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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Kiryuin-Satsuki View Post
    More challenging content, you say? After the nuclear fallout we saw following Shinryu NM?
    .
    Funny thing is that fight was only hard because of the number of players who went in without doing there 70 job quest and getting there i290 gear + weapons.

    Saw so many players in there still using augmented shire stuff in half there slots.. that's the only reason shinryu nm was ever hard.
    (0)

  2. #2
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Dzian View Post
    Funny thing is that fight was only hard because of the number of players who went in without doing there 70 job quest and getting there i290 gear + weapons.
    He was complained about because he's miles harder than any story fight preceding him. Nidhogg had an add phase with 3 mobs, two stationary and one mobile with a very slow attack. Shin has 12 mobs interspersed with meteor drops that would kill you at i290 if you weren't exactly on the edge, as well as being surrounded by a pit. The chest beasting "it's not hard" crowd get annoying in this game.

    If anything Shinryu hard is stupid because they set the bounds of what you can do in casual content too early. They legitimately can't make anything harder than him at recommended ilvl without starting to get into ex-level content. He kind of ruined Byakko hard because of this; he's actually much easier than Shin.
    (0)
    Last edited by RiyahArp; 03-04-2018 at 11:23 PM.

  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    He was complained about because he's miles harder than any story fight preceding him. Nidhogg had an add phase with 3 mobs, two stationary and one mobile with a very slow attack. Shin has 12 mobs interspersed with meteor drops that would kill you at i290 if you weren't exactly on the edge, as well as being surrounded by a pit. The chest beasting "it's not hard" crowd get annoying in this game.

    If anything Shinryu hard is stupid because they set the bounds of what you can do in casual content too early. They legitimately can't make anything harder than him at recommended ilvl without starting to get into ex-level content. He kind of ruined Byakko hard because of this; he's actually much easier than Shin.
    Sigh.

    Maybe if the story prepared for the sudden spike—and they actually put ilvl restrictions on leveling content so people couldn't enter Shinryu in Shire gear—things wouldn't have been an issue. Granted, my only problems with Shinryu were the sheer amount of idiots who didn't care to respect his mechanics and kept rushing in, treating him like any other story mode content. It's almost like everything else lets them get away with that.

    They could have easily kept Byakko around Shinryu's level, but this game has no concept of scaling difficulty. Hence why we see sudden spikes in random directions.
    (8)
    Last edited by Bourne_Endeavor; 03-05-2018 at 05:03 AM.

  4. #4
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Sigh.

    Maybe if the story prepared for the sudden spike—.
    They could have done that in Sigma Normal rather than story mode. It makes no sense Shin is harder than Kefka and a longer fight to boot. It makes no sense that the third boss of the new sigmascape is harder than Kefka ffs. It's obvious they design fights based on what they think is cool, and then when they are all done, half-ass balancing. Like the poster said about Rab being in day one, its only because hashmal and to a lesser extend mateus are much tougher than ardath and rofocale, yet both are the first two fights instead of the last one.

    Quote Originally Posted by ThirdChild_ZKI View Post
    I think the last time I ever touched Shinryu normal, a friend asked me to help an FC mate get a clear. . .

    I am, at this point, half-awake and thinking "eh, how does that fight even go again?" but I agreed to help.

    Cleared, no wipes, I died once due to nearly dozing off again at the part the floor ices over. . . That fight was not hard if it can essentially be done blind and half-awake.
    grats, you did it with a plus 50 or more ilvl difference than when it released, along with players (especially healers) who do know every single mechanic. If you used MCH, you also did it with one of the least penalized jobs in term of adapting to movement mechanics in this game. Only thing easier is tanking it.
    (0)
    Last edited by RiyahArp; 03-05-2018 at 07:31 AM.

  5. #5
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by RiyahArp View Post
    grats, you did it with a plus 50 or more ilvl difference than when it released, along with players (especially healers) who do know every single mechanic. If you used MCH, you also did it with one of the least penalized jobs in term of adapting to movement mechanics in this game. Only thing easier is tanking it.
    For someone who spends so much time and energy disparaging raiders for their toxicity you sure are disgustingly rude and toxic yourself.
    (7)

  6. #6
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
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    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by MoroMurasaki View Post
    For someone who spends so much time and energy disparaging raiders for their toxicity you sure are disgustingly rude and toxic yourself.
    what is rude about it? He's saying its easy, while ignoring the fact that he has 50 more ilvls he did when it first came out, and that both MCH and BRD are jobs that can react to any movement mechanics with almost zero penalty. It's different if you are a BLM who is still getting used to his new toolset and doesn't know the exact safe spots to turret in to avoid moving. And keep in mind if your healers keep sliding off the edge or are too slow to react to mechanics, its a lot harder than if he is slow to do so, because he can be left on the floor with no real danger of a wipe. You think that might factor in for that, or is it just popular to dislike me?
    (1)
    Last edited by RiyahArp; 03-05-2018 at 08:05 AM.

