SE's design is the problem. That players figured it out isn't the fault of the players. If you think jobs that can do lots of DPS shouldn't because of ideological role purity, than maybe you should just play a game that is actually designed that way.
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Thats not a problem with dps checks in content and more an issue with things not hitting hard enough to make "struggling to stay alive" a thing. I can stay in tank stance all throughout Shinryu for example and we'll still clear if the dps is doing okay at worst. But why would I? Its wholly unnecessary and I could be contributing more by - guess what - dpsing. The whole encounter spent turtled up in tank stance is both boring and a waste.
Unfortunately, SE has opted to make encounters easier rather than harder, with the exception of ultimate. So, there will never be a time outside of progression where your tanks will be entirely focused on staying alive.
Nails are a soft enrage, screw those up and party will wipe. Also I'm going to repeat myself once more, enrage timer is a dps check. So what you are suggesting is, remove the dps check to see if you can clear a fight, and replace it with dps checks to see if you can clear a fight (nails of Ifrit etc.). Basically taking off something, and then replacing with a same thing, is not innovation or smart, its what EA does with Fifa games every year.That's crap. you can scrap enrage timers. add more dps checks. and thus find all tank or all healer parties will still fail.
look at ifrit ex. no enrage timer on that. but 6 tanks and 2 healers would never have smashed any of the nails down in time and that fight has what 3-4 sets of nails (thus 3-4 dps checks) i think been quite some time since i did it.
removing enrages does not mean the dps role would be useless... people need to stop exaggerating things so much
Last edited by Baalfrog; 01-30-2018 at 07:14 AM.
Thats a sign that the DPS need to take a look at their own performance, not that the tank needs to be nerfed. Additionally, theres no way for me to know about the other factors (chiefly gear, weapons, and meld disparity) that also could have lead to the WAR nipping at the BRDs heels.
This is a perfect example of someone who doesn't understand how to use fflogs.
Do you understand what "minimum" percentile means? It's like the "who is AFK?" or "who spent the entire fight dead" parses.
You're looking at the worst possible parses and judging based on that that WAR is somehow stronger than actual DPS jobs. It simply doesn't work that way...if a DRG spends an entirety of a fight dead then yeah a WAR that stays alive is going to beat them in damage. Duh.
It just happens that there were more extremely bad minimum DRG and MCH parses than WAR. Not because WAR actually does more damage lol go look at ANY percentile besides minimum.
Last edited by Miste; 01-30-2018 at 07:31 AM.
Everyone is a DPS then. That sounds boring. If everything is a DPS we should just play a FPS or MOBA or Fighter. Where is the challenge? Don't tell me DPS is a challenge, people just look up whatever the rotation is and do that. Memorizing a DPS rotation is not vary challenging.
That would be true if it was 1 session. The link is over the coarse of two weeks. Multiple runs weeds out "afk/dead" outliers.
It doesn't matter if it is over the course of 2 weeks. Minimum means it is only looking at the WORST ones in a 2 week span. There just happens to be way worse DRGs and MCH than there were WARs, but there is also a large disparity in the number of parses as well.
https://www.fflogs.com/statistics/17...aset=0&boss=46
Here. A DRG did 0 in Neo ExDeath.
So I guess DRG needs a buff since everyone beats them right? Even the healers beat DRG!
Like I said you can't judge jobs being stronger than others based on the WORST possible parses.
Last edited by Miste; 01-30-2018 at 07:45 AM.
You just looked at all the brackets hoping that war was better than any dps in any of them, and tadaaah, it was in min percentiles. In literally ANY OTHER percentile, War is stronger than other tanks, but significantly weaker than any dps.
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