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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DGladius View Post
    Yukikaze combo potency up from 340 to 380
    Kasha combo potency up from 400 to 440
    Gekko combo potency up from 400 to 440 would be my guess.
    I suspect that would further unbalance gear choices towards SkS. A much larger portion of gear-optimal play would quickly fall under a 2-second GCD, which may not suit a large portion of Samurai players.
    (0)

  2. #2
    Player
    Dortharl's Avatar
    Join Date
    Jun 2015
    Posts
    118
    Character
    Noah Dotharl
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    I'll be interested in what SE propose, the problem they face is that selfish DPS is not able to compete with classes that offer competitive dps plus buffs. How do they overcome that without completely unbalancing the job?
    (0)


    http://eu.finalfantasyxiv.com/lodestone/character/14725396/

  3. #3
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Dortharl View Post
    I'll be interested in what SE propose, the problem they face is that selfish DPS is not able to compete with classes that offer competitive dps plus buffs. How do they overcome that without completely unbalancing the job?
    I think a good start to looking at this would be compare Samurai to Ninja. Look at things like "how much extra damage does the party deal when trick attack goes off" and "how much extra damage can tanks do due to shadewalker" and once that number is figured out over the course of two minutes (the cooldown time on shadewalker) then you figure out how to buff samurai potencies to equal out to the added DPS that would be there if that Samurai were a ninja instead. Make it so the difference is equal.
    (0)

  4. #4
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    My wish, even though I doubt it could happen, for more reasons than one.

    Kaiten- Auto-Crits (like Life-Surge). Alternatively, changed to 60-70% damage bonus as opposed to the current 50%.

    Third Eye- Open Eyes buff does not disappear upon usage of Merciful Eyes, OR Seigan, meaning you can use them more than once. Shorten buff timer to maybe 15 seconds instead of 30.

    Hagakure- Sen consumption no longer required. Kenki generated flattened out to 40 or so, every usage.

    Meditation- Grant 20 Kenki on activation, keep Kenki regen as a bonus effect, like it currently works.

    Flat potency buffs here and there.
    (0)

  5. #5
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    Third eye increased to 7 seconds + merciful eyes becomes party heal, seigen adds a damage down debuff to targets
    (0)

  6. #6
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by ElasmoFan View Post
    Can we get like.. a 2 second increase on Third Eye as well. I know it's not a big deal but a lot of times I miss it just by the tiniest bit.
    This though maybe by more than 2 seconds given the length of some animations that are present. Make it 10s at least maybe a buff to slogan as well.

    Also lower recast in agatha. Lucky if you press it twice in some fights. Hardly worth the slot on your hotbar.

    I think in terms of GCD skills most of a samurai's kit is fine. i'd maybe buff enhanced enpi a bit (350 maybe 400 potency)

    Most buffs i'd like to see are to kenki usage skills. buff shinten, seigen, kyuten, players should be rewarded for making better use of there kenki. the base gcds and rotation is generally speaking fine as is.

    its the kenki mastery that needs to be imporoved and make a bigger impact..
    (0)
    Last edited by Dzian; 02-18-2018 at 05:35 AM.

  7. #7
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Midare Setsugekka 100% direct crit.
    (3)

  8. #8
    Player
    MatJack's Avatar
    Join Date
    Feb 2016
    Posts
    53
    Character
    Matt Dhiris
    World
    Moogle
    Main Class
    Warrior Lv 80
    samurai becomes a tank, problem solved
    (2)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MatJack View Post
    samurai becomes a tank, problem solved
    And with that "fix", identity overlap, non-viability on magic-heavy fights, subpar OT dps, and a slew of other issues. Hurray?
    (2)

  10. #10
    Player
    whiteblade89's Avatar
    Join Date
    Jun 2015
    Posts
    374
    Character
    Auron Vale
    World
    Cactuar
    Main Class
    Samurai Lv 90
    It'd be nice if they took off the kenki cost of the gap-closer and gap-creator (how would you say that?). That's my take for now. I think it'd be a good start because samurai is all about up-time, but in most situations (from what I've heard) you want to avoid using those abilities to conserve kenki for Shinten or abilities. It would be a nice QoL change. Just keep the cooldowns they have but take away the kenki cost.
    (1)
    Quote Originally Posted by alimdia View Post
    It really isn't that hard to treat other people like human beings.

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