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  1. #1
    Player
    Sigiria's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    410
    Character
    Nergui Dotharl
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Aviars View Post
    learn what percentages mean and get back to me
    Oh sure go ahead explain to me why the diamond guy that got 354 victory over 751 matches is more skilled than the diamond guy 153 victory over 225 matches. because that's how this system work.

    You can rank with a winrate under 50% meaning you lost more than half of your matches. Just because you had more time to sink into it which is my point.

    That's plain stupid, if you want to bring up skill then everyone should have the same number of matches.
    (3)
    Last edited by Sigiria; 03-10-2018 at 08:42 AM.

  2. #2
    Player
    Aviars's Avatar
    Join Date
    Dec 2015
    Posts
    524
    Character
    Aviars Lightsworn
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Sigiria View Post
    Oh sure go ahead explain to me why the plat guy that got 354 victory over 751 matches is more skilled than the plat guy 153 victory over 225 matches. because that's how this system work.

    You can rank with a winrate under 50% meaning you lost more than half of your matches. Just because you had more time to sink into it which is my point.

    That's plain stupid, if you want to bring up skill then everyone should have the same number of matches.
    It does matter when you win and lose games

    For a extreme example lets say you lose 200 games at 0 rating and obviously as a result you have 0 rating. Then say you win 75 games in a row and win the average 25 points per game. Wow imagine that, you now have a sub 50% win-rate with a high platinum rating.


    you can also say that losses in lower tiers harm your rating less than losses in higher tiers, if you start to get all of your losses in platinum or diamond then you will basically lose your progress when you get a loss compared to gold and lower. This is especially true in the beginning of the season where everyone starts at zero to matchmaking is more volatile.

    Also champ. There is no PVP game that limits the amount of games you are allowed to play in a respective season. it would be even more nonsensical to do it in a game mode that starts everyone's ratings at zero, cause then people would want to wait until the ratings settle to make their rating push.

    There is a reason why your type of thinking isn't utilized buddy.
    (2)

  3. #3
    Player
    Sigiria's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    410
    Character
    Nergui Dotharl
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Ok so:

    Quote Originally Posted by Aviars View Post
    It does matter when you win and lose games

    For a extreme example lets say you lose 200 games at 0 rating and obviously as a result you have 0 rating. Then say you win 75 games in a row and win the average 25 points per game. Wow imagine that, you now have a sub 50% win-rate with a high platinum rating.
    Yeah so thank you for validating my point, you sucked for 200 games managed to somehow win less than half of that amount but yeah! you're so skilled to be in the top 100 you did an awesome job to win 75 out of 275 matches while the guy that won 140 out of 275 matches isn't in the top 100 because obviously he's less skilled than you, after all he won 65 more time than you... "Logic!"

    Quote Originally Posted by Aviars View Post
    you can also say that losses in lower tiers harm your rating less than losses in higher tiers, if you start to get all of your losses in platinum or diamond then you will basically lose your progress when you get a loss compared to gold and lower. This is especially true in the beginning of the season where everyone starts at zero to matchmaking is more volatile.

    Also champ. There is no PVP game that limits the amount of games you are allowed to play in a respective season. it would be even more nonsensical to do it in a game mode that starts everyone's ratings at zero, cause then people would want to wait until the ratings settle to make their rating push.

    There is a reason why your type of thinking isn't utilized buddy.
    Yeah there's isn't, but in one of your other post you used the olympics as an example. have you ever seen any real competition that test skill allow you to cancel out one of your losses by doing more matches?
    There's indeed a reason why videogames don't do that... because I know it might be a difficult concept to grasp to someone like you who seems to value your performance in one as some kind of life accomplishement, but it's a "game"
    They want as much people to play it as long as possible, if you can either be good or sink enough time in it to crawl to the top then it make perfect sense as a buisness decision, but it got nothing to do with promoting skill.

    There's a reason e-sport competitions are in a tournament format and not point based buddy.

    So you can argue all you want and shut your ears to anyone else believing you're right and everyone else around you is wrong like any self absorbed person, but the truth is you want your reward for the feeling you get when you see someone feel bad because only you get to have something they would have wanted too. Like a kid in a playground with his expensive toy. If it were just to remember or show other that you ranked a title would suffice.
    (3)
    Last edited by Sigiria; 03-10-2018 at 10:43 PM.

