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  1. #1
    Player
    Petori's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Some people want level sync to make it easier to play with friends which is a good reason.
    Others want level sync to rank up faster which is ridiculous.

    If level sync will be implemented at some point, please make it so that grinding with level sync wouldn't be the quickest way to rank up by adding some sorts of penalties and limits.

    Remember level sync parties in FFXI? Same parties that stayed synced in Dunes and Qufim all the way to the cap and had almost no idea how to play their job well? I sure don't want to see those players in the same party as I.

    I would see this coming maybe 4-6+ years later when there is tons of end game content but now? Absolutely not.
    (0)

  2. #2
    Player
    Alegis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    479
    Character
    Alegis Leqarna
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Petori View Post
    Remember level sync parties in FFXI? Same parties that stayed synced in Dunes and Qufim all the way to the cap and had almost no idea how to play their job well? I sure don't want to see those players in the same party as I.
    ^This


    Quote Originally Posted by AlexiaKidd View Post

    Also what and how other people play the game doesn't have to effect you in any way, if you don't like the system don't use it, simple as that really.
    There is no argument out there which can be worse then this.

    Why ban Bots? Just dont use em if u dont like em.
    Why fight against RMT? Dont buy gil if u dont like to.
    Why not give everyone the choice of getting a full ranked and full +3 equipped Character? If u dont want one, take the one who dont got anything at the beginning.


    It DO effect my gameplay if ppl get a pretty-weak way to get to cap: They dont know how to play their jobs and waste the time of the more experienced.
    Imagine the CoP Airship fight with EXP loss back then, with a party of ppl who dont know anything about their jobs...

    Sure, currently its weak to get to cap. But we talk about the future and i hope they improve this asap and dont make it worse with something like level-sync and similar crap.
    (0)

  3. #3
    Player
    AlexiaKidd's Avatar
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    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    So since it doesn't matter what rank you are as to what skills you can equip, and you don't need to skill up weapons so won't be gimped there, again what is wrong with level sync in FFXIV?
    (0)

  4. #4
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by AlexiaKidd View Post
    So since it doesn't matter what rank you are as to what skills you can equip, and you don't need to skill up weapons so won't be gimped there, again what is wrong with level sync in FFXIV?
    The only thing I can tell you, and I'm not really for or against level sync, but with XI, they introduced it because so many people had high level characters so new players were discouraged because they couldn't find parties....
    In this, there aren't many players at the moment, and they expect (or at least are hoping) to receive many new players and returning old players in the coming months to a year.
    With a flood of new players coming up through the ranks, I'd think SE would hold off on any type of level sync until there is a larger community and most players are at cap doing end game content, as that would create a need for level sync.
    As it stands right now, the only argument against it, and perhaps the best and most irrefutable argument, is that it isn't needed right now, or at least isn't seen as a very high priority
    If you want to play with a low level friend, SE really could just say "Create an alt... it's free right now anyway"
    or rank up a new job...
    No offense to anyone, but SE kind of doesn't have the resources or manpower to focus on you not being able to play with your friend who was on vacation.
    the game is really way too unbalanced in almost every aspect to even think about level sync.... Battle is unbalanced, classes, skills, camps, SP, quests, guildleves....
    the focus right now is structure and balance, and then we can focus on the extra...
    (0)

  5. #5
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Rydin View Post
    The only thing I can tell you, and I'm not really for or against level sync, but with XI, they introduced it because so many people had high level characters so new players were discouraged because they couldn't find parties....
    In this, there aren't many players at the moment, and they expect (or at least are hoping) to receive many new players and returning old players in the coming months to a year.
    With a flood of new players coming up through the ranks, I'd think SE would hold off on any type of level sync until there is a larger community and most players are at cap doing end game content, as that would create a need for level sync.
    As it stands right now, the only argument against it, and perhaps the best and most irrefutable argument, is that it isn't needed right now, or at least isn't seen as a very high priority
    If you want to play with a low level friend, SE really could just say "Create an alt... it's free right now anyway"
    or rank up a new job...
    No offense to anyone, but SE kind of doesn't have the resources or manpower to focus on you not being able to play with your friend who was on vacation.
    the game is really way too unbalanced in almost every aspect to even think about level sync.... Battle is unbalanced, classes, skills, camps, SP, quests, guildleves....
    the focus right now is structure and balance, and then we can focus on the extra...
    But Level sync would help create balanced parties as people would all be the same rank. Currently you have your within 5 ranks for party bonus and then your within 10 before SP/EXP loss. So even with a 5 Rank difference the higher party members can be killing things that the lower ones shouldn't and if your extend that to the full 10 ranks then that is a massive gap. Max SP gains are at 10 Ranks above your so with that the lowest member of the party can get max SP gains from mobs that the higher levels can solo easy, that is not balance, thats called power levelling.

    As for level sync isn't needed, I think clearly it is due the complete lack of parties. Threads are always popping up on here because people hate the party system and can not find parties because no one is making them. I even went to the trouble of making a video tutorial to teach people how to use the Party System to try and help people to use it more. True that is due to a lack of content but I still fail to see even if the game was full of content and there were countless things to do, how level sync in FFXIV would be a negative thing.

