Seems the sentiment is shared. But hey, you guys will get your buffs, supposedly. Just hope they are not paltry like DRKsHow about no to both of these.
On the actual topic, potency buffs are a given I think but they would have to be careful to break the balance of the current SAM rotation which has you using most of your toolkit. Like, buffing Midare to obscene levels would be fun but then you would likely always use it in favor of Hagakure + Shintens and that might be too dull.
If you say so.
Aside from obvious potency buffs, just remove slashing debuff from NIN & WAR. Despite the salt and tears from those 2, MCH & BRD don't get to apply their own piercing debuff. This also helps casters join groups if people grab SAM/NIN. NIN already has the most broken CD in the game and WAR gets buffed every single patch. This is the least they could do for SAM so they aren't locked out of PF groups 24/7.
I main SAM and yet I still can only think "what the hell?" You want to give SAM more raid DPS than NIN, atop dealing nearly BLM-level (or slightly greater if enough movement is required) DPS?Aside from obvious potency buffs, just remove slashing debuff from NIN & WAR. Despite the salt and tears from those 2, MCH & BRD don't get to apply their own piercing debuff. This also helps casters join groups if people grab SAM/NIN. NIN already has the most broken CD in the game and WAR gets buffed every single patch. This is the least they could do for SAM so they aren't locked out of PF groups 24/7.
How is shattering NIN and WAR rotations and available throughput "the least" SE can do?
BLM should be stronger, but SAM is literally nothing right now compared to the other 3 melee. NIN & WAR have been locked meta slots since 2.4, how is removing their slashing debuff "shattering" their rotation? May as well give PLD and DRK slashing debuff too, otherwise their rotation is shattered.I main SAM and yet I still can only think "what the hell?" You want to give SAM more raid DPS than NIN, atop dealing nearly BLM-level (or slightly greater if enough movement is required) DPS?
How is shattering NIN and WAR rotations and available throughput "the least" SE can do?
SAM is more of an outcast currently than 3.x PLD was, because at least people wanted a tank, even if it wasn't optimal. There's literally 0 good reason to take a SAM to anything right now. A few people have already suggested giving SAM 15% slashing debuff as a potential compromise if NIN & WAR get to keep everything + their slashing.
But, why? Why of all possible buffs to samurai would you firstly aim to debuff NIN and WAR? Why bother with a uniquely strong version of a ubiquitous ability after Stormblood just removed all hybrid vuln strikes?BLM should be stronger, but SAM is literally nothing right now compared to the other 3 melee. NIN & WAR have been locked meta slots since 2.4, how is removing their slashing debuff "shattering" their rotation? May as well give PLD and DRK slashing debuff too, otherwise their rotation is shattered.
SAM is more of an outcast currently than 3.x PLD was, because at least people wanted a tank, even if it wasn't optimal. There's literally 0 good reason to take a SAM to anything right now. A few people have already suggested giving SAM 15% slashing debuff as a potential compromise if NIN & WAR get to keep everything + their slashing.
By all means, buff Samurai, but why should it need to be kept solely because of unwarranted and arbitrary punishment to other jobs or for a gimmick tank buff.
Hell, 5% extra damage is more than Samurai even needs personally (such as if given through Jinpu). A unique form of Slashing would provide an extra ~4.2% DPS to every PLD and NIN, ~4.8% to every DRK, and +5% to every WAR, atop ~4.6% more Samurai DPS. Compare this to the ~1.4 to ~2% rDPS bonus of Trick Attack over time, albeit to all allies; even affecting just three allies, it'd already beat the beast of rDPS. Samurai would become mandatory, and for reasons that don't make Samurai itself more attractive. It just becomes a compositional check. Got our SAM? Okay, then we're allowed to raid.
BLM falls again completely out of meta. MNK falls out of meta. WAR gains an even greater lead. You've replaced one issue with three because you decided to buff the job by buffing something outside the job.
All I really want is tachi enpi to not break combo's.
Realistically the amount of single target damage required for raid groups to take sams and blm's over a meta comp is so outrageously high that it would cause immediate issues everywhere else in the game. The only realistic solution is homogenizing the classes somewhat like WoW did back in the day so raid utility skills like trick attack aren't only available on one job. If this necessitates a nerf of samurai's raw damage output then so be it. "Does a lot of damage, brings no utility" is a lousy class identity anyway.
What do you think it has been and is right now? Got our NIN? Okay. Got our DRG? Okay, then we're allowed to raid. BLM & MNK can't fall out of meta if they were never in it in the first place. As long as Square continues to think selfish DPS are just as efficient as rDPS contributions, the meta will remain permanent as it has since 3.0. Potency buffs have done literally nothing for BLM to gain favor in the raid scene so why would it work for SAM?Samurai would become mandatory, and for reasons that don't make Samurai itself more attractive. It just becomes a compositional check. Got our SAM? Okay, then we're allowed to raid.
BLM falls again completely out of meta. MNK falls out of meta. WAR gains an even greater lead. You've replaced one issue with three because you decided to buff the job by buffing something outside the job.
Potency buffs for BLM should be larger in my opinion. And SAM needs big personal DPS buffs as well. I believe they said they aren't going to give SAM any utility buffs and to make adjustments to fit their job description which is to do very high damage.What do you think it has been and is right now? Got our NIN? Okay. Got our DRG? Okay, then we're allowed to raid. BLM & MNK can't fall out of meta if they were never in it in the first place. As long as Square continues to think selfish DPS are just as efficient as rDPS contributions, the meta will remain permanent as it has since 3.0. Potency buffs have done literally nothing for BLM to gain favor in the raid scene so why would it work for SAM?
SAM and BLM should be like at least 800-1000 DPS above when played near optimal. It won't matter if this makes them too strong for content like dungeons and story mode raids cause those content barely mean anything and are easy as hell.
sam needs a buff.... and blm might still need a slight buff
blm should still be slightly above sam, due to sam's slashing debuff.. and sam eating drg's dragon sight or/and profiting from mnk's brotherhood..., which both happen more often/ more likely than a blm getting a garuda int buff
Logically I'd say SAM should be ahead of BLM.sam needs a buff.... and blm might still need a slight buff
blm should still be slightly above sam, due to sam's slashing debuff.. and sam eating drg's dragon sight or/and profiting from mnk's brotherhood..., which both happen more often/ more likely than a blm getting a garuda int buff
Casters typically have the relative safety of range. Which is why there usually less powerful than brute force melee jobs.
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