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Thread: MCH adjustement

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  1. #23
    Player
    LysLuc's Avatar
    Join Date
    Dec 2017
    Posts
    22
    Character
    Lystaria Luciano
    World
    Zodiark
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by HaroldSaxon View Post
    I never said otherwise
    The whole reason it looks so strong is because of that dumb piercing buff, that's why it looks so strong. Yes, it can do a lot of damage in the right hands. But it's the piercing buff that is the blame for it. This is why I've suggested multiple times to change both BRD and MCH their damage type, so only RDM and DRG benefit from the piercing. Even if RDMs benefit is minimal.


    Quote Originally Posted by HaroldSaxon View Post
    Viable and feeling worthless to play are different, every job right now is viable. Even BLM or RDM in the current state. Just look at BLM and SMN right now, BLM should clearly do more raiddamage then SMN, but SMN is capable of keeping up with the damage AND bring utility. MCH got a lot more viable during Midas and actually became part of the meta between Midas and Creator.


    Quote Originally Posted by HaroldSaxon View Post
    Ultimately, yes, I agree. But the community doesn't help matters when they complained so hard in 3.0 leading to the infamous ranged arms race.
    Yes, the community doesnt help with complaining as much as they're doing right now. Everybody always shouting about dps increases, and I'm just sitting here waiting for MCH to be playable for me again with my shitty ping...

    I've mentioned at other locations as well that BRD and MCH should be chosen for the refresh ability and other utility not counting the attack buffs. It's just dumb how both so called support dps are part of the meta. They should be used like current RDM (Not saying that this is good either, but it would make a lot more sense then their current spot). Not going for progression? Then it wont matter if you take a BRD or MCH. Going for speed kills? Then they should be better off taking 2 casters that can keep buffing each other or the entire party then having BRD/MCH combi (If all of the players are on the same skill level that is).

    Another dumb thing from SE their side is the buffs like Embolden and brotherhood. They should either make this effect magic damage done as well or change them to something else because again, it's just dumb and enforcing more physical dps. Except for contagion, how many buffs do we even have that only buff magic damage? Pretty sure that Contagion is the only buff that buffs magic damage.

    Quote Originally Posted by HaroldSaxon View Post
    4.2 is not going to make MCH similar to current Black Mage. It is nowhere near that bad.
    It might not be as bad as BLM in its current state, but SMN is going to be stronger then a MCH and have a raise (Not sure why you need this in a farm group but mistakes still happen and this can still save the run if it doesnt get out of hand). So SMN will most definitly take MCHs current spot with the hypercharge nerf. RDM is gonna be taken instead of MCH for the progression raise and speed kills will probably either include SMN or BLM, depending on how good these changes will work for BLM.

    The main issue I have is not specifically SE going back to the 5% hypercharge but the fact that BRD is staying 100% untouched while we're getting access to more and more stat points, which means more and more CRIT for BRD. Same with RDM, why isnt SE adjusting some of the potencies to make them a bit stronger? Or making the melee attacks scale from INT instead of STR? It's a joke how RDM is doing less damage then a BRD, which is the job with the most utility in the game.

    The point I want to get across is that SE should just nerf BRD and MCH a lot but in a fair way, not how they're doing this right now since BRD is gonna get access to so much crit and just turn in to a 100% must have job, especially with a DRG or SCH and MCH is gonna be eating the dust and sitting around.
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    Last edited by LysLuc; 01-27-2018 at 05:32 AM. Reason: Rest of the post