
Originally Posted by
ThirdChild_ZKI
I hear where you're coming from on that, Kavia, and while I fully agree, I gotta take the hardline on it.
Yes, the gap will always exist and there are people that just won't get better regardless. But it really is time for SE to push people a bit. I don't mean suddenly spike the difficulty, as people had run into before with all content up to Coil back then, but I mean start putting up more of a challenge in low to mid content that will condition players for more once they reach endgame. Don't wait til endgame to get people accustomed to stack/spread mechanics, or mob separation, "Extreme Caution" mechanics, or facing enemies in given directions. Acclimate people to mechanics that will be thrown at them in endgame while they're leveling, or as part of their "lighter" endgame fare, and it won't be so undoable if/when the same mechanics come up in tougher content.
This isn't me saying "make it harder and make them either get used to it or get out!" But I do have confidence that most players, if not all, can at least develop a sense of familiarity with things and handle it accordingly from there. As a mild example, my group was having a little trouble with a double aoe mechanic in O6S, and while everyone was overthinking it, I just said "oh, it's like double Weight of the Land in Titan". . . We've never had a problem with that one since. Back in Weeping City, someone started to explain Acceleration Bomb to me on my first run, and I think "sounds like Blighted Bouquet from T6". . . never been hit by it. If players are given more than a superficial challenge in "expert" or daily content, this familiarity will be established well before they realize it. No, it's not going to do anything for the guy that's phoning in his efforts and single targeting in an aoe situation, but at the very least, when a mechanic that calls for a particular response comes up that he remembers from leveling/daily content, if he's paying even a little attention, he won't fail it.
As an addendum to that idea, and I know people aren't gonna like this: Punish failure of mechanics in daily content. I've heard people mention Kugane Castle on this one a lot. It doesn't have to be an instant kill, no. But let there be some kind of penalty for it. Did you not interrupt something? Let the enemy be buffed for it. Want to pull everything and mindlessly aoe it all? Not if mob A and B will buff each other's attack/defense within range. When the enemies present more of a challenge than just existing, that too can help raise the competency of the playerbase a little.