Quote Originally Posted by Tommyhawk View Post
Can SE just STOP with the balancing and step back and ask if these changes will make the "job" fun or not
SMN 4.1 was fun
This SMN 4.2 garbage does not look fun
Why is SE being fun kryptonite?
In what universe does making a "job" less fun considered a good idea?
Summoner's only change was potency reductions that, frankly, are warranted. Look at the DPS parsing for the top 75th percentile in Omega savage, and the top performing job on literally every floor is summoner. Add to those numbers that summoner adds raid utility in the form of Devotion and raises, and their mobility of play compared to jobs its outperforming, and the job was in need of a nerf in power. They can't simply just make other jobs stronger, sometimes balance means an already powerful job needs to be tweaked down too.