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  1. #1
    Player
    Shouko's Avatar
    Join Date
    Sep 2013
    Posts
    490
    Character
    Aliiza Duskryn
    World
    Jenova
    Main Class
    Weaver Lv 52
    Quote Originally Posted by KDSilver View Post
    Sadly, I think nothing can be done about it.

    Players who aren't willing to learn still won't no matter what you add in the game.
    Aside the game, a lot of infos,guide and such can be found, so it's pretty easy if you want to learn a fight,your rotation ect...
    This is the problem with gamers of today, instead of figuring it out via trial and error they let someone else tell them how to play their job, aka they go to a guide and do rotations, BIS, what jobs are "meta" what aren't, what's the best for this or that. Millennials tend to rely on guides far too much.
    (20)

  2. #2
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Shouko View Post
    This is the problem with gamers of today, instead of figuring it out via trial and error they let someone else tell them how to play their job, aka they go to a guide and do rotations, BIS, what jobs are "meta" what aren't, what's the best for this or that. Millennials tend to rely on guides far too much.
    There are an awful lot of broad generalizations in there. You want to maybe narrow that down a bit so you're not painting literally millions of people with a brush the size of the all outdoors?
    (41)

  3. #3
    Player Kerwin's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    1,148
    Character
    Kerwin Nindon
    World
    Balmung
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Callinon View Post
    There are an awful lot of broad generalizations in there. You want to maybe narrow that down a bit so you're not painting literally millions of people with a brush the size of the all outdoors?
    It's bait. Not even high quality bait at that.
    (28)

  4. #4
    Player
    Miggs's Avatar
    Join Date
    Mar 2018
    Posts
    5
    Character
    Lauralynne Deville
    World
    Cerberus
    Main Class
    Arcanist Lv 15
    Incompetence seems to increase exponentially with class complexity.
    If you want the majority of the player base to reach a higher standard then the classes need to be simpler to play.
    Until then, there will always be those that can cope with 3 or 4 bars of skills and those that can't.
    Personally...I can't, so I choose simpler classes that don't have too much responsibility and will try to play mostly solo.
    (0)

  5. #5
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Miggs View Post
    Incompetence seems to increase exponentially with class complexity.
    If you want the majority of the player base to reach a higher standard then the classes need to be simpler to play.
    Until then, there will always be those that can cope with 3 or 4 bars of skills and those that can't.
    Personally...I can't, so I choose simpler classes that don't have too much responsibility and will try to play mostly solo.
    Hmm....so, I'm curious about something. Is this your first class, or is this an alt that you're replying on?
    (3)

  6. #6
    Player
    Miggs's Avatar
    Join Date
    Mar 2018
    Posts
    5
    Character
    Lauralynne Deville
    World
    Cerberus
    Main Class
    Arcanist Lv 15
    Quote Originally Posted by KaivaC View Post
    Hmm....so, I'm curious about something. Is this your first class, or is this an alt that you're replying on?
    I'd have thought join date and post count would have answered that for you

    Been playing a fair bit of Wildstar and quite liked their system. You have a lot of skills to choose from but can only load out 8 at a time.
    Even I could manage that!
    (0)

  7. #7
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Miggs View Post
    I'd have thought join date and post count would have answered that for you

    Been playing a fair bit of Wildstar and quite liked their system. You have a lot of skills to choose from but can only load out 8 at a time.
    Even I could manage that!
    There's a quite a few forum members who log into the forums with their alts, rather than their mains, so usually, I try not to assume when responding.

    Now with that being said, not to scare you or anything, but the class you chose is probably amongst the most complicated once you unlock your job - thankfully, there's no button overload, but it does take time once you get your full tool kit as a summoner, if you stick down the DPS path. Aside from that, there's really no complexity with the jobs (especially with the streamlining that came with Stormblood). We're probably sitting at a point where rotations are as simple as they can possibly be without neutering the job any more than they are at the moment, so I don't really think that's one of the major issues (it's an issue nonetheless with players not knowing how to do their rotations well past level 60 for whatever reason).
    (1)

  8. #8
    Player
    Gleipni's Avatar
    Join Date
    Feb 2016
    Posts
    263
    Character
    Gleipnir Valfalk
    World
    Spriggan
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Miggs View Post
    Incompetence seems to increase exponentially with class complexity.
    If you want the majority of the player base to reach a higher standard then the classes need to be simpler to play.
    Until then, there will always be those that can cope with 3 or 4 bars of skills and those that can't.
    Personally...I can't, so I choose simpler classes that don't have too much responsibility and will try to play mostly solo.
    Lets just make faceroll jobs,like this everyone will be good LEL

    THats the entire point,they must NOT lower job complexity,its people who HAVE TO improve,damn why everyone just want rollface thing ? if only we had battle system like xenoblade,Etriand odyssey and stuff,man that would mean something to level up thing.
    (2)

  9. #9
    Player Sesera's Avatar
    Join Date
    Oct 2016
    Posts
    346
    Character
    Komi Shouko
    World
    Zodiark
    Main Class
    Dancer Lv 62
    Quote Originally Posted by Gleipni View Post
    Lets just make faceroll jobs,like this everyone will be good LEL

    THats the entire point,they must NOT lower job complexity,its people who HAVE TO improve,damn why everyone just want rollface thing ? if only we had battle system like xenoblade,Etriand odyssey and stuff,man that would mean something to level up thing.
    It's simple logic here
    The less you have to focus on your keybinds the more you can focus on mechanic.
    (1)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sesera View Post
    It's simple logic here
    The less you have to focus on your keybinds the more you can focus on mechanic.
    The more you build a rhythm to your keybinds through a general logic and muscle memory, the less you have to focus on them, too. Heck, the mechanics can often help in that regard; after some 10 attempts at a given piece of content, I can look at the mechanics to know how many seconds remain on my abilities.
    (6)

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