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  1. #1
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nedkel View Post
    I would love to see the DRK buffed properly but it seems like that will not happen anytime soon, they will probably just nerf PLD and WAR to the oblivion, to match them with the DRK.

    At least it looks like it, that will decrease the number of tanks playing the game, well if thats their concept, then good luck on it.
    Multiple sources are reporting around the same idea of a buff for warrior. The balance discord and Anna came it similar conclusions.

    So if anything paladin and dark knight are more equal, while warrior just got stronger. See below:

    Quote Originally Posted by Izsha View Post
    Sat down. Plotted out every single GCD and OGCD in a in both current and 4.2 war for an entire cycle (90 sec for 4.2, 120 for current). Accounted for AAs. Accounted for enhanced infuriate. Zerk/IR buffs. 10% and 20% maims. Old potency vs new potency.

    Ill probably write up a detailed post tomorrow to explain the process cuz screw that at 5am.

    TLDR:

    4.1 Current war Pot/GCD rotation
    519.58 potency per GCD

    4.2 war doing the same process
    536.46 per gcd.

    Net buff of 3.2%.

    There are very minor factors I did not account for. For starters:
    *My 4.2 rotation is not quite optimized. I ended up stuck on a heavy swing before the next IR window which breaks the combo. Also got stuck with an awkward amount of gauge so had to use 1 onslaught and still had a leftover 10 gauge. Playing with the SS amount and such will improve it. It can only go up from here.
    *The 4.1 zerk/IR windows dont have crit included as I just measured pot/time, but thats a fairly simple addition i might do after some sleep, but its not going to buff an entire 2 min rotation by some ridiculous amount like 10% to upend the results.

    Its a fudging buff. A small one. Just like SE said it was.

    I could be a smidge off here or there, but were still in the realm of side grade territory even if I fudged something up a little. Comfortably out of sky is falling land. Sleep then double check stuff.
    And then we have:

    Quote Originally Posted by Kitfox View Post
    His analysis is incomplete and napkin at best. He didn't construct the new rotation to math out the actual effects of all the variables involved. Current numbers from The Balance indicate a modest ~3% buff as long as you can fit 5 gcds into IR.

    If anything, WARs should be complaining about joining in on the MCH Overheat memes. Missing that 5th gcd in the new IR is going to be huge dps loss.
    So this was a buff all along. However, many may still have playstyle issues and should feel free to complain about it, the main point is this is not a dps nerf that needs to be undone.
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    Last edited by Chrono_Rising; 01-27-2018 at 10:52 PM.

  2. #2
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Chrono_Rising View Post
    Multiple sources are reporting around the same idea of a buff for warrior. The balance discord and Anna came it similar conclusions.

    So if anything paladin and dark knight are more equal, while warrior just got stronger. See below:



    And then we have:



    So this was a buff all along. However, many may still have playstyle issues and should feel free to complain about it, the main point is this is not a dps nerf that needs to be undone.
    I also heard it is a buff for players who cant pull out the maximum out of the warrior, but it also a big nerf to the ones who do everything perfectly.

    So they making warrior easier to play and less effecient if played perfectly well.
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  3. #3
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nedkel View Post
    I also heard it is a buff for players who cant pull out the maximum out of the warrior, but it also a big nerf to the ones who do everything perfectly.

    So they making warrior easier to play and less effecient if played perfectly well.
    I don't think this is what is shown. But I have not done the analysis myself so we will need to wait for someone who has to post their results for that kind of analysis, I tried some more indepth calculations enough to rule out a serious nerf. Given what people have posted, there is no reason to think this is a nerf to the top. This should be a general buff to warrior, those who were doing the correct things before should also reap benefits.

    Nerf senario's would need to rely on extremely high direct crit arguments which are not likely to happen.
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