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  1. #1
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Elix_Moarbase View Post
    Not trying to call you out, but you clearly do not realize that this isn't even a buff. The potency is a de-nerf, and the rest of the changes are basically qol.
    It's sort of a buff versus Heavensward, since you don't realize Enochian and the fact we get two more Fire IVs per rotation vs HW and it was originally nerfed because the dev team thought more Fire IVs and Foul would make up the difference.

    Quote Originally Posted by Karshan View Post
    They are multipliers, So it keeps direct proportionnality.

    AF3 = 1.8, eno = 1.1, the two ~2. Comparing 260x2 and 280x2 or 260 and 280 is the same.
    Yeah, and the difference between the two is actually a 38 potency difference. A 2x difference may in fact be 40.
    (0)

  2. #2
    Player
    Elix_Moarbase's Avatar
    Join Date
    Jun 2014
    Posts
    16
    Character
    Elix Mourbass
    World
    Leviathan
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by EllieShadeflare View Post
    It's sort of a buff versus Heavensward, since you don't realize Enochian and the fact we get two more Fire IVs per rotation vs HW and it was originally nerfed because the dev team thought more Fire IVs and Foul would make up the difference.

    Are you trolling?

    A nerf was given, a nerf was taken away. It's not a buff.

    Yeah, you're trolling.
    (4)

  3. #3
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Altera View Post
    I am just curious now with only Fire4 getting a potency buff. Is it now worth using BLizzard4 just to get the Umbral Hearts at all or just go: B3 - T3 - Foul - F3, leaving out the time to cast B4 for more Astral Fire uptime etc.
    Or does the Umbral Hearts' lower MP on first 3 F4 allow more Astral uptime?
    Blizzard 4 is always worth unless a few specific things happen. Buffing Fire IV doesn't make Hearts better thoguh.
    (0)

  4. #4
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    well the tri-bind nerf is just stupid... we kinda never used that skill before 4.1 ever... it was like freeze on blm or random mnk skill which is useless at alll – even with 100 pot in trance it was just "okay-ish" at best cause of that salty casttime/waste of swiftcast... now with cute pot of 70... its like "okay maybe I can remove it from my bar to get a pet skill in again"...

    also the WV nerf is just flat... they just should have remove addle from the trigger-list instead of nerfing the pot. without addle wv-phase would have been weaker and addle could be used more in its actually strategic meaning: as def-utility... but no... all we are able to do is just pot-adjustment... no need to think a corner ahead... : /

    its not about the dmg itself but those changes appear just flat and unthoughtful... thats all ^^
    (0)
    Last edited by Neela; 01-27-2018 at 01:03 AM.

  5. #5
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Neela View Post
    well the tri-bind nerf is just stupid... we kinda never used that skill before 4.1 ever... it was like freeze on blm or random mnk skill which is useless at alll – even with 100 pot in trance it was just "okay-ish" at best cause of that salty casttime/waste of swiftcast... now with cute pot of 70... its like "okay maybe I can remove it from my bar to get a pet skill in again"...

    also the WV nerf is just flat... they just should have remove addle from the trigger-list instead of nerfing the pot. without addle wv-phase would have been weaker and addle could be used more in its actually strategic meaning: as def-utility... but no... all we are able to do is just pot-adjustment... no need to think a corner ahead... : /

    its not about the dmg itself but those changes appear just flat and unthoughtful... thats all ^^
    70 potency is still more potency on two targets than a single Ruin spell. It will still shred groups like nobody's business. But it could have still just been reduced to 80 potency rather than all the way down to 70.
    (6)

  6. #6
    Player
    NovaUltimatum's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Nova Ultimatum
    World
    Moogle
    Main Class
    Thaumaturge Lv 92
    Quote Originally Posted by Karshan View Post
    Given that Fire IV represents 40 (O3, O4) to 50% (O1, O2, dummy) of BLM damage, and a 280 potency is an 8% increase from 260, BLM overall DPS is buffed by 3 to 4 %.
    That is indeed not enough if current meta synergy isn't changed.
    The maths needs to apply the Astral Fire III and Enochian % increase too.
    (0)

    "I'm more powerful than I ever was, but it came with a price." ~ Lightning
    Image by http://ilpas.deviantart.com/

  7. #7
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Quote Originally Posted by NovaUltimatum View Post
    The maths needs to apply the Astral Fire III and Enochian % increase too.
    They are multipliers, So it keeps direct proportionnality.

    AF3 = 1.8, eno = 1.1, the two ~2. Comparing 260x2 and 280x2 or 260 and 280 is the same.
    (2)

  8. #8
    Player
    NovaUltimatum's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Nova Ultimatum
    World
    Moogle
    Main Class
    Thaumaturge Lv 92
    Quote Originally Posted by Karshan View Post
    They are multipliers, So it keeps direct proportionnality.

    AF3 = 1.8, eno = 1.1, the two ~2. Comparing 260x2 and 280x2 or 260 and 280 is the same.
    You're right, my bad!
    (1)

    "I'm more powerful than I ever was, but it came with a price." ~ Lightning
    Image by http://ilpas.deviantart.com/

  9. #9
    Player
    ChaoticCrimson's Avatar
    Join Date
    Aug 2017
    Location
    Subspace
    Posts
    963
    Character
    Crimson Law
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Part of me just really hopes that the Ruin III nerf was a mistake in the preliminary notes, and that they'll correct it in the final notes. Single target absolutely should get at least a slight buff to compensate for the damage they did to AoE, and yet I know in my heart they'll probably just stick with nerfing Ruin III anyway. *sigh*
    (3)

  10. #10
    Player
    Erudito's Avatar
    Join Date
    Apr 2015
    Location
    Limsa Lominsa
    Posts
    316
    Character
    Alex Greaver
    World
    Brynhildr
    Main Class
    Machinist Lv 70
    As far as potencies and abilities go, all buffs and nerfs should be filtered through the hardest content in the game. What is the hardest content we have? Omega Savage and Super Savage.

    As far as Summoners were concerned, did they need that nerf when it came to those fights? I don't think so. Yet because they do lots of DPS on dungeons they had to be nerfed. The point of dungeons is to have fun with them since we will be going through them hundreds of times, why hold us back? Just why? If other DPS that were supposed to do more damage than Summoner (on single target) can't match Summoner, that is a problem with the OTHER DPS job, not summoner. I think Samurai fall in this situation.

    And Black Mage, they started smart with adjusting proc and cooldown timers for more continuous DPS but the damage buff is severely lacking. I mean, its 20 points to Fire 4. Raiders that frequent Super Savage, how much DPS is Black Mage behind due to sheer mechanical existence? Does this 20 point increase to Fire 4 cover it? If the answer is no, then I ask the FF14 development team to give more than just 20 points.

    Monk getting that much love miffed me, but this is their expansion so I will let is slide.
    (1)
    Last edited by Erudito; 01-27-2018 at 02:24 AM. Reason: More stuff

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