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Thread: Eureka

  1. #21
    Player
    Emstidor's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    346
    Character
    Emstidor Diabolos
    World
    Excalibur
    Main Class
    Monk Lv 71
    I think the players will make or break Eureka. If there is sufficient interest for this sort of higher-risk higher-effort sort of content, then the zone will remain active and the population stable, which should keep things moving along.

    If, on the other hand the player base abandons this as too “unfun”, or “too much effort” or “too hard”, then the devs will have the proof they need that this sort of design philosophy that worked in 2002 no longer does in 2018, and people can finally stop trying to bring it back.

    Either way, it should prove interesting.
    (11)

  2. #22
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
    Posts
    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    I think the xp loss on death is going to piss a lot of people off and its going to get nerfed because of complaints. Plus there exists the potential of abuse and trolling on top of it. Yeah... I can just see the very angry threads from the future now. Otherwise, I'm looking forward to actually playing it and getting a start on the Relic stuff. Finally.
    (0)

  3. #23
    Player
    Soupa's Avatar
    Join Date
    Oct 2015
    Posts
    261
    Character
    Soupa Eptco
    World
    Coeurl
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Emstidor View Post
    I think the players will make or break Eureka. If there is sufficient interest for this sort of higher-risk higher-effort sort of content, then the zone will remain active and the population stable, which should keep things moving along.

    If, on the other hand the player base abandons this as too “unfun”, or “too much effort” or “too hard”, then the devs will have the proof they need that this sort of design philosophy that worked in 2002 no longer does in 2018, and people can finally stop trying to bring it back.

    Either way, it should prove interesting.
    I think this is why they tied it to relic so that the reward gotten for grinding for all that work is significant. I think the design can work, the rewards just need to be worth it, being able to spin the Magia Board adds another interesting facet to the grind too.
    (1)

  4. #24
    Player
    Azper's Avatar
    Join Date
    Sep 2014
    Posts
    889
    Character
    Aria Ashford
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Looks and sounds awful from what I've seen and read, but the relics are tied to it and I want mine, so I don't have much choice in the matter.
    (5)

  5. #25
    Player
    AphraelAmarantha's Avatar
    Join Date
    Jun 2017
    Location
    Ul'Dah
    Posts
    197
    Character
    Aphrael Amarantha
    World
    Brynhildr
    Main Class
    Black Mage Lv 51
    Sorry for my ignorance, but what is Diadem and what is Eureka and why should I care? Is it worth doing or can I safely ignore it and stick to Mendacity farming?

    EDIT: Oops sorry, just saw the other thread. Sounds boring so I will skip it. kthxbye :3
    (0)
    Last edited by AphraelAmarantha; 02-11-2018 at 10:22 AM.
    #KeepPvPOutOfMyMMOs

  6. #26
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    I could be (and honestly hope I am) wrong but it looks like they took all of the superficial things from XI and are trying to shoehorn them into XIV. It seems needlessly complicated while at the same time promising to be a rather shallow grind-a-thon.
    (5)

  7. #27
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,357
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    Well for a game I look to doing all parts of, I really thinking this isn't something I will have fun with.
    I will wait and see but building parties isn't something I like doing if I did I would still be playing 11
    (4)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  8. #28
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Sounds like Diadem with an elemental leveling system tackled with relics so people have a reason to actually do it. Question is, will it be dead in two weeks like Diadem was when it's basically the same thing without the gathering...
    (2)

  9. #29
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    It looks like something terribly horrible and boring that I'll be happy to avoid.
    I get the nostalgua factor, but why add mechanics from a different and much older game into another? If i wanted crazy grind and elemental proprieties I'd go back to Ragnarok.
    (0)

  10. #30
    Player
    Alien_Gamer's Avatar
    Join Date
    Nov 2015
    Posts
    903
    Character
    Cynehild Westknight
    World
    Jenova
    Main Class
    Warrior Lv 96
    Quote Originally Posted by Soupa View Post
    I mean this is true but the point is to keep you playing, not instant gratification. That's the reason you keep coming back, just the hope of getting the item. Then again it depends on how low the drop rate will be, which we don't know quite yet.
    Who said anything about instant gratification?

    There are better ways of prolonging content than RNG for a rare drop. Here's an example.
    1. A rare drop happens 1% of the time which means if you kill the mob 100 times you are likely to get it at some point but its also possible to kill it 200 times and get nothing. This removes all control over the rewards from the player, thats never a good thing and only serves to create frustration among players. There is ample evidence on these forums alone for this.
    2. A drop is gauranteed every time the mob is killed but SE requires 100 of them. The player knows exactly how much work is required and can easily measure their progress to stay motivated. They can see how close they're getting and don't get frustrated because RNG hates them. They know exactly where they are and when they'll be done.

    Both options should have the player finish in 100 kills. The first isn't a sure thing, the second is. Both require a time investment and neither has instant gratification (unless RNG blesses you on the first kill). I would keep doing the second type of reward, I'd give up on the first quickly because I have better things to do with my time.

    As for how low the drop rate will be...given SE's history with drop rates? Abysmal.
    (6)

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