  4. #4
    Player
    Aviars's Avatar
    Join Date
    Dec 2015
    Posts
    524
    Character
    Aviars Lightsworn
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Sigiria View Post
    Yeah so thank you for validating my point, you sucked for 200 games managed to somehow win less than half of that amount but yeah! you're so skilled to be in the top 100 you did an awesome job to win 75 out of 275 matches while the guy that won 140 out of 275 matches isn't in the top 100 because obviously he's less skilled than you, after all he won 65 more time than you... "Logic!"
    How did I validate your point? Maybe the guy who lost more played a job he/she wasn't good at then switched to a job they were more suited to and then started winning. Or they, you know, got better BY PLAYING THE GAME, and then got to a higher rating. Somehow you don't seem to understand such a simple concept.

    Quote Originally Posted by Sigiria View Post
    Yeah there's isn't, but in one of your other post you used the olympics as an example. have you ever seen any real competition that test skill allow you to cancel out one of your losses by doing more matches?
    There's indeed a reason why videogames don't do that... because I know it might be a difficult concept to grasp to someone like you who seems to value your performance in one as some kind of life accomplishement, but it's a "game"
    They want as much people to play it as long as possible, if you can either be good or sink enough time in it to crawl to the top then it make perfect sense as a buisness decision, but it got nothing to do with promoting skill.

    There's a reason e-sport competitions are in a tournament format and not point based buddy.

    So you can argue all you want and shut your ears to anyone else believing you're right and everyone else around you is wrong like any self absorbed person, but the truth is you want your reward for the feeling you get when you see someone feel bad because only you get to have something they would have wanted too. Like a kid in a playground with his expensive toy. If it were just to remember or show other that you ranked a title would suffice.
    Many video games do do that. A good example is World of Warcraft where previous seasons gladiator mounts are no longer available. Also previous seasons elite gear is no longer available for purchase either. You are just wrong on every level and it's obvious you don't play any game that has structured pvp competition.

    It is actually quite sad to watch people who never pvp get so angry over the fact that they don't have access to something in the game and especially ALLERGIC to the idea that someone is better than them because as many people say in these type of threads, they have full time jobs, classes etc, and they don't have time to pvp while people that do get top 100 do have full time jobs/classes just like everyone else.

    At this point, everything you guys say is an excuse, and every single season you guys complain about how you don't have access to an item just gets sadder every single time. It isn't even about the fact it is time exclusive, YOU INSTANTLY whine about it and get upset that you aren't good enough to receive items. Get over it, you aren't as good, plain and simple. Or if you do think you can get it, just play the game and you know, get better by doing so. Practice makes perfect!
    (1)
    Last edited by Aviars; 03-11-2018 at 02:39 AM.

  5. #5
    Player
    Sigiria's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    410
    Character
    Nergui Dotharl
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Aviars View Post
    At this point, everything you guys say is an excuse, and every single season you guys complain about how you don't have access to an item just gets sadder every single time. It isn't even about the fact it is time exclusive, YOU INSTANTLY whine about it and get upset that you aren't good enough to receive items. Get over it, you aren't as good, plain and simple. Or if you do think you can get it, just play the game and you know, get better by doing so. Practice makes perfect!
    You're free to tell yourself whatever you want to stroke your ego, but I was playin the 5th seasons, did something like 150 fights before getting bored to death by it and moving on. Won more than 60% of my matches playing only nin so yeah you can keep petting yourself in the back but you're nothing special.

    Also my point was not about getting the rewards it was about the actual format promoting time investment over skill. Which is something SE love doing.
    I'm all for having the rewards gated behind some kind of pvp participation, but time limited rewards are always BS, even more so when only 100 people over a datacenter with about 10k of active players can get it and once again thanks to the amount of matches they played over the amount of win/loses they got. It's an artificial way to make something rare and you know it, that's why you get so whiny when people discuss having them come back. Because you know if people had more time to get it, no matter how difficult it would be then yours wouldn't be that rare anymore and you wouldn't be such a special snowflake.
    (8)