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  1. #141
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Removing enrage timers would cripple gameplay.Also the only people who would benefit from it would be dps.It would mean they dont have to care about grinding gear.The damage tanks would have to endure would still remain the same and would encourage people to just play dps as they wouldnt have to grind out gear like tanks would.It would also make people not want to play healer as the longer the fight would go on the more stress they would end up in terms of keeping people alive and mana management.
    Obvious top tier raiders would still want to get best dps possible but overall you'd kill tanking and healing in general gameplay.
    (2)

  2. #142
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    If we get rid of enrage timers every content in the game can be done with 2 tanks 6 healers or 6 tanks 2 healers (or even 1 tank 7 healers / 1 healers 7 tanks or even 8 tanks)

    To simplify. DPS role will be useless to clear any content and endgame raid would be a lot easier to get a first clear and I mean A LOT.
    (0)

  3. #143
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bobs View Post
    Lowest Common Denominator

    Notice how WAR is already above 2 DPS classes (pre 4.2). Can replace those classes with WAR right now. Who knows what the stats will be after 4.2.
    You should be comparing the max amongst the jobs. In which case, warrior is still 1000+ dps below the "weakest" dps.
    (2)

  4. #144
    Player
    TamiaBlack's Avatar
    Join Date
    May 2017
    Posts
    86
    Character
    Tamia Black
    World
    Lich
    Main Class
    Archer Lv 70
    I do not think that removing the enrage would be fun. The fun on Savage is that it is hard.

    What I would welcome is some kind of "Training Mode". No chests, just the book or vice versa but with just one chest. But then a maybe +25% on the enrage timer.

    This would give "more casual" statics the chance to have a step between normal (trash) and savage (hard). It would motivate to give the "medium" way a chance first and when all know the meachnics, you go on with hard mode.

    The loot and the difficulty of the normal modes are a joke. while the savage modes can be too hard for employees with a limitation of time. a step inbetween would motivate, even if you need 3-4 times longer to equip than it does on savage

    Even without max lvl loot it would make sense to play savage mechanics with a bigger timelimit to train. Instead of 370 they could but 365 gear inside with the same skin
    (0)

  5. #145
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Thinking about it, doing away with enrage timers would only work if the combat system and encounter mechanics were changed or made much more varied. As the game plays now, enrage timers are really the only way to show you cannot meet the demands of a fight by forcing a wipe. Other games that didn't depend on hard timers had other systems in place to prevent success such as diminishing returns on debuffs or CC, slowly dwindling resources like MP or items, etc. But you can argue those are just another form of ticking clock in the end...
    (0)

  6. #146
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Inuk9 View Post
    If we get rid of enrage timers every content in the game can be done with 2 tanks 6 healers or 6 tanks 2 healers (or even 1 tank 7 healers / 1 healers 7 tanks or even 8 tanks)

    To simplify. DPS role will be useless to clear any content and endgame raid would be a lot easier to get a first clear and I mean A LOT.
    That's crap. you can scrap enrage timers. add more dps checks. and thus find all tank or all healer parties will still fail.

    look at ifrit ex. no enrage timer on that. but 6 tanks and 2 healers would never have smashed any of the nails down in time and that fight has what 3-4 sets of nails (thus 3-4 dps checks) i think been quite some time since i did it.

    removing enrages does not mean the dps role would be useless... people need to stop exaggerating things so much
    (1)

  7. #147
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Dzian View Post
    That's crap. you can scrap enrage timers. add more dps checks. and thus find all tank or all healer parties will still fail.

    look at ifrit ex. no enrage timer on that. but 6 tanks and 2 healers would never have smashed any of the nails down in time and that fight has what 3-4 sets of nails (thus 3-4 dps checks) i think been quite some time since i did it.

    removing enrages does not mean the dps role would be useless... people need to stop exaggerating things so much
    The nails are an enrage timer itself.

    Any dps check.
    (4)

  8. #148
    Player
    ShanaMia's Avatar
    Join Date
    Jun 2016
    Posts
    14
    Character
    Shana Mia
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Mavrias View Post
    You should be comparing the max amongst the jobs. In which case, warrior is still 1000+ dps below the "weakest" dps.
    Why would he be comparing max when he's comparing the lowest common denominator?
    (0)

  9. #149
    Player
    Bobs's Avatar
    Join Date
    Nov 2017
    Posts
    121
    Character
    Dr Ray
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Mavrias View Post
    You should be comparing the max amongst the jobs. In which case, warrior is still 1000+ dps below the "weakest" dps.
    The point I'm making is that WAR CAN out dps and clear content, and they are BUFFING WAR. The DMG creep is real.

    Its not suppose to be like that, WAR is suppose to be a tank. But people are so obsessed with DPS that classes are loosing their cardinal roles. I can tell you in FF11 no one was worried about how much dmg a PLD was dishing out. His job was to stay alive.

    If your response is "Its easy to stay alive as tank with healer in ff14," you are part of the problem.
    (0)

  10. #150
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Mavrias View Post
    I fail to see how a comparison between an excellent warrior and an okay tier bard is a good example.
    Do I need to requote the comment I was replying to for you? DPS don't need to be 'horrible' for a warrior to be snapping on their heels even now. It's a puzzling change to be sure. Anyhow, I'm drifting off topic so meh.
    (0)
    Last edited by Sebazy; 01-30-2018 at 06:47 AM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

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