Quote Originally Posted by Soupa View Post
I mean this is true but the point is to keep you playing, not instant gratification. That's the reason you keep coming back, just the hope of getting the item. Then again it depends on how low the drop rate will be, which we don't know quite yet.
Who said anything about instant gratification?

There are better ways of prolonging content than RNG for a rare drop. Here's an example.
1. A rare drop happens 1% of the time which means if you kill the mob 100 times you are likely to get it at some point but its also possible to kill it 200 times and get nothing. This removes all control over the rewards from the player, thats never a good thing and only serves to create frustration among players. There is ample evidence on these forums alone for this.
2. A drop is gauranteed every time the mob is killed but SE requires 100 of them. The player knows exactly how much work is required and can easily measure their progress to stay motivated. They can see how close they're getting and don't get frustrated because RNG hates them. They know exactly where they are and when they'll be done.

Both options should have the player finish in 100 kills. The first isn't a sure thing, the second is. Both require a time investment and neither has instant gratification (unless RNG blesses you on the first kill). I would keep doing the second type of reward, I'd give up on the first quickly because I have better things to do with my time.

As for how low the drop rate will be...given SE's history with drop rates? Abysmal.