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Thread: Eureka

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  1. #1
    Player
    Zojha's Avatar
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    Aug 2015
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    3,565
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    Lodestone Bait
    World
    Pandaemonium
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    Gladiator Lv 1
    Quote Originally Posted by Soupa View Post
    [...], it would make getting what you want painstakingly easy [...]
    You clearly don't understand how it works.

    If something has a 1% drop rate, then on average, people will require 100 runs to get it (solo - groups are a multiplicator). If you get a token every time and need 100, then people will also run it 100 times on average. That means that the total amount of times the content is run is identical either way. Both systems "keep people playing" exactly the same way.

    The difference lies only in the distribution - With RNG, you might only do it once, get your item and then stop. Another person however might need to run it 200 times. With tokens, both need to run it 100 times each. In other words: RNG drops is what allows people to "get things painstakingly easy", while others need to work harder to compensate. The overall work is the same on average, you just shift workload from the lucky who can quit early to the unlucky who have to work overtime. You make things easier for some and harder for others, the average difficulty is the same. Do I need to rephrase it again? I think the point should be driven home by now.
    (6)

  2. #2
    Player
    Soupa's Avatar
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    Oct 2015
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    Soupa Eptco
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    Coeurl
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    Scholar Lv 80
    Quote Originally Posted by Zojha View Post
    You clearly don't understand how it works.

    If something has a 1% drop rate, then on average, people will require 100 runs to get it (solo - groups are a multiplicator). If you get a token every time and need 100, then people will also run it 100 times on average. That means that the total amount of times the content is run is identical either way. Both systems "keep people playing" exactly the same way.

    The difference lies only in the distribution - With RNG, you might only do it once, get your item and then stop. Another person however might need to run it 200 times. With tokens, both need to run it 100 times each. In other words: RNG drops is what allows people to "get things painstakingly easy", while others need to work harder to compensate. The overall work is the same on average, you just shift workload from the lucky who can quit early to the unlucky who have to work overtime. You make things easier for some and harder for others, the average difficulty is the same. Do I need to rephrase it again? I think the point should be driven home by now.
    This is just trying to keep the system fair and again easy. Stuff that isn't exactly needed in a grind. You don't need to be so hostile about it, this is just a discussion jeez.
    (2)

  3. #3
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    Aug 2013
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    Quote Originally Posted by Soupa View Post
    This is just trying to keep the system fair and again easy. Stuff that isn't exactly needed in a grind. You don't need to be so hostile about it, this is just a discussion jeez.
    not much of a discussion when you are of the mindset "Im right, youre wrong" then you throwing out claims of hostility when their ideas conflict with yours. if anyones hostile, its you and your fervent overzealous need to be right and shut down discussion.
    (7)

  4. #4
    Player
    Soupa's Avatar
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    Soupa Eptco
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    Coeurl
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    Scholar Lv 80
    Quote Originally Posted by Canopia View Post
    not much of a discussion when you are of the mindset "Im right, youre wrong" then you throwing out claims of hostility when their ideas conflict with yours. if anyones hostile, its you and your fervent overzealous need to be right and shut down discussion.
    Where have I shut down discussion? I encourage everyone to post. I’m simply offering my opinion, my opinion is not absolute.
    (1)

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