They said no KH3 until Vs13 is done.
By then Nibiru will have crashed into the Earth D:>


They said no KH3 until Vs13 is done.
By then Nibiru will have crashed into the Earth D:>


The reason AC and MW get games within a year has a lot to do with the fact that they have interconnected storylines. Each game sequentially adds more story to the series, and in all likelyhood, work on the next game has already started by the time the newest one is released. (i.e. Ubisoft realized they couldn't finsh Ezio's story by the end of AC: Brotherhood, and started working on AC: Revelations while Brotherhood was still in development.)
Then you have franchises like Halo. It'll be another year before we get to see how the new trilogy turns out, (2 yrs after Halo: Reach.) We have the Anniversary edition, which has an HD facelift, and some new features, but it's still the same original game from ten years ago.
Japanese game studios have shown in the past that they can put out great titles in a similar timeframe (the .hack and Xenosaga series being two examples)
I'm not sure a game a year would work well with Final Fantasy though, mostly since every numbered title is essentially a stand-alone storyline. That means you are essentially trying to come up with an entirely new storyline/lore for every title, that's not easy to do. In addition, most titles in the series have different game mechanics. XI and XII had similar battle engines for example, but XII also introduced Gambits and a License board, and XIII was radically different from either of those two titles.
In all likelyhood, there may be further expansion of previous titles, since it is somewhat easier to expand on exsisting canon.
(In a literary example, Ender's game was originally a short story, then it became a full novel that expanded into a tetralogy, not including the Shadow series and Ender in Exile.)
Last edited by Vanguard319; 11-25-2011 at 03:02 PM.



As I see people talk about how quality has gone down on RPGs over the year, 1 HUGE thing comes to mind that I feel is the cause of most of the complaints.
The emphesis on how good the game looks instead of the story elements and gameplay....
Over the years we have made major strides in technology with graphics for consoles and such, and the further they get, the more downhill it seems some of these games become in many of us old timers minds.
I was there for dragon quest 1, and final fantasy 1.
I thought they were amazing games and it was nice to play along to a game where you grew instead of having to start from scratch every time you turned on the game.
From there Dragon quests expanded out to 2 and 3(never played any after that til the newest ones) and it continued to amaze me.
Final Fantasy(american version) 2 and 3 came out, and unlike 1, they had majorly compelling stories which sold me on RPGs for all time.
Then 7 came out...The leap in tech was apperent with this and they used it wisely, as did most companies who were doing games like this back then. They still focused more on the game itself and the graphical scenes were few and far between, usualy at a major story moment so you could better get the point across.
Now, the use of graphics to tell a story is so overabused, we get games like 13(which btw, i did love, despite what others think) in which people now complain about the overuse of the cut scenes.
HOWEVER, is it even possible to step back and remove these elements from games in order to go back to our older RPG roots? The answer is simple, no it isnt.
People have expecations of games now which are imposible to meet, they want the graphics, they want the gameplay, they want the story. If any of the 3 are missing they complain.
But more of a focus gets put on the graphics cuz in the end, thats the main thing people talk about, "how great it looks". If you can make a pretty product, you get more sales then you do if you make a cartoony game thats more story driven and fun. A good example of this is Saints Row vs GTA.
But back to the topic of a new game each year. I can easily point out that this does NOT mean we will get a new FF rpg every year, chances are, we will get a new "final fantasy" game each year in general.
13-2 this year for instance, next year itl be 13 vs.
Following that we may get a 7 remake(itl count as 1 per year if they do it)
we may get some new handheld console games after that, and so on.
The point is dont sell it short as a new numbreed title each year when it comes to this(i havent read the article, but im guessing it doesnt say its a new numbred title each year)
My XIVPad: http://xivpads.com?2031148
Good point earlier about Uncharted 2 the people at naughty dog were truly surprised to see the sales drop off so drastically after the launch. This was in a Gamasutra article earlier.
I think the same happens with all Hollywood-wannabe games because they're so shallow that there's not that much more to them watch them through once.
Prior to XIV's launch SE was reporting strong sales not because of XIII but that the re-releases of past FF games were selling a lot better than they had anticipated.
If anyone has played FF III they know it's almost a different game every time you play it because of the job system. XIII however will always be the same soap opera with the same skills on every character no matter how many times you try to re-play it.
And hey it's totally fine if you like XIII. We probably expect very different things from games. Some people like to be passive while I enjoy doing stuff in a game. Different folks different strokes and all that.
Uncharted 3 is at least as good as U2, in some aspects even performing better than the predecessor, but most people still say that it "doesn't feel as good as U2" or that it was a "slight disappointment". It's because they can't just play another game like U2 to get similar experience out of it.
I really wish that SE would be the Naughty Dog of JRPG's sometimes. That franchise has everything I want from an SE RPG, with slightly altered gameplay.
SE RPG's have been extremely passive for as long as I remember. You can not control the movement of your characters in combat. All you can do, in practice, is to move between menus, press X and watch the character's animation. Cutscenes have no interaction in them (although XIII-2's QTE's should take care of this) and on the field, pretty much all you can do is walk from one place to the other. There is no interaction with the environment like in say, Xenogears which wasn't that impressive but better than nothing. Also for being "strategy" oriented (at least I hope so), the game does not really do a good job in making use of that mindset like, say, FFT or Tactics Ogre franchise does.Some people like to be passive while I enjoy doing stuff in a game.
While XIII is fundamentally the same, the franchise is taken to a more action-oriented direction, since you are required to switch paradigms and react to enemy's actions faster than before. No strategic elements have been lost in the process, and in reality the game does a decent job at keeping each role relevant throughout the game (aside from Sentinel, anyway). It is the kind of streamlining that is happening with XIV as we speak, and that doesn't result in "dumbing down" anything as much as it only removes some of the tedious aspects from these games that really don't serve much of a purpose and have been included due to traditions and not because it would make a good game.
And that's just in relation to combat. They would have done better to keep the overall pace of gameplay in XII levels with sidestuff to do in the middle but thats fixed in XIII-2 so no biggie. "Open world", though, serves no purpose anymore especially now that true open world games have become so much better in presentation than they were in 1997.
Last edited by Betelgeuzah; 11-25-2011 at 03:53 PM.
I personally don't enjoy rpg games that is linear or have me back stepping into the same environment multiple times. in a none mmo game that is simply not acceptable for me.
FFVI>FFT>>> All FF
Please do not mention FFXIII in the same line as FFVI it is blasphemy.


My Opinion > your opinion
Also FFXIII is pretty damn similar to FFVI in the sense that you don't have as much control over your party compared to, say, FFX. FFVI fanboys are by far the most delusional in the franchise. I thought FFXIII and FFVI were both equally fun. Deal with it.
|
|
![]() |
![]() |
![]() |
|
|