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  1. #1
    Player
    Alyanna_Elingval's Avatar
    Join Date
    Jan 2017
    Posts
    171
    Character
    Alyanna Elingval
    World
    Siren
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Keridwyn View Post
    However, their infrastructure just isn't designed for it and they don't seem to really be inclined/able/allowed to change that.
    Why would they though? From what I've seen a good majority of the servers still have open plots, some a lot of open plots. No business is going to make decisions on how to allocate resources based on extremes, which in this case would be the overpopulated worlds. They're going to focus on the things that affect the most people, on the most servers. There's a reason they've been trying to push server population balancing. Housing seems to have meet demand on most servers. Some people may still want larger homes, but it seems the people who wanted a home got them on most servers. So how can the patch not have been successful? They just need to work on cutting down fraud/cheating, whatever you want to call these dummy FCs, and improving apartments for everyone that has them.
    (5)

  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Alyanna_Elingval View Post
    No business is going to make decisions on how to allocate resources based on extremes, which in this case would be the overpopulated worlds.
    Putting resources where you need them instead of everywhere equally regardless of whether they are needed or not is actually common business sense. It ensures that you don't waste resources, which are usually precious, as they are limited. Computers might not even be a thing if the engineers coded everything to have the same amount of bits, logic and memory, regardless of how much is needed for a given implementation.

    SE is being rather wasteful and puts the onus of using the resources efficiently on the players. Instead of putting the resources where their customers need them, they ask their customers to please go where they put the resources. That's very convenient for them and if their customers play a long, well... more power to them? It's something that doesn't work in every industry.
    (4)

  3. #3
    Player
    Alyanna_Elingval's Avatar
    Join Date
    Jan 2017
    Posts
    171
    Character
    Alyanna Elingval
    World
    Siren
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Zojha View Post
    Putting resources where you need them instead of everywhere equally regardless of whether they are needed or not is actually common business sense.
    I'm not saying put resources into random projects. I'm saying if you're SE and you're trying to improve housing are you going to put resources into dynamic servers that expand based on population to benefit just a handful of worlds, or are you going to put the resources into something like improving apartments, which affects everyone who owns an apartment on every world, and will also reduce demand for houses in general?
    (5)