I have no idea what post you are reading, I never mentioned anything about getting rid of egis. But apparently I really touched a nerve.
My statement was purely directed at all the comments defending smn and other various aspects with the use of lore. Because there is some belief that lore is unchangeable and keeping things exactly as they are is the only way things can exist. You are dissecting my post, adding to it things I never stated and misinterpreting what is actually there.
Lore doesn't matter in some instances because it is changeable. If the dev team wants to add something or take something away from the game they can, there are no rules like in the real world that tell them they cannot. With a little bit of creativity anything is changeable. This game in itself is an example of that or ARR would never have been able to be a thing because they used lore as a way to transition an entire busted game to an entirely new one through retcons, rewrites and flat out ignoring a lot. You think they cannot do that with a simple job?
It takes little to no writing to outright remove abilities we have used before, they do that every expansion and sometimes just in regular updates. Heck they even flat out change things all the time with no explanation, tri-bind and the transition from sub job skills to role specific skills comes immediately to mind. They even wrote into the lore that the image of the egi if nothing else could be changed so they could at the very least give them a graphical overhaul without breaking that precious lore.
And no I am not writing up any plans or suggestions because if we have learned anything its that the devs don't care. They do what they wanna do and I am not about to take time out of my day to create a job concept that they will not even look at.
I was not trying to start an argument but if you took any basic fiction course you would maybe understand.