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Thread: Warrior is OP

  1. #31
    Player
    Noata's Avatar
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    Ul'dah
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    Character
    Kazari Uiharu
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Warrior always seems to get super buffed, the playerbase pretty much demands it who play them. I remember the constant rage when PLD actually outdamaged them in 4.0 for 3 weeks before they were buffed above them. Warrior will always be a problem, no one wants to lose damage and people get angry when what their class is known for is lost. Warriors are the big hitting tanks, change that and those who enjoy them may not want to play their class anymore. It would feel like SE destroyed their identity, and it is hard to tell when you have too much damage. Warrior is kinda a delicate class to adjust.
    (3)
    “Even the finest sword plunged into salt water will eventually rust.”
    ― Sun Tzu, The Art of War

  2. #32
    Player
    Silver_Blade's Avatar
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    Oct 2015
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    Character
    Ellder Sage
    World
    Faerie
    Main Class
    Paladin Lv 70
    Meanwhile DRK is broken and useless and they do nothing about it.
    Meanwhile NIN has been mandatory for TA since 3.x with no nerf.
    Meanwhile SAM and BLM bring nothing to a group and nobody wants them.
    But WAR was too hard for all the poor casuals so it got an entire rework with new skills and traits just to make them easier while classes with real issues are flatly ignored.
    (9)

  3. #33
    Player
    Risvertasashi's Avatar
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    Character
    Makani Risvertasashi
    World
    Ultros
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    Conjurer Lv 50
    Well it's a lot more than just the damage.
    (5)

  4. #34
    Player
    Mahrze's Avatar
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    Character
    Mahrze Crossner
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    Jenova
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    Monk Lv 80
    Quote Originally Posted by Silver_Blade View Post
    Meanwhile DRK is broken and useless and they do nothing about it.
    Meanwhile NIN has been mandatory for TA since 3.x with no nerf.
    Meanwhile SAM and BLM bring nothing to a group and nobody wants them.
    But WAR was too hard for all the poor casuals so it got an entire rework with new skills and traits just to make them easier while classes with real issues are flatly ignored.
    I understand your point, but there's only so many ways to say the same thing. It's becoming white noise at this point.
    (0)
    If you say so.

  5. #35
    Player
    ULoki's Avatar
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    Nov 2013
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    Character
    Loki Linz
    World
    Goblin
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    Conjurer Lv 66
    Quote Originally Posted by Silver_Blade View Post
    Meanwhile DRK is broken and useless and they do nothing about it.
    Meanwhile NIN has been mandatory for TA since 3.x with no nerf.
    Meanwhile SAM and BLM bring nothing to a group and nobody wants them.
    But WAR was too hard for all the poor casuals so it got an entire rework with new skills and traits just to make them easier while classes with real issues are flatly ignored.
    Hey we didn't ask for it, but got it anyways. lol

    Maybe all the DRK should use reverse psychology as well. lmao
    (0)

  6. #36
    Player
    Mahrze's Avatar
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    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by ULoki View Post
    Hey we didn't ask for it, but got it anyways. lol

    Maybe all the DRK should use reverse psychology as well. lmao
    Username checks out.
    (0)
    If you say so.

  7. #37
    Player
    TouchandFeel's Avatar
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    Aug 2013
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    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Noata View Post
    snip
    Unfortunately I feel that the devs, and a portion of the community, have settled into the mentality of "have your cake and eat it too" in regards to WAR.

    This is something that I first remember seeing the seed of back in 2.1. In 2.0 WAR was designed as the "big-damage meat tank" but unfortunately it was far too lacking in defense which made it not really viable, so justifiably the devs reworked WAR to make them sturdier and stronger in defense with 2.1. The problem though was that they kept WAR's damage capabilities intact and didn't trim them to compensate for the boost in defense that they got, which made them arguably just as good defensively as PLD but also able to do noticeably more damage too if played well.
    I still remember when I pointed this out way back then being told "that's the way it should be" and "WAR should be better because it is the tank for skilled players while PLD is the easy tank".

    From that point on it has been just a slow rolling snowball effect where WAR couldn't really be worse than the other tanks in any aspects or else it was completely unfair and not balanced, yet if they were discernibly better in any aspect that was justified "because...". The ball keeps rolling and more just keeps getting packed on while little to nothing is lost in the process and the ball grows and grows.

    Fast forward a few years and well we see where we have ended up, where WAR has to be the big damage tank with just as good defense that also needs good party utility but can't be too hard or complicated to play. The all singing, all dancing Fell-Cleavers of the world.

    Don't get me wrong, I like WAR a lot and switched to it as my main from DRK with Stormblood, but seriously it's getting beyond ridiculous at this point.
    (10)
    Last edited by TouchandFeel; 02-01-2018 at 09:03 AM.

  8. #38
    Player
    Silver_Blade's Avatar
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    Oct 2015
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    Character
    Ellder Sage
    World
    Faerie
    Main Class
    Paladin Lv 70
    I'll keep repeating myself until SE listens.
    Warriors stay OP by whining so maybe if i whine enough DRK will be better than literally hurting your group.
    (3)

  9. #39
    Player
    Noata's Avatar
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    Character
    Kazari Uiharu
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by TouchandFeel View Post
    snip
    I actually agree. There really is no justification for them having lots of damage tankiness and utility. I like DRK but lets be honest, why does the damage tank get more of everything then DRk, who can't seem to get to win in any area. PLD's must have the most patience. because WAR have been spitting in their face since 2.1.

    Yet they adjust WAR while tons of classes need "real" adjustments, I mean I like the Monk Buffs, mainly just Perfect Balance being set to where it "should have been" in 2.0. They still try to make Tackle mastery a thing... ya not gonna happen.
    (1)
    “Even the finest sword plunged into salt water will eventually rust.”
    ― Sun Tzu, The Art of War

  10. 02-01-2018 08:55 AM

  11. #40
    Player
    SiriusSaltstice's Avatar
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    Jan 2018
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    Ul'dah
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    Character
    Sirius Vagus
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by TouchandFeel View Post
    snip

    This so much. I like WAR but FUUCK the community sometimes. The tank is never "complete". Before 4.2 "AHHHHHHH THE CLASS IS RUINED" after 4.2 " Ah the class is OP". It's a fun class but good lord it has pretty much everything at this point. Best CD, best pull, best aoe, best invuln, best damage, best utility( yes PLD has more, but you can use SiO more frequently). Back then, you could argue that it's ok since it had a higher skill ceiling, but thanks to 4.2 its more BRAINDEAD than PLD( and I'd argue DRK cause at least DRK has to watch MP and manage CDs).

    I understand 4.0 complaints, I understand the complaint when the rotation was extremely strict, and it needed a bit of easing up. Hell, I approve of fusing inner release and zerk, and making WAR damage consistently higher. But why should WAR be the tank with no flaw? PLD has flaws, DRK has flaws; WAR doesn't.

    There's 3.X WAR, and we thought that was god-like. Now we have the new diety; 4.X WAR. With PLD as the "you're only here cause double WAR causes a LB penalty in Savage" tank, and DRK being the new "3.X PLD".
    (9)
    Last edited by SiriusSaltstice; 02-01-2018 at 09:04 AM. Reason: Forgot to add something
    Stop bad.

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