Quote Originally Posted by AnimaAnimus View Post
Yep a lot of that matters, but what I was saying is that it's lore. Its literally written by the devs and they can change it however they want, when they want and if they are creative enough it will make sense.
See, this is the attitude that leads to "Principal and the Pauper" levels of screwups. Instead of building on previous lore or adding to it, outright changing it and destroying it will cause all manner of screwups in the continuity and lore.

Quote Originally Posted by AnimaAnimus View Post
Sitting here using lore as an excuse for a job that isn't just bad because you are comparing it to the same job in a different game, but is bad because it is poorly designed, executed and animated is a different level of white knighting.
And yet there are plenty of players who defend this playstyle. At the same time though, there are those who complain. This point is entirely subjective.

Quote Originally Posted by AnimaAnimus View Post
They could easily make the job better in a myriad of ways that don't compare to past ff titles, but they simply wont because they have no reason to. Even if it will be known as the most meh version of that job in the franchise. The wonderful thing about lore is that its changeable. You can take something that was originally lackluster (like smn and frankly rdm, blm, brd and mcn too) and make it into something great with a little bit of creativity.
You haven't given ANY suggestions on how to do this beyond, "LORE DOESN'T MATTER WHO GIVES A CRAP DEVS WRITE WHATEVER AND WE SHOULDN'T CARE" like that's actual advice.

In addition, it takes some seriously good writing to outright retcon moves and abilities that we have used before. Not to mention, in the case of Summoner and the removal of Egis, they'd have to rewrite the Arcanist Quests from 1-30 and ALL of the Summoner Quests just to let them keep making sense. If you wanted to summon ACTUAL PRIMALS, then oops. All of 2.0-4.0's quests would have to be entirely rewritten with new context and new situations. Everything primal related would have to be purged.

Quote Originally Posted by AnimaAnimus View Post
But nope, this fixation of the immutability of lore for its own sake is why devs cannot stretch their wings and why games like this can go from tragic (v1) to ok (arr) but never to omg that's great! with some tweaking
It's not immutability, it's BASIC CONSIDERATION OF CONTINUITY. Getting rid of the Egis, FULL STOP, will be a terrible idea in the long run. Which is why I made my suggestion of making the Egis a stance dance mechanic, with their combat mechanics being based on Demi Bahamut.

You don't make lore changes based on gameplay changes, you do the opposite, especially if the game you're making is built in a specific setting. Unless, of course, you're rebooting a thing from the ground up, but this has a 90% chance of failing too.

1.0 failed because they focused so hard on the graphics and making FFXI-2, that they forgot to make a game, and forgot that the modern audience is different from the masochists willing to fight for 18 hours against a superboss.