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Thread: Warrior is OP

  1. #41
    Player
    Silver_Blade's Avatar
    Join Date
    Oct 2015
    Posts
    60
    Character
    Ellder Sage
    World
    Faerie
    Main Class
    Paladin Lv 70
    Yeah, PLD aoe dps and threat is super weak even compared to DRK because sword oath only affects single target dps.
    WAR has great AoE, burst, defense, two self heals and their raid cooldown is only 90 second CD.
    Im not sure why SE is so clearly playing favorites with WAR.
    It is quite frustrating though.
    (8)

  2. #42
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    I'm beginning to wonder if I'm playing the same game as everyone else.
    (2)

  3. #43
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by TouchandFeel View Post
    The problem though was that they kept WAR's damage capabilities intact and didn't trim them to compensate for the boost in defense that they got, which made them arguably just as good defensively as PLD but also able to do noticeably more damage too if played well.
    I still remember when I pointed this out way back then being told "that's the way it should be" and "WAR should be better because it is the tank for skilled players while PLD is the easy tank".
    ARR PLD in Sword Oath outdpsed WAR even in 2.5.


    Quote Originally Posted by TouchandFeel View Post
    Fast forward a few years and well we see where we have ended up, where WAR has to be the big damage tank with just as good defense that also needs good party utility but can't be too hard or complicated to play. The all singing, all dancing Fell-Cleavers of the world.
    Stormblood PLD is a "big damage tank with just as good defense that also has good party utility and isn't hard to play". You're ignoring how strong that job is (and it's still great even after the 4.2 DPS nerf) and claiming that WAR players want to be the best instead of wanting to be as good as PLD. I don't see how people could think even 4.1 WAR was balanced with PLD when PLD had very similar DPS, tons more utility and great mitigation from the block changes in 4.0.
    (0)

  4. #44
    Player
    SiriusSaltstice's Avatar
    Join Date
    Jan 2018
    Location
    Ul'dah
    Posts
    58
    Character
    Sirius Vagus
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Launched View Post
    tons more utility
    Passage and Cover are really situational in use. Divine Veil still requires a heal to be used, and even then it does not affect the PLD. Clemency is a straight DPS loss if you use it. The utility PLD has becomes useful in a pinch and shines when it does, but it says a lot when Shake It Off alone competes with all that utility. It's like the Vengeance vs Sentinel argument; sure Sentinel MITIGATES more, but that extra mitigation is not worth the extra time it needs on cooldown. Shake it Off is useful in all regards, because it is easier to activate, more frequent and affects everyone; there isn't a case where you don't want to use it.

    I agree with you on the damage problem PLD had, and the job is still great now. But people really hype up all that utility and overestimate it.
    (6)
    Stop bad.

  5. #45
    Player
    Faeon's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    394
    Character
    Faeon Nightwhisper
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by SiriusSaltstice View Post
    Passage and Cover are really situational in use. Divine Veil still requires a heal to be used, and even then it does not affect the PLD. Clemency is a straight DPS loss if you use it. The utility PLD has becomes useful in a pinch and shines when it does, but it says a lot when Shake It Off alone competes with all that utility. It's like the Vengeance vs Sentinel argument; sure Sentinel MITIGATES more, but that extra mitigation is not worth the extra time it needs on cooldown. Shake it Off is useful in all regards, because it is easier to activate, more frequent and affects everyone; there isn't a case where you don't want to use it.

    I agree with you on the damage problem PLD had, and the job is still great now. But people really hype up all that utility and overestimate it.
    The utility that PLD is good DV is great and there DPS is good now. Now War is great when you pop IR. But my gut feeling is that it will get nerfed, especially since if you run a dungeon my gosh it's deadly when you grab large packs.
    (0)

  6. #46
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    That's my fear. They nerfed AOE for everyone without saying it but clearly it was to slow down dungeon pace. But I think they did not see the impact of the changes on directcrit decimation spam cause they had ST in mind when adjusting, and AOE wise thought only about steel cyclone (hence the small nerf of it's HP effect).

    I mean going in the new dungeons at ilvl 325 (subjobs) with a War, a BLM and a SMN and the packs MELTED like even in previous dungeons (desingned for even lower ilvl) it didn't. Imagine what it'll be when we'll be i370...
    When they see that, I don't know how they'll react.
    (0)

  7. #47
    Player
    Schrute's Avatar
    Join Date
    Jul 2017
    Posts
    40
    Character
    Schrute Shishio
    World
    Faerie
    Main Class
    Samurai Lv 70
    Wars are not op. IR is up every 90 seconds so it won't be up every big trash pull and every boss in a dungeon. Nor does it line up with raid buffs all the time or every 2 minutes, like it used to. War is not dumbed down, it became more versatile in game play. Before it had a very strict rotation and you could never
    Stray from it or go into defiance without obliterating your dps. Now wars have more freedom with a little more power and it's not a cookie cutter, increase dmg or potency, buff. War has a great new identity from the other tanks, the crit tank. Pld is in a great spot and so is war. I liked the old 4.1 war, but I love the new 4.2 war.
    (2)

  8. #48
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    This is ridiculous, SE should really fix their game, because its really unplayable at this point.

    Why does my warrior pull out less damage than DPS is beyond my mind, my class need more damage, aha and paladin cover is op spell, nerf it. Buff warrior or i will never play a tank again!
    (1)

  9. #49
    Player
    InnerBeastMode's Avatar
    Join Date
    Sep 2017
    Posts
    17
    Character
    Tanooki Suit
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Schrute View Post
    Nor does it line up with raid buffs all the time or every 2 minutes.
    I see this argument a lot and I wonder: If Thrill still affects damage, and the CD for Thrill is 2 minutes, is it not wise to wait for Thrill and therefore align with party buffs as well?
    (0)

  10. #50
    Player
    Schrute's Avatar
    Join Date
    Jul 2017
    Posts
    40
    Character
    Schrute Shishio
    World
    Faerie
    Main Class
    Samurai Lv 70
    Thrill only affects upheaval. So one attack aligns with the 2 minute raid buffs. If you're using upheaval on cd it will be up for raid buffs at the two minute mark but will you hold thrill for this or will you stack it with IR for the direct crit?
    (0)

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