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  1. #23
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Krotoan View Post
    By all means let this be a choice, but would you be willing to wait for other content for this to be a choice? Delay Eureka for another patch? I agree that , if possible, the choice to do the quick run or a full run when queuing for a pre-built party should be entirely up to the makers of the party and SHOULD have been part of the change, but it was likely a choice of resource management or even if it wasn't it would have to be a consideration going forward. Do you think production time would have been better spent on making this extra option and would you be ok with delaying actual current content for this to be implemented?
    Why does this being implemented mean Eureka gets delayed again? They've already said Eureka's coming out in the mid-patch cycle "tide-over" patch. It's 99% of the way there, only a catastrophic event would cause it to be pushed back since it finally has an announced date after many push-backs.

    If they were even planning for improvements to the MSQ dungeons that's all it'd be right now probably: planning, researching specifications and resource requirements, risk/reward ratios, etc. Do you even SDLC? Saying "SE can't fix a thing because a different thing will be pushed back!" is dumb. Especially when the different thing in question is already set to go live a few weeks from now. A company this large knows how to plan and schedule resources effectively.

    SE can certainly start looking at a more nuanced solution to the problem. You don't have to commit to the results of the research- someone looking into the issue does not mean you suddenly have to divert ALL of your resources -even the guy who sleeps in the corner with his eyes open- to work on a resolution. For all we know they've already had a team research the problem and possible solutions and this is the best form of remediation we can expect. But if we ask for more, and make a compelling case for it, SE can slot it in for Dev time (assuming there is a prayer in hell they can finagle the spaghetti code to behave). Doesn't mean it'll ever go live. Doesn't mean we'll ever even hear about it. But asking for a better implementation of a dull story segment does not suddenly mean all the fun stuff gets pushed back indefinitely.
    (4)
    Last edited by Hestzhyen; 02-14-2018 at 11:50 AM.