Significant problem with both those dungeons is there was a faster alternative. A proper curve funnels everyone through the same route. Weeping City worked wonderfully in this regard because you either pushed yourself or you weren't upgrading your tomestone gear/obtaining a i230 drop. Had Stormblood began with dungeons of that caliber for Expert, you either do them or accept a less efficient way to cap for the week. You'll be amazed at how quickly people motivate themselves when reasonably pushed. We need to emphasise reasonably here because, no, dungeons shouldn't be some insurmountable activity on par with EX Primals. But I think Expert dungeons should require more than a pulse.
You realize the inherent hypocrisy here, yes? By casting a wide, generalizing net, you look just as toxic as the players you're accusing. When people cite those "refusing to learn," they mean dungeon runs where DPS will not AoE no matter how often they are asked; any job who has not even the basic idea how their job works despite being at max level. In plenty of cases, it's these people who get the most irate despite causing the problem. Or am I an "angry bully" for expecting you to press your AoE abilities when I pull ten mobs and you're wearing better gear than I am?



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