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  1. #1
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bobs View Post
    The point I'm making is that WAR CAN out dps and clear content, and they are BUFFING WAR. The DMG creep is real.

    Its not suppose to be like that, WAR is suppose to be a tank.
    Thats not a problem with dps checks in content and more an issue with things not hitting hard enough to make "struggling to stay alive" a thing. I can stay in tank stance all throughout Shinryu for example and we'll still clear if the dps is doing okay at worst. But why would I? Its wholly unnecessary and I could be contributing more by - guess what - dpsing. The whole encounter spent turtled up in tank stance is both boring and a waste.

    Unfortunately, SE has opted to make encounters easier rather than harder, with the exception of ultimate. So, there will never be a time outside of progression where your tanks will be entirely focused on staying alive.
    (0)

  2. #2
    Player
    Bobs's Avatar
    Join Date
    Nov 2017
    Posts
    121
    Character
    Dr Ray
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Mavrias View Post
    So, there will never be a time outside of progression where your tanks will be entirely focused on staying alive.
    Everyone is a DPS then. That sounds boring. If everything is a DPS we should just play a FPS or MOBA or Fighter. Where is the challenge? Don't tell me DPS is a challenge, people just look up whatever the rotation is and do that. Memorizing a DPS rotation is not vary challenging.
    (3)

  3. #3
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bobs View Post
    Everyone is a DPS then. That sounds boring. If everything is a DPS we should just play a FPS or MOBA or Fighter. Where is the challenge? Don't tell me DPS is a challenge, people just look up whatever the rotation is and do that. Memorizing a DPS rotation is not vary challenging.
    As opposed to....? Hitting a button in response to an attack thats either telegraphed for ten years or an attack that you know is coming due to it always appearing at certain points in an encounter? That sounds equally as fun.

    Every class does dps and optimizing means optimizing dps. Its fine if you don't want to optimize but then you shouldn't demand that content that demands it changes to suit you.
    (2)

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Bobs View Post
    Everyone is a DPS then. That sounds boring. If everything is a DPS we should just play a FPS or MOBA or Fighter. Where is the challenge? Don't tell me DPS is a challenge, people just look up whatever the rotation is and do that. Memorizing a DPS rotation is not vary challenging.
    Congratulations. Welcome to the design philosophy of Final Fantasy XIV. Everything basically is a DPS hybrid in this game because nothing hits remotely hard or consistent enough to warrant constant mitigation. Likewise, healing potencies are absurdly high. Only Ultimate has managed to bridge this gap because mechanics are near rapid-fire.

    And hitting a tank CD isn't exactly rocket science either.
    (3)

  5. #5
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    And hitting a tank CD isn't exactly rocket science either.
    You say that but just last night people in my static were doing trap parties and complaining about how the tanks they got would pop CDs after they got hit by tankbusters. :^)
    (2)