Quote Originally Posted by Alyanna_Elingval View Post
No business is going to make decisions on how to allocate resources based on extremes, which in this case would be the overpopulated worlds.
Putting resources where you need them instead of everywhere equally regardless of whether they are needed or not is actually common business sense. It ensures that you don't waste resources, which are usually precious, as they are limited. Computers might not even be a thing if the engineers coded everything to have the same amount of bits, logic and memory, regardless of how much is needed for a given implementation.

SE is being rather wasteful and puts the onus of using the resources efficiently on the players. Instead of putting the resources where their customers need them, they ask their customers to please go where they put the resources. That's very convenient for them and if their customers play a long, well... more power to them? It's something that doesn't work in every industry.