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  1. #1
    Player
    Tommyhawk's Avatar
    Join Date
    Aug 2014
    Posts
    20
    Character
    Tommy Hawk
    World
    Adamantoise
    Main Class
    Summoner Lv 80
    Can SE just STOP with the balancing and step back and ask if these changes will make the "job" fun or not
    SMN 4.1 was fun
    This SMN 4.2 garbage does not look fun
    Why is SE being fun kryptonite?
    In what universe does making a "job" less fun considered a good idea?
    (2)

  2. #2
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Tommyhawk View Post
    Can SE just STOP with the balancing and step back and ask if these changes will make the "job" fun or not
    SMN 4.1 was fun
    This SMN 4.2 garbage does not look fun
    Why is SE being fun kryptonite?
    In what universe does making a "job" less fun considered a good idea?
    Summoner's only change was potency reductions that, frankly, are warranted. Look at the DPS parsing for the top 75th percentile in Omega savage, and the top performing job on literally every floor is summoner. Add to those numbers that summoner adds raid utility in the form of Devotion and raises, and their mobility of play compared to jobs its outperforming, and the job was in need of a nerf in power. They can't simply just make other jobs stronger, sometimes balance means an already powerful job needs to be tweaked down too.
    (8)

  3. 01-27-2018 08:50 AM

  4. #4
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by wereotter View Post
    Summoner's only change was potency reductions that, frankly, are warranted. Look at the DPS parsing for the top 75th percentile in Omega savage, and the top performing job on literally every floor is summoner. Add to those numbers that summoner adds raid utility in the form of Devotion and raises, and their mobility of play compared to jobs its outperforming, and the job was in need of a nerf in power. They can't simply just make other jobs stronger, sometimes balance means an already powerful job needs to be tweaked down too.
    FFlogs overestimates SMN'er damage in a number of ways. It was absolutely not overpowered - Bard, Ninja, Dragoon and Machinist were all better.
    (0)

  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by HaroldSaxon View Post
    FFlogs overestimates SMN'er damage in a number of ways. It was absolutely not overpowered - Bard, Ninja, Dragoon and Machinist were all better.
    Is it only Summoner? If it's an issue with Dots, then I imagine everyone goes down a notch.
    (0)