  7. #7
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by RiyahArp View Post
    what is rude about it? He's saying its easy, while ignoring the fact that he has 50 more ilvls he did when it first came out, and that both MCH and BRD are jobs that can react to any movement mechanics with almost zero penalty. And keep in mind if your healers keep sliding off the edge or are too slow to react to mechanics, its a lot harder than if he is slow to do so, because he can be left on the floor with no real danger of a wipe. You think that might factor in for that, or is it just popular to dislike me?
    And if I would tell you I did it sub 290 as WAR when I was first leveling on the first week of SB release? Took only 4 pulls back then.
    (3)

  8. #8
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RiyahArp View Post
    what is rude about it? He's saying its easy, while ignoring the fact that he has 50 more ilvls he did when it first came out, and that both MCH and BRD are jobs that can react to any movement mechanics with almost zero penalty. And keep in mind if your healers keep sliding off the edge or are too slow to react to mechanics, its a lot harder than if he is slow to do so, because he can be left on the floor with no real danger of a wipe. You think that might factor in for that, or is it just popular to dislike me?
    People cleared it just fine when it was fresh with a sub 290 item level...I was one of them. Took like, 3-4 pulls. Where do you think all these people in your experts/raids/Ex primals and such came from? They didn't just appear from thin air.
    (4)
    Last edited by Vahlnir; 03-05-2018 at 08:05 AM.

  9. #9
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    They could have done that in Sigma Normal rather than story mode. It makes no sense Shin is harder than Kefka and a longer fight to boot. It makes no sense that the third boss of the new sigmascape is harder than Kefka ffs. It's obvious they design fights based on what they think is cool, and then when they are all done, half-ass balancing. Like the poster said about Rab being in day one, its only because hashmal and to a lesser extend mateus are much tougher than ardath and rofocale, yet both are the first two fights instead of the last one.
    You cannot equate Shinryu and Kefka because they aim to accomplish different things. Shinryu was the conclusion to Stormblood's main story; the final boss in a single player game in a sense. Kefka, meanwhile, is simply a prelude to a much harder variation. Now I will say normal mode raids should be noticeably harder to serve as a proper difficulty curve in lieu of the absolute jokes they are. Alas, you're the one who keeps insisting they can't possible do that. So...

    And I suspect they did that with Rabanastre to make it easier if people bail once obtaining their loot. Since it didn't work, and only served to render the second half of Rabanastre an absolute bore. I hope they abandon it in 4.3. Give me back Weeping City and Dun Scaith.

    Quote Originally Posted by RiyahArp View Post
    grats, you did it with a plus 50 or more ilvl difference than when it released, along with players (especially healers) who do know every single mechanic. If you used MCH, you also did it with one of the least penalized jobs in term of adapting to movement mechanics in this game. Only thing easier is tanking it.
    I did it with a friend in i290. I was on DRG; she on AST. Neither of us had an issues the second lockout. The first? We got an idiot Warrior who refused to listen to any advice, died to Tidal Wave five times and claimed the healers were rude when they finally lost their patience with him. Shinryu is not a difficult fight by any means. He's simply not braindead easy.

    Quote Originally Posted by RiyahArp View Post
    I get too frustrated over this for my own good. I shouldn't, but it's exactly like you said; people vary in skill and ability. What I worry about is that the people who are good will shift the game like they did with HW again, which was a lot worse for medium to lower skilled people, and even high end people too.
    That only happened because the developers didn't test Gordias properly. They looked each individual mechanic with God Mode on and assumed everything flowed together. Their lack of testing the entire sequence of mechanics from start to finish is what created the mess we received. Gordias will never happen again because they already rectified the mistake which caused it. Unfortunately, it has made them incredibly cautious in all content. They even claimed The Vault was too much on leveling healers when it's among the best dungeons for precisely forcing tanks and healers to prioritize their actual role instead of being pseudo-DPS.
    (9)
    Last edited by Bourne_Endeavor; 03-05-2018 at 10:47 AM.

  10. #10
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    You cannot equate Shinryu and Kefka because they aim to accomplish different things. Shinryu was the conclusion to Stormblood's main story; the final boss in a single player game in a sense.
    You don't conclude the story in the first act, which is what that fight ended. But you also don't make the hardest content in any game at the start, and story doesn't matter. And there's that 4.2 spoiler we all know, which makes it infuriating...if they planned on that, why on earth do shinryu so early?

    And I suspect they did that with Rabanastre to make it easier if people bail once obtaining their loot. Since it didn't work, and only served to render the second half of Rabanastre an absolute bore. I hope they abandon it in 4.3. Give me back Weeping City and Dun Scaith.
    I think they made the last two even harder, but adjusted it down when they realized yeah, its a bit too hard for most people.



    Shinryu is not a difficult fight by any means. He's simply not braindead easy.
    Or it could be people here who might have beaten savage would find anything short of ultimate easy. And people who haven't, and haven't put the amount of hours in needing to perfect their skills to do savage might disagree.

    As for Gordias, it wasn't just that. The rotations themselves were a big issue for a lot of people, because they were needlessly complex for complexity's sake. This was a big thing with DPS, and why I think DPS in general suffered such a huge gap between casuals and hardcore. We were lucky they didn't really make encounters super hard aparrt from the raids at start.
    (0)
    Last edited by RiyahArp; 03-05-2018 at 11:22 AM.

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