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Thread: Eureka

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  1. #1
    Player
    FallenArisen0990's Avatar
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    Aug 2013
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    Anarista Tarnyang
    World
    Behemoth
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    Ninja Lv 80
    I'm just expecting it to become a Diadem 3.0.
    (3)

  2. #2
    Player
    Laerad3993's Avatar
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    Jan 2015
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    Character
    Aisha Clan-clan
    World
    Behemoth
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    Pugilist Lv 60
    Quote Originally Posted by FallenArisen0990 View Post
    I'm just expecting it to become a Diadem 3.0.
    Same. Which is likely why they are allowing players the ability to do it solo. Enough people quit/hate it, those that don’t wont be shafted from progressing their Relics.
    (1)

  3. #3
    Player
    Reinha's Avatar
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    Mar 2015
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    Finland
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    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    I just hope entering with a cross world party will be possible and that the armor and weapons will look nice. As someone who didn't mind the first version of Diadem, PotD, hunts and FATEs, I think this content will be enjoyable.
    (1)
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    Viper

  4. #4
    Player
    Altanas's Avatar
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    Jun 2011
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    Bastok
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    Altanas Aidendale
    World
    Excalibur
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    Lancer Lv 70
    Eureka seems to be a homage to FF11, but it is a homage to the worser part....

    Its a homage to the openworld somewhat randomly spawning NMs, which always led to grief, and which the developers closed off by making drops rare/ex back in the day.

    Why is it not a homage to the - more precisely spawning - NMs of Sky, Sea or ZNMs etc.

    I do not like NMs with vague 'spawns when certain conditions are met'. I would prefer to farm tiers of NMs each for pop items to go up to the next tier. There is reliability there and players can plan what jobs they want to bring accordingly. Also lower tiers can be solo'd or lowmanned. So theres always something to do.

    Having played FF11 for years, while openworld NMs led to a lot of discussion ingame and on forums, in practice most players camped things for a while then got fed up. It was a case of "been there done that, I'l just buy the item off the AH". Players got really fed up of openworld NMs because of drop rates and because of competition with gilsellers/bots. Contrast that to Dynamis or Sky. Those were - reliable -. Yes, it became boring after a while, but you knew what you would accomplish each time.


    Also, the elemental weakness thing isnt much of a homage to FF11. Regardless of mobs, everyone just threw out Distortion & Freeze or Light & Thunder IV. Barspells were really never much of a thing, and a lot of WHMs never bothered casting them >.>

    Element Weakness just seems to add a layer of nothingness. It doesn't add to the gameplay beneficially. It sort of reminds me of "stances", which are "set and forget".

    I would have preferred a more interactive version of element weakness in the form of the "Element Field" from Chrono Cross, tweaked somewhat so players and mob battle to fill the element field to allow use of all their abilities.
    (0)

  5. #5
    Player
    FallenArisen0990's Avatar
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    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    So Eureka is basically a nicer version of XI? The penalties aren't nearly as harsh as it was in XI. At least I can finally shout," Gobs to Zone!"

    Scorpion Harness confirmed!
    (1)
    Last edited by FallenArisen0990; 02-12-2018 at 07:01 AM.

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