    Another thing level sync would solve is the within 5 and within 10 ranks we can have for parties they could then scale that back to within 3 or something as already mentioned currently you can have a party of 7 R20 and one R30 and you would only need to kill R30/31 mobs to get full SP/EXP for the lower levels. A R30 can easily kill a R30 mob, so with level sync that huge gap can then be reduced back to normal levels. In Behests people complain about it being easy and also people that are too high joining, level sync solves that too for an R20 Behest they can balance it out so that it would be a challenge for 8 R20's then when people join even if a high rank joins they can sync down to that level as there is bound to be someone around the appropriate rank to sync to. Or they could even scale the mobs automatically once the sync is in place to ensure it is still a challenge for the level they sync to and the amount of party members involved.

    Level Sync has huge potential in this game and people need to get past the flaws that were present in it's design in FFXI. FFXIV by design has none of the flaws that were present in FFXI's Level Sync and it's implementation of it, by all rights FFXIV was made for level sync and frankly I am amazed it is missing.
    (2)
    Last edited by AlexiaKidd; 05-01-2011 at 10:06 AM.

  6. #6
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Rydin View Post
    The only thing I can tell you, and I'm not really for or against level sync, but with XI, they introduced it because so many people had high level characters so new players were discouraged because they couldn't find parties....
    If anything, they were several years too late introducing level sync. City of Heroes had that (and the reverse, which was called the sidekick system) not long after launch. It can work early in a games' life, but it needs to be part of proper content design. XI had the problem where the devs made certain mobs stupidly easy to fight and certain others stupidly difficult at appropriate level. It's really no wonder why everyone stuck to crabs whenever they could (and why people in that game would be so likely to just sync down in Qufim killing crabs instead of moving on).
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #7
    Player Shiyo's Avatar
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    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Leveling is already extremely fast and easy, why exactly do we need to make it even easier and faster? SE does not intend for everyone to have all jobs at 50 in a month. Find a way to implement level sync without making leveling faster in any way possible, and I will agree with it. I want the game to be more fun, but I don't want to sacrifice longevity for fun.

    We'd all level faster, and reach 50/whatever cap exists faster, then what? Sit there and wait for them to add stuff? I'd rather the journey be fun AND take longer, so we can't breeze through the game extremely fast. This is a problem with WOW/rift/WOW clones, the games are so easy/fast/accessible that people beat it and run out of content too fast, let's not have that happen here too please.
    (0)
    Last edited by Shiyo; 05-02-2011 at 06:32 AM.

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    So I keep reading ppl complaing that in ffxi player who synced were under skilled. Honestly, players ere underskilled pre lvlsync, the way people partied in ffxi players leveled faster then their skills. Which is why they have skill up parties. ALSO recently ffxi devs increased the speed of skill ups so that isn't an issue anymore. And as other people said, there are no skills in ffxiv. I would Love to have a level sync system, infact I vote for anything added into this game to decrease any and all wait times when looking or forming groups. I'm kinda forced to solo atm cuz I have no time to look or form parties.
    (1)

  9. #9
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    I'm gonna have to go with "Against Level-Sync" for now. As I can see it being useful in the future, with the balancing of things and Battle System changes in the process right now, it's not a good idea till things get sorted out. Seems like some people think you just flip a light switch and then we have Level-Sync. There are way to many things to look into to add it right now. Examples:
    R50 Armor/Weapons - Stats Level Sync to R30? for example
    R50 Skills - Way more effective at Optimal Rank than @ Lower than Optimal
    Due to the balancing issues SE would have to work on ATM to add Level-Sync, I feel their time is better spent working on other "Content" to add Fun to the Game, rather than an easier way to level.
    Because nothing is stopping anyone in this game from playing with their friends ATM, it only hinders the ability to level up effectively with "Friends" ATM whom are at a lower/higher Rank. There are other more important issue than this currently.
    (1)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  10. #10
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Judge_Xero View Post
    I'm gonna have to go with "Against Level-Sync" for now. As I can see it being useful in the future, with the balancing of things and Battle System changes in the process right now, it's not a good idea till things get sorted out. Seems like some people think you just flip a light switch and then we have Level-Sync. There are way to many things to look into to add it right now. Examples:
    R50 Armor/Weapons - Stats Level Sync to R30? for example
    R50 Skills - Way more effective at Optimal Rank than @ Lower than Optimal
    Due to the balancing issues SE would have to work on ATM to add Level-Sync, I feel their time is better spent working on other "Content" to add Fun to the Game, rather than an easier way to level.
    Because nothing is stopping anyone in this game from playing with their friends ATM, it only hinders the ability to level up effectively with "Friends" ATM whom are at a lower/higher Rank. There are other more important issue than this currently.
    R50 Weapons and armour would scale exactly as they do now so that system is already in place, maybe they could lower the degrade though because you are actually Optimal Rank in reality so thats not a problem.

    Skills should scale as they do now when they are used below optimal rank, can't have someone sync down to R30 but still have full use of R50 abilities that would be crazy, so thats not a problem.

    Balance is a problem but if they implement it now they can ensure that all future content is already balanced with level sync in mind.

    How does it make it easier to level??? People keep saying it but no one says how.

    Yes the current system does hinder me from playing with my friends if we are 3xR30 and they are R46 and we do leves the SP gets completely killed which means it is pointless to do and puts a downer on things which makes it less fun and when I play a game I expect to have fun.

    Yes there are other issue that need addressing first that goes without saying but I would still like them to at least consider Level Sync's implementation as soon as possible so they don't have to go back and rebalance x amount years worth of content if they leave it for a long time or do what they did in FFXI and not rebalance at all.
    (1)

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