Logically I'd say SAM should be ahead of BLM.sam needs a buff.... and blm might still need a slight buff
blm should still be slightly above sam, due to sam's slashing debuff.. and sam eating drg's dragon sight or/and profiting from mnk's brotherhood..., which both happen more often/ more likely than a blm getting a garuda int buff
Casters typically have the relative safety of range. Which is why there usually less powerful than brute force melee jobs.
by that logic, blm, the least mobile dps class, should have the highest dps
Sam has been top or near top for the last 2 patches, ... it will eventually be top again.., should tie with blm (sam still can get more party buffs in general)... but see even today some pfs still not wanting a blm, due to that blm die often (out of healing range, lower HP, slower to master in new fights ect.., besides zero utility of its own.., atleast if a nin or war is missing, sam can slash debuff)
Last edited by Shiroe; 02-21-2018 at 07:00 AM.
SAM will never be "top" even if their pDPS is eventually a couple hundred above MNK. Most PFs don't want SAM *or* BLM so yes, both of these jobs need re-evaluation from Square. Slashing debuff literally means nothing because 99% of parties have WAR/NIN. You can clear with both jobs, but why would you want to? It's like taking a $90,000 salary job with 0 benefits (SAM/BLM) vs. an $85,000 one that has 6 weeks paid vacation among other various benefits (rDPS).by that logic, blm, the least mobile dps class, should have the highest dps
Sam has been top or near top for the last 2 patches, ... it will eventually be top again.., should tie with blm (sam still can get more party buffs in general)... but see even today some pfs still not wanting a blm, due to that blm die often (out of healing range, lower HP, slower to master in new fights ect.., besides zero utility of its own.., atleast if a nin or war is missing, sam can slash debuff)
top dps was ment ofc on fflogs, where sam has dropped out a lot compared to previous patches.(even if sam top there didn't fix the meta, atleast sam could shine and still had value)SAM will never be "top" even if their pDPS is eventually a couple hundred above MNK. Most PFs don't want SAM *or* BLM so yes, both of these jobs need re-evaluation from Square. Slashing debuff literally means nothing because 99% of parties have WAR/NIN. You can clear with both jobs, but why would you want to? It's like taking a $90,000 salary job with 0 benefits (SAM/BLM) vs. an $85,000 one that has 6 weeks paid vacation among other various benefits (rDPS).
but true, the problem is also having mnk buffed too much... , sam needs a buff AND mnk need a slight nerf (like smn got a slight nerf, in that direction), mnk is just too strong for its utility atm
and btw, top fflogs top player damage dps class will never be fully part of the meta / speedkill..., it would make the class too desired
Last edited by Shiroe; 02-21-2018 at 02:23 PM.
Adding to the Slashing aspect. People forget it's a straight DPS loss for SAM to apply it. Either you gimp the raid by doing your standard 3-Sen opener or gimp yourself by using Yukikaze early, thus Midare won't align with the tail end of other buffs. For a job whose only purpose is high damage, it's hilariously ironic the one non-role skill it offers actually hurts itself. Slashing on SAM really feels tacked on so the devs can claim it gives something.SAM will never be "top" even if their pDPS is eventually a couple hundred above MNK. Most PFs don't want SAM *or* BLM so yes, both of these jobs need re-evaluation from Square. Slashing debuff literally means nothing because 99% of parties have WAR/NIN. You can clear with both jobs, but why would you want to? It's like taking a $90,000 salary job with 0 benefits (SAM/BLM) vs. an $85,000 one that has 6 weeks paid vacation among other various benefits (rDPS).
Last edited by Bourne_Endeavor; 02-22-2018 at 06:06 AM.
If Yukikaze were at least uniquely self-buffed or always acted as if slashing was applied it'd feel less painful to open with a pre-pop Meikyou Yuki-Shi-Ka, but there's no doubt it's been designed only as a last resort, much like NIN was compared to WAR when Dancing Edge was still required separately from stronger DPS rotations.Adding to the Slashing aspect. People forget it's a straight DPS loss for SAM to apply it. Either you gimp the raid by doing your standard 3-Sen opener or gimp yourself by using Yukikaze early, thus Midare won't align with the tail end of other buffs. For a job whose only purpose is high damage, it's hilariously ironic the one non-role skill it offers actually hurts itself. Slashing on SAM really feels tacked on so the devs can claim it gives something.
Last edited by Shurrikhan; 02-22-2018 at 01:33 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.