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  1. #1
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Shurrikhan View Post
    If a tank can't bother to learn more than enmity-stack and CD-lessly meat-shield, and over-cautiously even at that, over the course of 40 to 70 levels, why should I bother sacrificing my time on their behalf?
    Actually one of the reasons why I picked up playing a tank was because of too many encounters of the exact opposite: tanks who over-obsess on damage output and having no clue how to actually do their job partly because they're mass pulling like idiots thinking that everything will die quicker when it's far more efficient to pull a couple of packs so the healer has more breathing room to deal damage.

    Playing a DPS or a healer though, I'd much rather have the overcautious tank rather than having to deal with another "tanky DPS", but probably because I have patience knowing that they're most likely still new to the role in a party setting, which is possible even at highest levels.
    (8)

  2. #2
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Kazrah View Post
    Playing a DPS or a healer though, I'd much rather have the overcautious tank rather than having to deal with another "tanky DPS", but probably because I have patience knowing that they're most likely still new to the role in a party setting, which is possible even at highest levels.
    Speaking as a healer main, I VERY much prefer the overcautious tank, weither they're new to tanking or old to it. I'm content with a dungeon taking a little extra longer vs panic healing, risking wipes, squabbling and a dungeon taking far longer then it would have taken in going the slow and steady pace. This isn't an action combat MMO by far where charging and going full bore is possible with very few risks.
    (7)

  3. #3
    Player NephthysVasudan's Avatar
    Join Date
    Sep 2017
    Location
    Ul'Dah
    Posts
    1,091
    Character
    Nephthys Yamada
    World
    Adamantoise
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Aylis View Post
    <snip>
    This..so much this.

    I've been doing roulette as a Red Mage as i got fed up at being yelled at as a tank who didn't do "balls to the wall pulling" and as a White Mage who would end up needing to take a shower after a dungeon because the tank insisted on "balls to the wall" pulling...its just stupid.

    Heck even yesterday in Kugane the guy wanted to pull all the way to the boss and do a LB..which did crap for nothing damage because well..it's not designed for that...people get really stupid idea's in their heads..its sad. I can get doing a pair of pulls etc....but this speed running mindset is getting foolish beyond all reason.
    (7)

  4. #4
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by NephthysVasudan View Post
    Snip
    Totally know that feeling >_< trying to speedrun in roulette for me always ended up in me wanting to flip a table. My friends have had similar experiences too. A while back ago we did a dungeon who's name escapes me. It was nice and enjoyable when we did it together. They told me they grew to hate the place in roulette cos it would turn them all into giant stressballs due to the pull everything up to the boss thing.
    (3)

  5. #5
    Player
    wildbill's Avatar
    Join Date
    Dec 2016
    Posts
    25
    Character
    Sir Wilderiche
    World
    Diabolos
    Main Class
    Warrior Lv 66
    I had this DRG one night ask me why in the world was I doing "safe pulls"... I was WAR. He used more colorful language when asking me that question of course. Let's just say my first impression of him was that he wasn't a very polite person.

    I said to him that when we were chatting in the beginning, two players in our party said it was there first time here. So, I thought it would be wise to take it easy and tank it right. Piece by piece. Allowing them to see just how the instance unfolds.

    He disagreed and had some words for what he had thought of all of that and went on ahead pulling everything in front of us. He died, the healer died, the other DPS died, and then I died. It turned into a debacle as I am sure you can understand.

    This is what happens when you do not have a work together team-like attitude. I mean, your party is a team. Your goal is to survive the instance. When it is somebody's first time, you should want to help them ENJOY the instance. Not yell at them for it being their first time.

    I personally, more often than not, have such a GOOD TIME with players who have never been through the instance before. I can just feel the excitement they're feeling while remembering what I felt the first time I went through it.

    This example just shows you that your job as a tank is to make your way through the instance keeping everything off of everyone. You want that hit pool high, you want that armor to be tough, and you want to be healed quickly and easily. You kind of have to learn how to gauge your party in order to determine if you can pump out a little more DPS and be safe, or if you should focus your time on enmity and defense.

    For most of the instances I feel that enmity and defense take massive priority over DPS.

    Learning when to bust into DPS mode and when not to is what makes a great tank great! But this only comes from experience. Experience obtained through lots of practice and refinement. I am sure that you will be a great tank if you aren’t already.

    If anyone behaves in an unpleasant or unfair way towards you, you don’t have to listen. You’re the tank! Sticks and stones may break my bones but Titan will never hurt me! LOL!
    (10)
    Last edited by wildbill; 02-10-2018 at 04:59 AM.

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,995
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kazrah View Post
    Actually one of the reasons why I picked up playing a tank was because of too many encounters of the exact opposite: tanks who over-obsess on damage output and having no clue how to actually do their job partly because they're mass pulling like idiots thinking that everything will die quicker when it's far more efficient to pull a couple of packs so the healer has more breathing room to deal damage.

    Playing a DPS or a healer though, I'd much rather have the overcautious tank rather than having to deal with another "tanky DPS", but probably because I have patience knowing that they're most likely still new to the role in a party setting, which is possible even at highest levels.
    Even as someone who's mained tanks and healers previously, I greatly prefer someone who knows exactly what they can output and intake, and I find that be far more often true of those who regularly mass pull and stance-dance than those who will not. As a healer I often find such players easier to heal because that play is at least predictable in its being more optimized, even if the margin of error is faintly less (still generally less than 4 GCDs of raw healing over any pull in which the DPS, too, are competent).

    Be it as a tank or healer, I track their cooldowns, and I expect them to track at the least the key portions of mine, but with that tracking comes certain expectations according to what is optimal generally and for the specific instance. And I find that overcautious tanks will often continually leave certain abilities on reserve for emergencies despite their animation-based delays being too long to actually serve in that capacity; when I expect them to actually make use of the damn skill, optimally and conventionally, they don't, and only then do I run into actual difficulty.
    (2)