Good luck. Half the time I dont even have my chat up in random groups.
Good luck. Half the time I dont even have my chat up in random groups.
I've been making my way through this game without a guide, and it's very hard to learn some fights by trial and error - especially due to the multiplayer aspect, which leads to a 'responsibility' to play well and not let the team down. (It's not you that suffers if you stuff up and die.)This is the problem with gamers of today, instead of figuring it out via trial and error they let someone else tell them how to play their job, aka they go to a guide and do rotations, BIS, what jobs are "meta" what aren't, what's the best for this or that. Millennials tend to rely on guides far too much.
It's not always clear what is going on, what the marker above your head is warning you of, what the boss just did that left you with 1% HP or whether there was an action you were supposed to perform to prevent it from happening. It can take multiple times through a dungeon to begin to understand what is actually going on - sometimes even after reading a guide.
Last edited by Iscah; 03-02-2018 at 02:33 PM.
A lot of groups also require watching a vid or reading a guide, so...yeah. Imo, there's absolutely nothing wrong with going to outside sources to get yourself on the right track. This goes for rotations, Ex fights, raids or even quest help. To me, such people who do so are the ones who are willing and able to learn...and that's a very good thing.
...you know, back in the NES days, you actually would pay money to call up a telephone service that had game counselors that would help you through games.They were 1-900 lines, and companies like Nintendo and Capcom each ran their own, and printed the numbers in game manuals. Around the time of the SNES/GENESIS, we also had strategy guides start. Nintendo was so afraid that gamers wouldn't even understand Earthbound that it was the first console game with a strategy guide sold with the catridge on a one to one basis.This is the problem with gamers of today, instead of figuring it out via trial and error they let someone else tell them how to play their job, aka they go to a guide and do rotations, BIS, what jobs are "meta" what aren't, what's the best for this or that. Millennials tend to rely on guides far too much.
Not only that, but there were tips and tricks sections in multiple magazines like EGM, Gamepro, and others, and dedicated magazines solely for tips, cheats, and strategy guides. One was even named Tips and Tricks. Also at that time Galoob created what was known as the Game Genie, which more or less went in between your system and the catridge, and let you hack the game to give infinite lives, level selects, debug options, and even let you play unreleased content still in the game. You got the codes from the above magazines.
So really, don't even say that this generation relies on guides too much. One of the things that makes me mad is how people seem to forget the past over and over.
Last edited by RiyahArp; 03-02-2018 at 02:58 PM.
It's a bitch to learn it with others that know it, I understand all too well, one of the few reasons I don't really raid in this game.I've been making my way through this game without a guide, and it's very hard to learn some fights by trial and error - especially due to the multiplayer aspect, which leads to a 'responsibility' to play well and not let the team down. (It's not you that suffers if you stuff up and die.)
It's not always clear what is going on, what the marker above your head is warning you of, what the boss just did that left you with 1% HP or whether there was an action you were supposed to perform to prevent it from happening. It can take multiple times through a dungeon to begin to understand what is actually going on.
Just so you know if you die because of the mechanics and not knowing them it's not your fault, it's theirs for not explaining it, they also don't have any right to bitch if they don't give you a rundown first. Don't worry so much about dying at first, it's natural.
eh yoshi p already said it's ok to be bad and for players to not get upset at others for not being as good and see things as a team effort and try to make up for the loss.
It's a bitch to learn it with others that know it, I understand all too well, one of the few reasons I don't really raid in this game.
Just so you know if you die because of the mechanics and not knowing them it's not your fault, it's theirs for not explaining it, they also don't have any right to bitch if they don't give you a rundown first. Don't worry so much about dying at first, it's natural.I'm sorry, what? You want people to learn by trial and error, but are fine with party members explaining an entire fight? Confused. There...isn't much of a difference between this and looking up a guide, video or written.This is the problem with gamers of today, instead of figuring it out via trial and error they let someone else tell them how to play their job, aka they go to a guide and do rotations, BIS, what jobs are "meta" what aren't, what's the best for this or that. Millennials tend to rely on guides far too much.
I dont so much mind people failing mechanics, or at least am a little more understanding of it than other issues in the game. People learn at different rates and i personally dont mind them taking a few attempts to get the mechanics right.
I do take issue with the volume of terrible dps. I think the problem is that the game doesnt do a good job giving feedback to players so they arent even aware there is a problem. An ingame dps or pps (potency per second - scales with gear) would be a welcome addition to the game, so that dps get feedback on their dps. Tanks get feedback when they fail to perform (usually in the form of dead). Healers get similar feedback. It's not beneficial to these dps classes to prevent them from getting feedback on their performance
Never said the entire fight and yes if need be figure out on your own, but I realize that millennials won't do this because they want everything handed to them via guides or whatnot. Good try tho.
I don't really mind when players are ignorant, so long as they learn. Unfortunately, that's rarely what happens. It seems many players just can't be bothered to perform mechanics. The number of times I've told players how to do mechanics I notice them failing at only to have them continue to ignore them time and again is just staggering. Especially in cases like Number XXIV where failing mechanics severely hampers them.
I swear, they don't actually want to PLAY the game. They just want numbers to be higher.
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