We all know gear trivializes content, especially if Ilvl isn't capped relatively low. Surviving the center aoe if you are in it, for example, or being able to last long enough with hellfire to be rescued. Shinryu was a healer's fight to win or lose, and if you had a smooth ride, chances are it was because your healers stayed up first, and your tanks second. If any of those four struggled, especially at min ilvl, it was wipe city, and for a while healers struggled till they learned the mechanics of the fight. DPS simply don't impact that fight past the add phase, and it takes 2 or 3 of them being down repeatedly to impact things.
I get too frustrated over this for my own good. I shouldn't, but it's exactly like you said; people vary in skill and ability. What I worry about is that the people who are good will shift the game like they did with HW again, which was a lot worse for medium to lower skilled people, and even high end people too.


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My advice is to not stress over it a whole lot. It's good to have a discussion, but not good to stress.





