Quote Originally Posted by Platinumstorm View Post
Story lacking continuity, boring combat system, extreme linearity, and a lack of towns/pacing contributed to a feeling of FFXIII damaging the brand.

For me the story lacking continuity and the linearity probably did the most damage.

I loved the character design in XIII, though, imo it was the best playable cast since FFVIII. It was annoying to see the chick with glasses just fall over and die, though - such a cool character.
Yup, it's like watching a really bad tv-show with limited remote controller. Nomura did amazing character designs as usual but to the game designer they were just dolls to his medium envy hollywood-wannabe playhouse. I have hard time taking people who like XIII seriously because clearly they were just pretending to be playing the game instead of really looking at what they we're allowed to do in the game.