Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 21
  1. #11
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Rosalynd View Post
    War DPS was too high compared to the other tanks, they have now been brought in line, it's as simple as that.
    No it wasn't. Tank damage is currently extremely close among the 3 jobs. The only difference is Warrior damage is more unstable, given that you can get lucky and land 4 Direct Critical Hits, which will put you almost as high (if not sometimes higher) than the damage some of the DPS is doing. OR you can not hit ANY critical hits OR direct hits, and end up doing garbage damage compared to what the other tank (Paladin OR Dark Knight) managed to do. But on average, your damage will even out to just a LITTLE bit higher than the other two tanks. This amount is so insignificantly small, it's not even worth fussing about. Especially when you take the instability I mentioned into account.

    As for the thread, with the changes next week, it still remains to be seen if Warrior damage will go up or down. We can theory-craft all we want, but personally I think it's pointless until we actually see it in action. Keep in mind you're getting one extra Fell Cleave and FOUR of them (not to mention your Upheaval) will be guaranteed to deal the highest damage they can possibly do. That could possibly account for the lost auto-attack damage due to the Storm's Eye buff. One thing is for sure, though - no more will Warriors rely on extremely lucky runs to get 99 percentile parses. lol

    BTW, something I don't think anyone's mentioning - Warriors are gonna be beast-mode in dungeons now. SEVEN STEEL CYCLONES LMAO monsters are gonna get utterly destroyed. I kinda feel it's a little too good to be true and because of that they're probably gonna end up nerfing more than just the healing on Steel Cyclone.
    (1)
    Last edited by BluexBird; 01-27-2018 at 08:47 PM.

  2. #12
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Sat down. Plotted out every single GCD and OGCD in a in both current and 4.2 war for an entire cycle (90 sec for 4.2, 120 for current). Accounted for AAs. Accounted for enhanced infuriate. Zerk/IR buffs. 10% and 20% maims. Old potency vs new potency.

    Ill probably write up a detailed post tomorrow to explain the process cuz screw that at 5am.

    TLDR:

    4.1 Current war Pot/GCD rotation
    519.58 potency per GCD

    4.2 war doing the same process
    536.46 per gcd.

    Net buff of 3.2%.

    There are very minor factors I did not account for. For starters:
    *My 4.2 rotation is not quite optimized. I ended up stuck on a heavy swing before the next IR window which breaks the combo. Also got stuck with an awkward amount of gauge so had to use 1 onslaught and still had a leftover 10 gauge. Playing with the SS amount and such will improve it. It can only go up from here.
    *The 4.1 zerk/IR windows dont have crit included as I just measured pot/time, but thats a fairly simple addition i might do after some sleep, but its not going to buff an entire 2 min rotation by some ridiculous amount like 10% to upend the results.

    Its a fudging buff. A small one. Just like SE said it was.

    I could be a smidge off here or there, but were still in the realm of side grade territory even if I fudged something up a little. Comfortably out of sky is falling land. Sleep then double check stuff.
    (2)
    Last edited by Izsha; 01-27-2018 at 09:08 PM.

  3. #13
    Player
    Skos's Avatar
    Join Date
    Aug 2015
    Posts
    48
    Character
    Tater Thot
    World
    Moogle
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Izsha View Post
    math
    Would you mind sharing a document of your calculations? Not asking this because I doubt you but just because I'm interested.
    (2)

  4. #14
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Skos View Post
    Would you mind sharing a document of your calculations? Not asking this because I doubt you but just because I'm interested.
    Its not exactly pretty, but ill definitely post more info on my stuff sat or sunday depending on time. I dont expect the whole of the internet to just believe some 'final' numbers in a forum post without some showing some of my work.
    (1)

  5. #15
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    The problem with calculating damage increases is that you have to consider so much RNG that it becomes practically pointless. Are you going to compare average Warrior damage? Or highest possible damage? Because depending with what you go, you're either going to end up with a buff or a nerf.
    (1)

  6. #16
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Izsha View Post
    Its not exactly pretty, but ill definitely post more info on my stuff sat or sunday depending on time. I dont expect the whole of the internet to just believe some 'final' numbers in a forum post without some showing some of my work.
    I await that as well. I'd be happy if what you say is true, but I don't buy it simply on the basis of the AA nerf. Best case scenario we're only losing ~10% of our AA damage, but that's still ~2-3% of our overall damage, not to mention a net overall damage loss due to the reduction from SE. While it's possible that the sheer number of increased Fell Cleaves could make that up, I'm still skeptical.
    (0)

  7. #17
    Player
    Xesh's Avatar
    Join Date
    Jan 2018
    Posts
    29
    Character
    Daegen Lok
    World
    Zodiark
    Main Class
    Dark Knight Lv 70
    Dude DRK also used to be a VERY rewarding and satisfying job to play in HW, but already was made brain-dead months ago in 4.0. WAR just got hit later than DRK .-.
    (5)

  8. #18
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Izsha View Post
    TLDR:

    4.1 Current war Pot/GCD rotation
    519.58 potency per GCD

    4.2 war doing the same process
    536.46 per gcd.

    Net buff of 3.2%.
    That's similar to what Emiin on the Balance discord said as well

    Current results, still under development

    3.2% buff at 2.35 GCD, if you can get 5th GCD Inner Release.
    8% nerf if you fail.
    (1)

  9. #19
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by HoodRat View Post
    That's similar to what Emiin on the Balance discord said as well
    I keep hearing about the the various theorycraft discords but always say some other time. Maybe i should look into those. But either way nice to have some independent corroboration so i know i didnt royally screw something up.
    (0)

  10. #20
    Player
    Felorr's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    116
    Character
    Felorr Bhakti
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Im getting the 5th GCD with a 2.4 GCD at 60 ping.
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast