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  1. #1
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100

    Samurai Buff Speculation

    So the recent live letter. Yoshi-p Himself said buffing Monk made them better than samurai and they're probably going to buff.
    The question is....are they gonna let us suffer this raid tier? or is the buff coming in 4.25? and what you think the buffs even going to go be?

    I'm going to be wishful and hope its in 4.25 but I doubt it.As for what buffs.
    I personally think its going to go to shinten,guren and seigan. Basically, all our kenki attacks. Maybe even 25 kenki from Hagakure instead of just 20 each sen as well.
    (0)
    Last edited by xxvaynxx; 02-18-2018 at 08:04 AM.

  2. #2
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Since SB launch SE been trying to give the skills that are most commonly used wrong or hard to identify when they're worth to use a change over others. Ruin spells, Berserk and some others. I can see Higanbana getting a potency buff to make it more woth to use in more cases since most SAM players you find don't really know it and just use it like any other dot.
    (1)

  3. #3
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    I'm gonna be that person and say that the best buff for SAM is deletion :P
    (2)
    If you say so.

  4. #4
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Mahrze View Post
    I'm gonna be that person and say that the best buff for SAM is deletion :P
    Quote Originally Posted by MatJack View Post
    samurai becomes a tank, problem solved
    How about no to both of these.

    On the actual topic, potency buffs are a given I think but they would have to be careful to break the balance of the current SAM rotation which has you using most of your toolkit. Like, buffing Midare to obscene levels would be fun but then you would likely always use it in favor of Hagakure + Shintens and that might be too dull.
    (0)

  5. #5
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by AlphaDragoon View Post
    How about no to both of these.

    On the actual topic, potency buffs are a given I think but they would have to be careful to break the balance of the current SAM rotation which has you using most of your toolkit. Like, buffing Midare to obscene levels would be fun but then you would likely always use it in favor of Hagakure + Shintens and that might be too dull.
    Quote Originally Posted by gizmo355gdas View Post
    SAM gets deleted ....that is the BUFF lol
    Seems the sentiment is shared. But hey, you guys will get your buffs, supposedly. Just hope they are not paltry like DRKs
    (0)
    If you say so.

  6. #6
    Player
    aozoranoyume's Avatar
    Join Date
    Jul 2014
    Posts
    5
    Character
    Au Lait
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Aside from obvious potency buffs, just remove slashing debuff from NIN & WAR. Despite the salt and tears from those 2, MCH & BRD don't get to apply their own piercing debuff. This also helps casters join groups if people grab SAM/NIN. NIN already has the most broken CD in the game and WAR gets buffed every single patch. This is the least they could do for SAM so they aren't locked out of PF groups 24/7.
    (2)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by aozoranoyume View Post
    Aside from obvious potency buffs, just remove slashing debuff from NIN & WAR. Despite the salt and tears from those 2, MCH & BRD don't get to apply their own piercing debuff. This also helps casters join groups if people grab SAM/NIN. NIN already has the most broken CD in the game and WAR gets buffed every single patch. This is the least they could do for SAM so they aren't locked out of PF groups 24/7.
    I main SAM and yet I still can only think "what the hell?" You want to give SAM more raid DPS than NIN, atop dealing nearly BLM-level (or slightly greater if enough movement is required) DPS?

    How is shattering NIN and WAR rotations and available throughput "the least" SE can do?
    (0)

  8. #8
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    It could be simple potency buffs, but I have the suspicion that it could also be done by adjusting Kenki Mastery trait so that the samurai can use Shinten more often, or reducing kenki costs of certain skills to make it so that you can use others more often. The could also increase the damage increase on Jinpu or the further reduce the recast timer on Shifu.
    (1)

  9. #9
    Player
    Karhad's Avatar
    Join Date
    Apr 2017
    Posts
    7
    Character
    Karhad Ironsight
    World
    Shiva
    Main Class
    Monk Lv 70
    Deletion would be nice... But i think a potency increase oft shinten and higanbana, and a potency decrease of midare will work as well. And it would increase the gap between Samurai played right, and the majority oft Samurai players
    (0)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    What I'd personally like to see:
    • Kaiten CD reduced to 2 seconds.
      This will allow it to be used for Midare and then Higanbana with only 1 GCD between as per Meikyou Shisui, offering a bit of flexibility that would otherwise require a very late Hagakure to provide in order to salvage the Meikyou cast at its usual time.
    • Animation locks for Hagakure, Meikyou Shisui, Kaiten, and Guren each decreased. They accept queues earlier and more quickly clip in response to them.
    • Yaten made more responsive in its displacement as it applies to AoE and other positional checks.
    • Shinten potency increased to 320, up from 300. (12.8 ppk)
    • Kyuten potency increased to 165, up from 150. (Against 2 targets, superior to Shinten if neither or both of two targets are affected by Slashing Down; inferior if only the main target has Slashing Down.)
    • Seigan potency increased to 220, up from 200. (14.67)
    • Gyoten potency increased to 110, up from 100. (11)
    • Yaten potency increased to 110, up from 100. (11)
    • Merciful Eyes self-heal potency increased to 400, up from 200.
    • Third Eye CD reduced to 12 seconds, down from 15.
    • Yukikaze potency increased to 360, up from 340.
    • Ageha now grants a minimum of 20 Kenki, up from 10. Upon killing blow Ageha still grants only 30 Kenki.

    Edit: Bonuses reduced slightly. Can now only stand equal during perfect play with perfect BLM play at certain gear loadouts and surrounding compositions, however. Dependence on Seigan faintly reduced compared to suggested version, though Seigan remains as relatively rewarding as current, devalued only by Merciful Eyes now generating enough HP to visibly adjust your health bar.

    Tentative:
    • Hissatsu: Gyoten may now target allies. In doing so, it will instantly generate a physical damage shield on the allied target equal to 240 attack potency (twice its normal damage dealt).
    • Third Eye now reduces damage to be taken by 10%, up from 5%. (Maybe increase duration to 4 seconds, up from 3, since some mechanics snapshot for buffs massively in advance, but still require the buff to be active when the damage is dealt.)
    • *Merciful Eyes now heals for 800 potency, but costs 10 Kenki.
    (3)
    Last edited by Shurrikhan; 02-14-2018 at 01:31 PM.

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