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  1. #1
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Shurrikhan View Post
    [INDENT]snip.
    I think the 2sec reduction is sounds.

    I would see some potency boost but not to all the skills you've listed. Unless you have some theorycraft to back up the net final result of all those potency buff, it seems to be a lot and would put SAM too far ahead other dps job and it seems SE doesn't want SAM and BLM to be too far ahead. Like we should be "first" but not by a lot (and definitely not enough to compensate the lack of raid buff).

    Unless all these potency would result in a small gain of a few percent, BLM would need another buff to be on par with you and if anything i'm not expecting more than a few % dps buff to basically make SAM on par (if not 1 or 2% at most) higher than BLM.

    Regarding the animation lock this is something most job would benefit from.
    For instance, making Sharpcast and Swiftcast have shorter if any animation lock would help greatly in the long run.
    (0)
    Last edited by Sylvain; 02-13-2018 at 06:23 PM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sylvain View Post
    I think the 2sec reduction is sounds.

    I would see some potency boost but not to all the skills you've listed. Unless you have some theorycraft to back up the net final result of all those potency buff, it seems to be a lot and would put SAM too far ahead other dps job and it seems SE doesn't want SAM and BLM to be too far ahead. Like we should be "first" but not by a lot (and definitely not enough to compensate the lack of raid buff).

    Unless all these potency would result in a small gain of a few percent, BLM would need another buff to be on par with you and if anything i'm not expecting more than a few % dps buff to basically make SAM on par (if not 1 or 2% at most) higher than BLM.

    Regarding the animation lock this is something most job would benefit from.
    For instance, making Sharpcast and Swiftcast have shorter if any animation lock would help greatly in the long run.
    I'll double check the math shortly. I mainly wanted to illustrate the direction of change intended.

    While I don't believe a given job should be capped by anything other than its effective in-composition 8-man food&pot rDPS, and thus find any mention of individual DPS irrelevant outside of how it may act as or in place of a certain form of utility (e.g. being able to solo-DPS an add down in time where such would be a massive boon for the party due to certain mechanics, or how split mechanics may push others' rDPS below their norms), I don't want to push SAM above BLM generally, even if uptime may later favor one or the other after the due adjustments. (That last bit cannot be fully helped without too great of detail in fight craftsmanship to be warranted given varying DPS levels over skill and gear.)

    Edit: Yes, this should parse out higher than raid tools would leave one to believe necessary (though SAM is more vulnerable to desync than BLM, it's only other Tier1 competitor). Adjusting values now.

    Also, yes, Sharpcast, Swiftcast, Surecast, and Aetherial Manipulation animation locks are areas I'd very much like to see addressed on BLM. Oddly enough, Triplecast has never felt nearly as restricting at my ping. Personally, I was under the opinion that the Fire IV buff may have even been too much following the SMN nerfs, and that BLM would have been better served by reducing the relative costs of movement and through further QoL adjustment. They just stand out more on SAM as a 2s GCD is a wholly viable build and the necessary double-weaves can then clip even at very low pings.
    (0)
    Last edited by Shurrikhan; 02-13-2018 at 07:52 PM.

  3. #3
    Player
    Karhad's Avatar
    Join Date
    Apr 2017
    Posts
    7
    Character
    Karhad Ironsight
    World
    Shiva
    Main Class
    Monk Lv 70
    Quote Originally Posted by Shurrikhan View Post
    [INDENT]Midare is already overused in most cases. Decreasing its damage will increase skill gap, not decrease it, as would an increase to Shinten and Higanbana potency.
    Look at my post, thats exactly what i said. The difference between someone thinking about what to do as Samurai, and someone just aiming to "spam" midare as mich as possible is way too low in my opinion
    (1)

  4. #4
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Banana's DoT potency increased.
    Gyoten's potency increased.

    Yaten's buff to Enpi also grants a larger increase to Kenki generated.
    (0)

  5. #5
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kabooa View Post
    Banana's DoT potency increased.
    Gyoten's potency increased.

    Yaten's buff to Enpi also grants a larger increase to Kenki generated.
    Higanbana, I would agree, probably does need an increase to the amount of damage it ticks for. If you add up the potency over time of it compared to Shadow Fang, Demolish, and Chaos Thrust, the damage is in line with other jobs. The only benefit is the Samurai doesn't have to reapply it as often.
    (0)

  6. #6
    Player
    ElasmoFan's Avatar
    Join Date
    Dec 2013
    Posts
    126
    Character
    Seirenes Seabringer
    World
    Faerie
    Main Class
    Machinist Lv 90
    Can we get like.. a 2 second increase on Third Eye as well. I know it's not a big deal but a lot of times I miss it just by the tiniest bit.
    (0)

  7. #7
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by wereotter View Post
    Higanbana, I would agree, probably does need an increase to the amount of damage it ticks for. If you add up the potency over time of it compared to Shadow Fang, Demolish, and Chaos Thrust, the damage is in line with other jobs. The only benefit is the Samurai doesn't have to reapply it as often.
    The fact that it is in line with other jobs is terrible, considering that the idea behind SAM is that it's supposed to be the highest personal DPS job.
    (3)

  8. #8
    Player
    Arcturius's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    140
    Character
    Arcturius Strife
    World
    Excalibur
    Main Class
    Samurai Lv 90
    I have 2 ideas that I think could work. 1- have the slashing debuff be slashing piercing and blunt resistant damage down. This makes it so they can be in drg spot and also in a pt with a monk the monk could avoid using dragon kick after the first use and then get the dps increase of all the bootshines. 2- since Sam is a selfish dps why do they not get bigger boosts from other classes utility? I feel being the dps carry the buff given to them should have bigger effect. Ex: dragon eye would give you 20% instead of 10% or battle litany would give extra crit damage as well OR while trick attack is up Sam does 15 or 20% more dps. Sams do not have party utility (besides slashing but we know we need someone else's not to lose dps) so if square wants their utility to be dps they need to gain more from the buffs that everyone else is getting to make up for the buff that they arnt putting out. This change would also keep their solo damage in check but in a party it would make up for their own lack of utility. Thoughts?
    (0)

  9. #9
    Player
    CreinCrein's Avatar
    Join Date
    Sep 2014
    Posts
    112
    Character
    Crein Crein
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    15% slashing debuff
    (1)

  10. #10
    Player
    DGladius's Avatar
    Join Date
    Mar 2015
    Posts
    132
    Character
    Delmira Garnet
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    Yukikaze combo potency up from 340 to 380
    Kasha combo potency up from 400 to 440
    Gekko combo potency up from 400 to 440 would be my guess.
    (0)

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