Fractal Hard is not an increase in difficulty, good lord, its easier than many dungeons that preceded it. The bosses are easier than rhalgr's and even easier than leveling dungeons; the bit boss does all of three attacks that can be easily soaked, and the last boss you can just eat all his attacks if you don't know his tells. I've never wiped once in Fractal Hard; I have on the arboteum, just due to the honeycomb walls.
You're mistaking "slightly increase the damage numbers of slow attacks" as difficulty. Because if anything, you wipe even less on the new experts than in old ones; the only difficulty at all is in Hells Lid, and that's because two of the trash use tankbusters and are more dangerous than all three bosses. If you think they are any increase in difficulty that teach anyone anything you aren't even qualified to talk on that; the only casual content that even is difficult was shinryu and rab at launch, and that's the level of content expert will have to be to teach something. The gradual approach doesn't work.
You learn to overcome a hard dps check by just trying that check; nothing else works. The "enrage" at fractal's boss is just him stopping attacking otherwise; the real dps check is the whole fight in an ex or hard mode. Rab makes you learn to read a line aoe by murdering you every single time you fail it, and the bosses where they don't are easy because they can't kill you when you make a mistake. You cannot do this gradually, because every attack you survive can be cheesed.
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