, and in any MMO we tend to quest and level much slower than everyone else, so our desire for level sync is actually to let us slow leveling, not speed it up.

    Any game without features like this in 2011 is just inherently broken.

    *ALL* game features can be and are abused, crippling a game to avoid that doesn't make sense. For us, not having level sync is a huge negative in our play style and fun.

    When fixing problems in a game, designers need to make sure the solution is not worse than the problem.
    (3)

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