I hope you are not being serious.
I think he is referring to raid fights in which after the learning period is done it is actually normal to tanks turn off the defensive stance during most of the fight without killing any Dolphins ^^
I agree with you that adding vulnerability up to Sole Survivor the way it was mentioned would surely broken it. However I strongly disagree with you about the balancement state of tanks at the moment. Perhaps Paladin e Warrior are balanced after these last changes but Dark Knight is definetely behind them. There are a lot of maths, statistics and arguments to support this.
TBN is for sure a good spell and I guess nobody denies that. But it is not brokenly powerful as you said because it is not free. It is actually a very expensive skill to use since it costs almost 1/3 of your most important resource. Also, due to the lack of other mitigations, DRK seems to be more dependent of his on-demand skill than other tanks.
It is fairly understandable that players keep making improvement suggestions for skills such as Sole Survivor and Dark Passenger as these are among the worst-designed skills of the entire game, and some of them do not even put these skills in their action bars. No other tank job has skills so useless like these.
Yoshi has made it clear that it is not of his intention to make all jobs similars. Each job must have unique characteristics in its playstyle. To achieve a good state in balance each tank job should have pros and cons against the others in such way that in the end all jobs feel useful yet having some flaws at certain moments. Unfortunately, at the moment Dark Knight seems to have many flaws and very few pros.


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