



See, I might agree if this applied to other content. Savage mounts aren't exclusive, and become easier the longer you wait. Basically, they do this not to reward PvPers but to desperately beg people to play PvP.
Please people, stop doing this comparison. Savage mounts can be obtained at any time.
And that is exactly the problem that people have. Savage is the hardest content in the game and yet even the people that beated it never get something truly exclusive. They only have it for a bit of a time and later on people can just unsynch it and get the same stuff. Heck the hardest content in the game Ultimate has just re-colored old weapons.
Yet PVP gets quite the new stuff all the time. Nice unique looking glamour and now even nice mounts and things like the hellhounds was something the people wished for in PVE content. And on top of that its the only content in this game that as a time and number limit at the same time. Why is that fine with PVP would stuff like savage does not get that?
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

Should the unique trophy reward for the number 1 player at the end of the season be given away to everyone at a later date? It's an exclusive item, so it should be in violation of your rule. Or perhaps rewards take on a different connotation within the context of an actual competition? As a compromise, I wouldn't mind if they gave out reskinned versions of the top 100 rewards at a later date in exchange for a decent sum of wolf collars.
I think that the top 100 see their prize as a trophy of sorts rather than just a typical reward that doesn't involve competition. At least the original colors should stay exclusive to those who actually earned them as a trophy for the competitive season. Otherwise, you may as well give the number 1 trophy away as well. That's ultimately what the top 100 rewards are - trophies. The exclusivity of the item proves season placement. It's just that in a videogame, you get to be a lot more creative with how you design a trophy.




You'd see pretty much everything become obtainable from the mogstation or gold saucer as half the threads asking SE for something are like this. The majority don't want to work hard for anything.
Good argument to make savage mounts exclusive, or at the very least force a ilvl sync
And I should also ask why should the 1.0 gobbue and 1.0 chocobo be exclusive? It isn't fair?!Both of these are false equivalents. 1.0 Gobbue and Chocobo required you to play an entirely different game; denoting a unique circumstance. As the trophy, it's essentially a title more comparable with Ultimate. Mounts, on the other hand, have been ubiquitous as a collectors item. No other forms of content render them exclusive. They even stopped exclusive minions from SE store purchases after numerous complaints. If I recall correctly, the reason they gave for no Ultimate mounts or minion was it not being fair to more casual players. Why isn't that extended to PvP then? I have no doubt plenty of active PvPers see the mount as a trophy of sorts. I'm arguing more against the lack of consistency because how are Savage mounts any different? Why can't raiders get a Bahamut mount for completing Ultimate? It'd serve the exact same function.Should the unique trophy reward for the number 1 player at the end of the season be given away to everyone at a later date? It's an exclusive item, so it should be in violation of your rule. Or perhaps rewards take on a different connotation within the context of an actual competition? As a compromise, I wouldn't mind if they gave out reskinned versions of the top 100 rewards at a later date in exchange for a decent sum of wolf collars.
So in that sense, Aviars. Yes, the mounts from Savage should be gated behind ilvl if they're going to continue this system for Feast. Alas, they won't because like I said, this has absolutely nothing to do with rewarding PvPer and simply SE looking for ways to get people into PvP. It's no coincidence this is now the second requested mount from PvE (Hellhound being the first) that got locked behind a Feast tournament.
Why not create a Top 100 Trophy or a equivalent title ala Ultimate? Once again, it's a lack of consistency and shows they just want to bribe more people into Feast.
Last edited by Bourne_Endeavor; 03-11-2018 at 10:57 AM.
What me and Bourne been questioning though is just how poorly the rewards are handled.




Because only one offers wholly exclusive mounts whereas the other allows people to farm them a year later with little effort. PvP is still apart of FFXIV. I am not equating it to PvE in terms of gameplay but on their respective reward structure. In fact, let's look at Lord of Verminion. Despite being a PvP inspired attraction the minion rewards aren't exclusive. Two years later and I can still go and obtain them, though good luck finding enough people to play it. These exclusive mounts aim to hopefully bribe people to play Feast. If they truly aimed to offer rewards based on your skill, they would have Top 100 Trophies, titles and/or an in-game Leadership board that highlights your name and the season you reached top 100 in.
Put simply, if even Ultimate doesn't get a mount or minion. Why should Feast?
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